Player Matchup

Danzaburou
Danzaburou
Gold III
 
Danzaburou
Gold III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Puch
Ah Puch
Silver I
Jexter
Ah Puch
Silver I
Level 106
God Stats
5W - 4L
1,513 SR
Queue Stats
26W - 36L
1,506 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold II
LoloRey
Tsukuyomi
Gold II
Level 125
God Stats
9W - 6L
1,668 SR
Queue Stats
367W - 356L
1,616 MMR
Solo
Ares
Ares
Gold II
XCrusador
Ares
Gold II
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 45L
1,533 MMR
Solo
Scylla
Scylla
Gold V
xTritium
Scylla
Gold V
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,553 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 97
1,536 SR
1,541 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 113
1,733 SR
1,552 MMR
Anubis
Anubis
Gold V
 
Anubis
Gold V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold IV
Crush1230
Izanami
Gold IV
Level 118
God Stats
21W - 9L
1,807 SR
Queue Stats
888W - 879L
1,423 MMR
Solo
Sobek
Sobek
Silver I
DaGuyBesideYou
Sobek
Silver I
Level 47
God Stats
4W - 4L
2,053 SR
Queue Stats
144W - 126L
1,600 MMR
Solo
Fenrir
Fenrir
Platinum V
JurnitTheGreat
Fenrir
Platinum V
Level 128
God Stats
11W - 8L
1,663 SR
Queue Stats
119W - 106L
1,636 MMR
Solo
Achilles
Achilles
Gold I
Railcommand
Achilles
Gold I
Level 116
God Stats
44W - 26L
1,643 SR
Queue Stats
1,520W - 1,514L
1,601 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
0 / 8 / 2
10,751
467
6,874
17,072
5,688
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ah Puch
Jexter
Ah Puch
17
2 / 7 / 3
10,847
472
7,746
13,266
11,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Tsukuyomi
LoloRey
Tsukuyomi
17
5 / 8 / 1
11,272
490
13,623
21,172
8,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ares
14
1 / 6 / 5
9,379
408
6,421
25,181
29,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
xTritium
Scylla
16
4 / 6 / 1
10,202
444
12,220
17,705
7,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
Morgan Le FaySetTiamatAthenaSol

VS

Bans
GilgameshOdinJanusApolloRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
20
4 / 2 / 10
13,757
598
14,125
14,771
8,670
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Crush1230
Izanami
20
7 / 3 / 9
15,215
662
15,327
15,294
6,548
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
2 / 0 / 17
12,749
554
8,354
21,516
30,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
13 / 0 / 5
14,764
642
14,926
17,187
15,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Achilles
Railcommand
Achilles
20
9 / 7 / 6
14,225
618
21,434
23,965
24,165
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
82
12
Kills
35
35
Deaths
12
12
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
8
2
0.13
W
Anubis
 
Anubis
4
2
10
4.5
W
Izanami
Crush1230
Izanami
7
3
9
3.83
W
2
0
17
10.5
L
Ah Puch
Jexter
Ah Puch
2
7
3
0.5
W
13
0
5
15.5
L
Tsukuyomi
LoloRey
Tsukuyomi
5
8
1
0.69
W
Achilles
Railcommand
Achilles
9
7
6
1.71
L
Ares
1
6
5
0.58
L
Scylla
xTritium
Scylla
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,884
Damage
74,166
94,396
Taken
92,733
61,778
Mitigated
85,506
11,747
Healing
34,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
6,874
2,930
0
3,482
17,072
5,688
2,710
4,892
12,180
0
83,504
W
Anubis
 
Anubis
14,125
762
952
7,218
14,771
8,670
438
7,153
7,618
106,195
0
W
Izanami
Crush1230
Izanami
15,327
9,727
0
3,935
15,294
6,548
12,374
3,997
11,297
0
163,679
W
8,354
1,251
0
8,960
21,516
30,854
367
3,596
17,920
23,160
0
L
Ah Puch
Jexter
Ah Puch
7,746
260
0
1,903
13,266
11,252
74
2,577
10,689
59,796
0
W
14,926
3,681
0
5,244
17,187
15,269
890
3,855
13,332
0
100,750
L
Tsukuyomi
LoloRey
Tsukuyomi
13,623
4,321
0
1,833
21,172
8,574
0
1,850
19,322
0
85,869
W
Achilles
Railcommand
Achilles
21,434
5,942
0
8,641
23,965
24,165
261
9,608
14,143
0
70,688
L
Ares
6,421
618
0
2,270
25,181
29,194
0
8,522
16,659
16,333
0
L
Scylla
xTritium
Scylla
12,220
759
0
2,259
17,705
7,070
0
5,066
12,639
67,313
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,451
Gold Earned
70,710
539
Minions Killed
696
0
Camps Cleared
0
2,115,838
Distance Traveled
2,318,749
35
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,751
467
147
6
0
381,946
8
W
Anubis
13,757
598
168
7
0
419,328
7
W
Izanami
15,215
662
265
12
0
440,851
7
W
Sobek
12,749
554
19
1
0
486,174
6
L
Ah Puch
10,847
472
136
6
0
410,575
8
W
Fenrir
14,764
642
141
6
0
521,606
9
L
Tsukuyomi
11,272
490
137
6
0
443,457
6
W
Achilles
14,225
618
103
4
0
450,790
6
L
Ares
9,379
408
19
1
0
439,732
5
L
Scylla
10,202
444
100
4
0
440,128
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role