Player Matchup

Artemis
Artemis
JustCallMeAJ
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Fenrir
Fenrir
Kdog57
Fenrir
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,514 Elo+
Party 3
Amaterasu
Amaterasu
ScrubXmike
Amaterasu
Level 56
God Stats
0W - 1L
1,277 SR
Queue Stats
103W - 138L
1,315 Elo+
Party 2
The Morrigan
The Morrigan
SoggyMoist
The Morrigan
Level 21
God Stats
0W - 2L
1,292 SR
Queue Stats
12W - 45L
1,170 Elo+
Party 2
Neith
Neith
kristenleighxx
Neith
Level 82
God Stats
0W - 1L
1,426 SR
Queue Stats
1W - 3L
1,420 Elo+
Party 3
Team Averages
Level 58
1,399 SR
1,384 Elo+

VS

Team Averages
Level 63
1,441 SR
1,363 Elo+
King Arthur
King Arthur
DiegoBTG
King Arthur
Level 102
God Stats
2W - 3L
1,388 SR
Queue Stats
89W - 89L
1,519 Elo+
Solo
Sylvanus
Sylvanus
FlowMRK
Sylvanus
Level 39
God Stats
13W - 8L
1,556 SR
Queue Stats
95W - 144L
1,329 Elo+
Party 1
Agni
Agni
HAEADGAMEBOY
Agni
Level 80
God Stats
2W - 6L
1,429 SR
Queue Stats
117W - 202L
1,323 Elo+
Party 1
Danzaburou
Danzaburou
Headgameboy
Danzaburou
Level 61
God Stats
13W - 27L
1,277 SR
Queue Stats
73W - 148L
1,327 Elo+
Party 1
Arachne
Arachne
lastairbourne
Arachne
Level 35
God Stats
6W - 7L
1,555 SR
Queue Stats
62W - 114L
1,315 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
JustCallMeAJ
Artemis
7
0 / 8 / 0
4,843
373
1,529
6,816
1,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fenrir
Kdog57
Fenrir
12
5 / 8 / 2
8,084
622
6,153
12,167
4,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
ScrubXmike
Amaterasu
11
0 / 3 / 2
6,285
483
3,942
8,603
7,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

The Morrigan
SoggyMoist
The Morrigan
8
0 / 9 / 4
5,589
430
2,265
8,716
2,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
2 / 6 / 2
6,865
528
2,410
6,739
1,186
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DiegoBTG
King Arthur
15
4 / 0 / 1
9,010
693
5,481
10,845
4,790
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sylvanus
FlowMRK
Sylvanus
11
2 / 1 / 11
7,842
603
4,050
9,956
9,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
10 / 3 / 4
9,293
715
8,507
7,695
3,525
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Danzaburou
Headgameboy
Danzaburou
13
12 / 1 / 4
9,232
710
9,222
6,376
2,558
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arachne
12
6 / 3 / 5
7,730
595
4,444
8,162
4,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
59
7
Kills
34
34
Deaths
8
10
Assists
25
Player
Kills
Deaths
Assists
KDA
W
King Arthur
DiegoBTG
King Arthur
4
0
1
4.5
W
Sylvanus
FlowMRK
Sylvanus
2
1
11
7.5
W
10
3
4
4
W
Danzaburou
Headgameboy
Danzaburou
12
1
4
14
L
Artemis
JustCallMeAJ
Artemis
0
8
0
0
L
Fenrir
Kdog57
Fenrir
5
8
2
0.75
L
Amaterasu
ScrubXmike
Amaterasu
0
3
2
0.33
L
The Morrigan
SoggyMoist
The Morrigan
0
9
4
0.22
L
2
6
2
0.5
W
Arachne
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,299
Damage
31,704
43,041
Taken
43,034
16,661
Mitigated
24,178
5,183
Healing
17,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
DiegoBTG
King Arthur
5,481
519
0
5,877
10,845
4,790
0
0
10,453
0
64,659
W
Sylvanus
FlowMRK
Sylvanus
4,050
1,534
142
3,039
9,956
9,206
1,369
458
9,448
22,244
0
W
8,507
2,096
0
2,781
7,695
3,525
2,156
1,076
6,577
54,804
0
W
Danzaburou
Headgameboy
Danzaburou
9,222
3,948
0
3,764
6,376
2,558
3,687
145
6,132
0
47,130
L
Artemis
JustCallMeAJ
Artemis
1,529
885
0
110
6,816
1,080
0
2,649
4,167
0
6,452
L
Fenrir
Kdog57
Fenrir
6,153
1,883
0
2,332
12,167
4,340
0
3,721
8,446
0
29,952
L
Amaterasu
ScrubXmike
Amaterasu
3,942
1,584
0
1,633
8,603
7,462
0
34
8,569
0
24,724
L
The Morrigan
SoggyMoist
The Morrigan
2,265
981
0
70
8,716
2,593
0
4,768
3,910
19,577
712
L
2,410
1,374
0
1,038
6,739
1,186
0
1,385
5,354
0
19,257
W
Arachne
4,444
2,680
0
2,383
8,162
4,099
664
64
8,098
0
33,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,666
Gold Earned
43,107
203
Minions Killed
421
0
Camps Cleared
0
951,456
Distance Traveled
1,178,156
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,010
693
133
10
0
257,490
0
W
Sylvanus
7,842
603
34
3
0
208,623
2
W
Agni
9,293
715
112
9
0
210,462
2
W
Danzaburou
9,232
710
89
7
0
212,440
0
L
Artemis
4,843
373
21
2
0
147,938
1
L
Fenrir
8,084
622
48
4
0
216,573
3
L
Amaterasu
6,285
483
63
5
0
233,810
0
L
The Morrigan
5,589
430
37
3
0
171,202
0
L
Neith
6,865
528
34
3
0
181,933
0
W
Arachne
7,730
595
53
4
0
289,141
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role