Player Matchup

Baron Samedi
Baron Samedi
Slagithar
Baron Samedi
Level 25
God Stats
6W - 1L
2,112 SR
Queue Stats
45W - 16L
1,724 Elo+
Party 2
Achilles
Achilles
Th3Claw
Achilles
Level 119
God Stats
11W - 9L
1,665 SR
Queue Stats
262W - 144L
1,687 Elo+
Party 2
Izanami
Izanami
arty911
Izanami
Level 72
God Stats
1W - 3L
1,744 SR
Queue Stats
210W - 123L
1,663 Elo+
Party 2
Team Averages
Level 72
1,841 SR
1,691 Elo+

VS

Team Averages
Level 116
1,606 SR
1,693 Elo+
Bacchus
Bacchus
De Hendersor
Bacchus
Level 128
God Stats
2W - 0L
1,598 SR
Queue Stats
173W - 134L
1,698 Elo+
Party 1
Sol
Sol
ElSerj
Sol
Level 89
God Stats
6W - 2L
1,721 SR
Queue Stats
107W - 61L
1,674 Elo+
Party 1
Gilgamesh
Gilgamesh
Kyttaro
Gilgamesh
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 106L
1,708 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Slagithar
Baron Samedi
18
2 / 10 / 8
15,161
562
17,560
22,646
9,170
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Achilles
Th3Claw
Achilles
20
11 / 0 / 3
17,022
630
27,243
35,313
55,855
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
arty911
Izanami
18
2 / 11 / 10
15,418
571
19,885
24,872
7,993
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
De Hendersor
Bacchus
20
5 / 6 / 12
16,094
596
15,447
22,896
32,600
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sol
ElSerj
Sol
20
8 / 4 / 10
17,358
643
29,585
24,440
9,141
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
Kyttaro
Gilgamesh
20
7 / 5 / 12
16,906
626
24,596
35,721
37,149
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
54
15
Kills
20
21
Deaths
15
21
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Bacchus
De Hendersor
Bacchus
5
6
12
1.83
W
Sol
ElSerj
Sol
8
4
10
3.25
W
Gilgamesh
Kyttaro
Gilgamesh
7
5
12
2.6
L
Baron Samedi
Slagithar
Baron Samedi
2
10
8
0.6
L
Achilles
Th3Claw
Achilles
11
0
3
12.5
L
Izanami
arty911
Izanami
2
11
10
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,688
Damage
69,628
82,831
Taken
83,057
73,018
Mitigated
78,890
23,250
Healing
14,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
De Hendersor
Bacchus
15,447
1,279
601
1,572
22,896
32,600
213
5,216
17,680
44,918
0
W
Sol
ElSerj
Sol
29,585
10,736
0
7,527
24,440
9,141
2,752
4,490
19,950
109,772
0
W
Gilgamesh
Kyttaro
Gilgamesh
24,596
6,582
0
4,994
35,721
37,149
130
7,854
27,867
0
84,596
L
Baron Samedi
Slagithar
Baron Samedi
17,560
1,082
4,766
5,260
22,646
9,170
0
10,428
12,218
62,972
0
L
Achilles
Th3Claw
Achilles
27,243
3,843
0
7,363
35,313
55,855
864
22,335
12,978
0
67,411
L
Izanami
arty911
Izanami
19,885
13,311
0
5,861
24,872
7,993
1,930
12,269
12,603
0
76,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,601
Gold Earned
50,358
269
Minions Killed
266
0
Camps Cleared
0
1,353,273
Distance Traveled
1,472,882
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
16,094
596
47
2
0
474,006
1
W
Sol
17,358
643
146
5
0
470,227
6
W
Gilgamesh
16,906
626
73
3
0
528,649
0
L
Baron Samedi
15,161
562
88
3
0
384,440
1
L
Achilles
17,022
630
62
2
0
572,581
3
L
Izanami
15,418
571
119
4
0
396,252
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role