Player Matchup

He Bo
He Bo
SadiePlayz
He Bo
Level 64
God Stats
37W - 8L
1,922 SR
Queue Stats
431W - 45L
1,937 Elo+
Party 1
Ymir
Ymir
SadieTouchMyNoNo
Ymir
Level 13
God Stats
1W - 1L
1,355 SR
Queue Stats
63W - 8L
1,957 Elo+
Party 1
Neith
Neith
breetouchmybutt
Neith
Level 15
God Stats
2W - 0L
1,769 SR
Queue Stats
82W - 15L
1,873 Elo+
Party 1
Team Averages
Level 31
1,682 SR
1,923 Elo+

VS

Team Averages
Level 62
1,605 SR
1,640 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Everydaybacon
Sun Wukong
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,819 Elo+
Party 2
Sol
Sol
StinkCroch
Sol
Level 28
God Stats
2W - 1L
1,816 SR
Queue Stats
132W - 121L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
13
13 / 1 / 3
8,842
884
7,957
7,133
2,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
2 / 1 / 16
8,160
816
5,389
9,876
9,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
4 / 1 / 14
8,061
806
11,392
7,549
2,840
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
10
1 / 5 / 2
6,751
675
6,637
8,590
2,933
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
Everydaybacon
Sun Wukong
10
2 / 6 / 0
6,933
693
4,083
10,832
6,372
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
0 / 8 / 2
6,006
601
5,429
9,330
3,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
7
19
Kills
3
3
Deaths
19
33
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
1
5
2
0.4
L
Sun Wukong
Everydaybacon
Sun Wukong
2
6
0
0.33
W
He Bo
13
1
3
14.5
W
2
1
16
10
L
0
8
2
0.13
W
4
1
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,738
Damage
16,149
24,558
Taken
28,752
15,073
Mitigated
12,588
7,207
Healing
5,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
6,637
2,214
0
2,477
8,590
2,933
0
2,250
6,242
0
20,938
L
Sun Wukong
Everydaybacon
Sun Wukong
4,083
644
0
1,475
10,832
6,372
0
6,452
4,162
0
8,352
W
He Bo
7,957
618
0
2,013
7,133
2,564
1,118
658
6,475
24,705
0
W
5,389
1,430
0
1,274
9,876
9,669
0
2,741
7,135
13,017
0
L
5,429
1,737
0
1,507
9,330
3,283
0
4,220
5,002
18,945
1,581
W
11,392
5,161
0
3,920
7,549
2,840
1,243
1,440
6,109
0
38,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,063
Gold Earned
19,690
132
Minions Killed
75
0
Camps Cleared
0
495,500
Distance Traveled
469,408
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
6,751
675
34
3
0
158,652
1
L
Sun Wukong
6,933
693
9
1
0
164,695
0
W
He Bo
8,842
884
52
5
0
175,842
1
W
Ymir
8,160
816
13
1
0
151,340
0
L
Sol
6,006
601
32
3
0
146,061
1
W
Neith
8,061
806
67
7
0
168,318
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role