Player Matchup

Ares
Ares
AFKchameleon
Ares
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 11L
1,178 Elo+
Party 1
Danzaburou
Danzaburou
Kelzarrak
Danzaburou
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 60L
1,100 Elo+
Party 1
Zeus
Zeus
StrwberyPorkchp
Zeus
Level 100
God Stats
14W - 20L
1,432 SR
Queue Stats
94W - 137L
1,528 Elo+
Solo
Team Averages
Level 37
1,477 SR
1,269 Elo+

VS

Team Averages
Level 106
1,801 SR
1,704 Elo+
Scylla
Scylla
EmeraldClawrine
Scylla
Level 62
God Stats
54W - 34L
1,684 SR
Queue Stats
363W - 216L
1,708 Elo+
Party 2
Geb
Geb
KirbyDaCat
Geb
Level 135
God Stats
3W - 0L
1,764 SR
Queue Stats
244W - 173L
1,647 Elo+
Party 2
Danzaburou
Danzaburou
RAZΣ
Danzaburou
Level 120
God Stats
25W - 5L
1,956 SR
Queue Stats
1,498W - 355L
1,756 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 2
5,560
618
3,426
11,317
7,660
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
Kelzarrak
Danzaburou
8
0 / 6 / 3
5,962
662
3,255
6,680
2,001
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
3 / 4 / 0
6,521
725
8,068
6,827
2,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 11
7,684
854
5,723
4,118
1,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 1 / 12
6,966
774
4,412
11,323
8,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
RAZΣ
Danzaburou
13
10 / 1 / 5
8,888
988
9,404
6,130
2,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
43
3
Kills
15
15
Deaths
3
5
Assists
28
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
W
4
1
11
9.5
L
Danzaburou
Kelzarrak
Danzaburou
0
6
3
0.25
W
1
1
12
7
W
Danzaburou
RAZΣ
Danzaburou
10
1
5
12.5
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,749
Damage
19,539
24,824
Taken
21,571
11,795
Mitigated
12,862
1,108
Healing
3,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,426
35
0
250
11,317
7,660
0
4,550
6,356
9,108
0
W
5,723
1,304
0
647
4,118
1,378
369
2,944
976
24,971
0
L
Danzaburou
Kelzarrak
Danzaburou
3,255
1,380
0
258
6,680
2,001
0
2,737
3,575
0
15,285
W
4,412
1,669
0
1,653
11,323
8,995
286
4,794
6,358
11,732
0
W
Danzaburou
RAZΣ
Danzaburou
9,404
5,162
0
1,472
6,130
2,489
2,319
3,161
2,743
0
40,700
L
8,068
727
0
600
6,827
2,134
0
1,995
4,758
22,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,043
Gold Earned
23,538
79
Minions Killed
130
0
Camps Cleared
0
446,745
Distance Traveled
523,597
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,560
618
13
1
0
156,096
0
W
Scylla
7,684
854
43
5
0
165,738
2
L
Danzaburou
5,962
662
22
2
0
150,606
3
W
Geb
6,966
774
13
1
0
183,067
3
W
Danzaburou
8,888
988
74
8
0
174,792
1
L
Zeus
6,521
725
44
5
0
140,043
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role