Player Matchup

Da Ji
Da Ji
Claude_066
Da Ji
Level 15
God Stats
20W - 11L
1,661 SR
Queue Stats
109W - 88L
1,557 Elo+
Party 1
Cerberus
Cerberus
KarmaVb
Cerberus
Level 11
God Stats
4W - 8L
1,427 SR
Queue Stats
26W - 34L
1,424 Elo+
Solo
Jing Wei
Jing Wei
OhhChetttt08
Jing Wei
Level 9
God Stats
3W - 10L
1,219 SR
Queue Stats
78W - 79L
1,460 Elo+
Party 1
Hera
Hera
The_Assassin_972
Hera
Level 16
God Stats
14W - 8L
1,628 SR
Queue Stats
95W - 84L
1,536 Elo+
Party 1
Serqet
Serqet
XxKstark24xX
Serqet
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 67L
1,461 Elo+
Solo
Team Averages
Level 16
1,487 SR
1,488 Elo+

VS

Team Averages
Level 22
1,642 SR
1,483 Elo+
Chang'e
Chang'e
Afraid Rhyn
Chang'e
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
116W - 107L
1,322 Elo+
Party 2
Artemis
Artemis
AngelXeecoj
Artemis
Level 27
God Stats
39W - 17L
1,657 SR
Queue Stats
148W - 87L
1,452 Elo+
Solo
Cthulhu
Cthulhu
Demonwolf579
Cthulhu
Level 27
God Stats
21W - 12L
1,692 SR
Queue Stats
329W - 351L
1,439 Elo+
Party 2
Sun Wukong
Sun Wukong
MeNoRotate
Sun Wukong
Level 21
God Stats
1W - 1L
1,863 SR
Queue Stats
189W - 105L
1,600 Elo+
Party 3
Tsukuyomi
Tsukuyomi
xSubZeroSnipe
Tsukuyomi
Level 28
God Stats
5W - 3L
1,500 SR
Queue Stats
211W - 124L
1,600 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
20
9 / 8 / 5
15,461
1,031
20,817
34,068
41,562
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
KarmaVb
Cerberus
18
0 / 1 / 2
10,855
724
1,136
2,158
1,232
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Jing Wei
OhhChetttt08
Jing Wei
19
1 / 4 / 7
12,962
864
5,271
14,407
6,884
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

20
3 / 7 / 9
13,948
930
23,430
20,173
8,365
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Serqet
19
2 / 9 / 7
12,972
865
9,595
24,723
10,396
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

0

VS

Team 2 Tickets

178

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Afraid Rhyn
Chang'e
20
5 / 4 / 15
13,676
912
12,465
15,314
5,059
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
AngelXeecoj
Artemis
20
9 / 6 / 12
15,651
1,043
24,706
16,910
7,730
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Demonwolf579
Cthulhu
20
7 / 1 / 15
14,835
989
11,727
12,761
12,192
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
MeNoRotate
Sun Wukong
20
3 / 0 / 20
14,265
951
23,487
19,576
20,725
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tsukuyomi
xSubZeroSnipe
Tsukuyomi
20
5 / 4 / 14
13,599
907
17,210
10,954
3,614
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
105
15
Kills
29
29
Deaths
15
30
Assists
76
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Afraid Rhyn
Chang'e
5
4
15
3.13
W
Artemis
AngelXeecoj
Artemis
9
6
12
2.5
L
Da Ji
9
8
5
1.44
W
Cthulhu
Demonwolf579
Cthulhu
7
1
15
14.5
L
Cerberus
KarmaVb
Cerberus
0
1
2
1
W
Sun Wukong
MeNoRotate
Sun Wukong
3
0
20
13
L
Jing Wei
OhhChetttt08
Jing Wei
1
4
7
1.13
L
3
7
9
1.07
L
Serqet
2
9
7
0.61
W
Tsukuyomi
xSubZeroSnipe
Tsukuyomi
5
4
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,249
Damage
89,595
95,529
Taken
75,515
68,439
Mitigated
49,320
1,735
Healing
21,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Afraid Rhyn
Chang'e
12,465
2,129
6,558
4,245
15,314
5,059
0
5,474
6,718
37,222
0
W
Artemis
AngelXeecoj
Artemis
24,706
15,503
19
2,692
16,910
7,730
0
3,434
13,152
0
68,784
L
Da Ji
20,817
4,245
0
0
34,068
41,562
0
11,856
22,212
0
43,330
W
Cthulhu
Demonwolf579
Cthulhu
11,727
145
2,370
1,243
12,761
12,192
0
5,230
5,001
34,615
0
L
Cerberus
KarmaVb
Cerberus
1,136
30
0
117
2,158
1,232
0
678
1,480
2,326
0
W
Sun Wukong
MeNoRotate
Sun Wukong
23,487
3,954
0
4,352
19,576
20,725
0
8,741
10,835
0
48,700
L
Jing Wei
OhhChetttt08
Jing Wei
5,271
2,745
0
486
14,407
6,884
0
3,411
10,996
0
26,766
L
23,430
7,330
0
362
20,173
8,365
0
2,949
17,224
62,786
0
L
Serqet
9,595
4,865
31
739
24,723
10,396
0
5,298
19,425
0
17,650
W
Tsukuyomi
xSubZeroSnipe
Tsukuyomi
17,210
3,673
0
108
10,954
3,614
0
1,687
6,220
0
35,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,198
Gold Earned
72,026
225
Minions Killed
269
4
Camps Cleared
16
1,074,448
Distance Traveled
1,429,220
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
13,676
912
66
4
0
272,557
0
W
Artemis
15,651
1,043
57
4
13
246,736
0
L
Da Ji
15,461
1,031
50
3
1
278,731
0
W
Cthulhu
14,835
989
51
3
0
310,352
0
L
Cerberus
10,855
724
5
0
0
28,120
0
W
Sun Wukong
14,265
951
59
4
1
309,795
2
L
Jing Wei
12,962
864
63
4
0
253,674
0
L
Hera
13,948
930
83
6
0
241,545
0
L
Serqet
12,972
865
24
2
3
272,378
0
W
Tsukuyomi
13,599
907
36
2
2
289,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role