Player Matchup

Ra
Ra
BandoLando
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
BoldfacedBarrel
Danzaburou
Level 8
God Stats
0W - 2L
1,234 SR
Queue Stats
2W - 5L
1,237 Elo+
Party 1
Cthulhu
Cthulhu
Budey
Cthulhu
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,237 Elo+
Party 1
Nemesis
Nemesis
Calebrial
Nemesis
Level 95
God Stats
0W - 2L
1,452 SR
Queue Stats
20W - 17L
1,577 Elo+
Party 3
Arachne
Arachne
xS0UTH3RNxOSOx
Arachne
Level 19
God Stats
3W - 2L
1,500 SR
Queue Stats
4W - 2L
1,344 Elo+
Solo
Team Averages
Level 25
1,437 SR
1,379 Elo+

VS

Team Averages
Level 26
1,410 SR
1,366 Elo+
Ymir
Ymir
BadKidJizzy
Ymir
Level 29
God Stats
1W - 1L
1,248 SR
Queue Stats
42W - 50L
1,373 Elo+
Solo
Mulan
Mulan
GarittTheGreat
Mulan
Level 29
God Stats
24W - 24L
1,474 SR
Queue Stats
70W - 71L
1,406 Elo+
Solo
Pele
Pele
Joefursure
Pele
Level 18
God Stats
3W - 1L
1,500 SR
Queue Stats
4W - 6L
1,140 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Jrodstewdog
Morgan Le Fay
Level 26
God Stats
6W - 3L
1,504 SR
Queue Stats
23W - 15L
1,511 Elo+
Party 2
Neith
Neith
M_a_C_a_R_e_N_o_
Neith
Level 26
God Stats
3W - 3L
1,323 SR
Queue Stats
32W - 26L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 2
5,324
532
3,090
4,148
1,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
BoldfacedBarrel
Danzaburou
8
2 / 4 / 2
5,286
529
4,045
5,211
1,383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
Budey
Cthulhu
8
2 / 3 / 3
5,447
545
3,753
7,586
5,028
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
Calebrial
Nemesis
10
6 / 3 / 3
6,051
605
4,694
5,263
2,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

5
0 / 7 / 2
4,173
417
1,928
7,344
2,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 5 / 7
5,128
513
999
7,535
5,322
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
5 / 1 / 1
6,679
668
4,401
5,564
2,203
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
3 / 3 / 4
5,847
585
2,311
7,228
1,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Jrodstewdog
Morgan Le Fay
9
7 / 3 / 4
6,141
614
5,991
6,767
2,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
4 / 0 / 4
5,935
594
5,572
3,808
1,036
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
40
11
Kills
20
21
Deaths
12
12
Assists
20
Player
Kills
Deaths
Assists
KDA
W
1
5
7
0.9
L
1
4
2
0.5
L
Danzaburou
BoldfacedBarrel
Danzaburou
2
4
2
0.75
L
Cthulhu
Budey
Cthulhu
2
3
3
1.17
L
Nemesis
Calebrial
Nemesis
6
3
3
2.5
W
5
1
1
5.5
W
3
3
4
1.67
W
Morgan Le Fay
Jrodstewdog
Morgan Le Fay
7
3
4
3
W
4
0
4
6
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,510
Damage
19,274
29,552
Taken
30,902
12,406
Mitigated
12,500
4,524
Healing
7,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
999
285
0
0
7,535
5,322
24
2,324
5,211
6,375
0
L
3,090
711
58
391
4,148
1,208
714
1,621
2,527
19,337
0
L
Danzaburou
BoldfacedBarrel
Danzaburou
4,045
1,112
0
569
5,211
1,383
0
1,043
4,168
0
18,939
L
Cthulhu
Budey
Cthulhu
3,753
553
0
1,760
7,586
5,028
0
1,262
6,324
14,423
0
L
Nemesis
Calebrial
Nemesis
4,694
1,880
0
536
5,263
2,521
0
1,215
4,048
322
19,983
W
4,401
866
18
1,846
5,564
2,203
0
948
4,572
0
30,627
W
2,311
654
0
1,770
7,228
1,844
225
731
6,413
0
21,974
W
Morgan Le Fay
Jrodstewdog
Morgan Le Fay
5,991
1,066
0
1,421
6,767
2,095
683
1,391
5,156
25,017
0
W
5,572
2,240
0
1,955
3,808
1,036
235
1,290
2,478
0
28,545
L
1,928
1,423
0
1,210
7,344
2,266
0
1,849
5,495
0
8,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,281
Gold Earned
29,730
132
Minions Killed
194
0
Camps Cleared
0
922,613
Distance Traveled
936,490
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,128
513
8
1
0
167,890
0
L
Ra
5,324
532
41
4
0
163,209
0
L
Danzaburou
5,286
529
25
3
0
159,449
0
L
Cthulhu
5,447
545
24
2
0
209,422
2
L
Nemesis
6,051
605
28
3
0
212,608
2
W
Mulan
6,679
668
61
6
0
195,838
0
W
Pele
5,847
585
39
4
0
185,854
0
W
Morgan Le Fay
6,141
614
36
4
0
191,305
0
W
Neith
5,935
594
50
5
0
195,603
0
L
Arachne
4,173
417
14
1
0
177,925
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role