Player Matchup

Set
Set
Platinum IV
Antrocity
Set
Platinum IV
Level 99
God Stats
0W - 4L
1,277 SR
Queue Stats
85W - 75L
1,731 MMR
Party 2
Sun Wukong
Sun Wukong
Platinum V
KmanYeets
Sun Wukong
Platinum V
Level 155
God Stats
1W - 1L
1,607 SR
Queue Stats
109W - 94L
1,721 MMR
Party 1
Medusa
Medusa
Diamond IV
SacrificialPit
Medusa
Diamond IV
Level 141
God Stats
8W - 12L
1,638 SR
Queue Stats
368W - 347L
2,006 MMR
Solo
Baba Yaga
Baba Yaga
Platinum II
SouIpunk
Baba Yaga
Platinum II
Level 156
God Stats
1W - 3L
1,505 SR
Queue Stats
144W - 154L
2,041 MMR
Party 1
Ymir
Ymir
Platinum III
TheBettyWhite
Ymir
Platinum III
Level 147
God Stats
0W - 5L
1,322 SR
Queue Stats
13W - 14L
1,861 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 140
1,470 SR
1,872 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 113
1,558 SR
1,890 MMR
Achilles
Achilles
Gold I
Chriis88
Achilles
Gold I
Level 48
God Stats
1W - 1L
1,328 SR
Queue Stats
16W - 8L
1,837 MMR
Party 4
Danzaburou
Danzaburou
Gold V
JJRexx
Danzaburou
Gold V
Level 147
God Stats
7W - 4L
1,950 SR
Queue Stats
51W - 42L
1,766 MMR
Party 3
Horus
Horus
Platinum V
SydneyCole
Horus
Platinum V
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 11L
1,925 MMR
Party 4
Ne Zha
Ne Zha
Platinum I
Vhear
Ne Zha
Platinum I
Level 160
God Stats
2W - 3L
1,383 SR
Queue Stats
330W - 325L
1,780 MMR
Party 3
Hel
Hel
Diamond III
Wolfy2032
Hel
Diamond III
Level 160
God Stats
54W - 50L
1,627 SR
Queue Stats
863W - 844L
2,140 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 1
6,302
525
3,902
5,729
1,716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
KmanYeets
Sun Wukong
10
0 / 5 / 1
5,649
471
2,349
9,268
4,785
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
2 / 3 / 2
6,560
547
3,717
6,538
1,203
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baba Yaga
SouIpunk
Baba Yaga
10
0 / 2 / 0
5,404
450
2,911
5,837
2,156
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 4 / 2
5,196
433
1,331
8,203
3,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
Morgan Le FayGilgameshAthenaTiamatRaijin

VS

Bans
OdinApolloArtemisAnhurKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Chriis88
Achilles
13
5 / 1 / 0
7,680
640
7,882
6,353
4,958
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
JJRexx
Danzaburou
13
5 / 2 / 2
7,894
658
7,792
6,978
2,207
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Horus
9
1 / 1 / 6
6,273
523
2,649
5,190
3,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ne Zha
Vhear
Ne Zha
11
2 / 1 / 3
6,765
564
4,188
7,507
2,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 0 / 1
7,254
605
3,899
5,846
2,400
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
4
Kills
15
15
Deaths
5
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
1
1
2.5
W
Achilles
Chriis88
Achilles
5
1
0
5
W
Danzaburou
JJRexx
Danzaburou
5
2
2
3
L
Sun Wukong
KmanYeets
Sun Wukong
0
5
1
0.1
L
2
3
2
1
L
Baba Yaga
SouIpunk
Baba Yaga
0
2
0
0
W
Horus
1
1
6
4
L
0
4
2
0.25
W
Ne Zha
Vhear
Ne Zha
2
1
3
3.5
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,210
Damage
26,410
35,575
Taken
31,874
13,248
Mitigated
15,417
6,037
Healing
14,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,902
1,143
0
879
5,729
1,716
0
56
5,673
0
37,160
W
Achilles
Chriis88
Achilles
7,882
1,044
0
1,868
6,353
4,958
0
0
6,353
7,437
35,798
W
Danzaburou
JJRexx
Danzaburou
7,792
3,515
0
947
6,978
2,207
568
210
6,697
0
52,799
L
Sun Wukong
KmanYeets
Sun Wukong
2,349
534
0
2,254
9,268
4,785
0
700
7,951
0
25,865
L
3,717
970
0
375
6,538
1,203
0
0
6,538
0
39,649
L
Baba Yaga
SouIpunk
Baba Yaga
2,911
90
0
978
5,837
2,156
0
3,003
2,834
34,939
0
W
Horus
2,649
743
706
1,898
5,190
3,701
0
476
4,714
0
8,624
L
1,331
0
0
1,551
8,203
3,388
0
896
7,307
11,003
0
W
Ne Zha
Vhear
Ne Zha
4,188
869
0
2,775
7,507
2,151
48
1,257
6,177
0
37,363
W
3,899
59
1,382
4,545
5,846
2,400
0
2,155
3,691
60,830
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,111
Gold Earned
35,866
300
Minions Killed
403
0
Camps Cleared
0
1,145,395
Distance Traveled
1,223,797
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,302
525
70
6
0
242,878
4
W
Achilles
7,680
640
89
7
0
254,455
4
W
Danzaburou
7,894
658
95
8
0
213,969
5
L
Sun Wukong
5,649
471
55
5
0
221,728
4
L
Medusa
6,560
547
87
7
0
213,387
3
L
Baba Yaga
5,404
450
67
6
0
236,491
4
W
Horus
6,273
523
17
1
0
249,590
4
L
Ymir
5,196
433
21
2
0
230,911
5
W
Ne Zha
6,765
564
76
6
0
251,763
0
W
Hel
7,254
605
126
11
0
254,020
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role