Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
Dylanismagic
Ravana
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 23L
1,583 Elo+
Party 1
Cthulhu
Cthulhu
Quotia
Cthulhu
Level 68
God Stats
22W - 11L
1,705 SR
Queue Stats
28W - 19L
1,599 Elo+
Party 1
Neith
Neith
Zardog
Neith
Level 84
God Stats
25W - 17L
1,610 SR
Queue Stats
35W - 26L
1,558 Elo+
Party 1
Nu Wa
Nu Wa
zCasey
Nu Wa
Level 24
God Stats
7W - 5L
1,668 SR
Queue Stats
34W - 23L
1,563 Elo+
Party 1
Team Averages
Level 76
1,597 SR
1,561 Elo+

VS

Team Averages
Level 57
1,509 SR
1,487 Elo+
Tsukuyomi
Tsukuyomi
Blaze39
Tsukuyomi
Level 59
God Stats
13W - 8L
1,623 SR
Queue Stats
280W - 299L
1,474 Elo+
Party 2
Thanatos
Thanatos
CheesyCreations
Thanatos
Level 84
God Stats
12W - 9L
1,314 SR
Queue Stats
629W - 610L
1,496 Elo+
Party 2
Ymir
Ymir
EAC2001
Ymir
Level 61
God Stats
34W - 30L
1,516 SR
Queue Stats
386W - 408L
1,476 Elo+
Party 2
Izanami
Izanami
Jasopayaso
Izanami
Level 16
God Stats
22W - 12L
1,704 SR
Queue Stats
61W - 63L
1,442 Elo+
Party 2
Tiamat
Tiamat
PATO71123
Tiamat
Level 63
God Stats
3W - 4L
1,391 SR
Queue Stats
189W - 152L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
0 / 4 / 0
4,706
471
1,283
6,586
3,561
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ravana
11
0 / 1 / 1
5,465
547
2,524
5,224
1,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cthulhu
Quotia
Cthulhu
9
0 / 0 / 1
5,155
516
2,757
4,706
2,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
Zardog
Neith
8
1 / 1 / 0
5,006
501
3,452
3,467
794
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nu Wa
zCasey
Nu Wa
9
1 / 2 / 0
5,101
510
3,751
5,475
1,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Blaze39
Tsukuyomi
10
2 / 0 / 1
5,682
568
3,609
5,672
1,431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thanatos
13
6 / 0 / 0
7,156
716
5,088
4,110
1,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ymir
EAC2001
Ymir
9
0 / 0 / 1
5,345
535
1,037
6,897
3,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
Jasopayaso
Izanami
8
0 / 1 / 1
4,633
463
2,305
2,664
603
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Tiamat
PATO71123
Tiamat
10
0 / 1 / 1
5,690
569
3,851
5,630
1,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
12
2
Kills
8
8
Deaths
2
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
4
0
0
W
Tsukuyomi
Blaze39
Tsukuyomi
2
0
1
2.5
W
Thanatos
6
0
0
6
L
Ravana
0
1
1
0.5
W
Ymir
EAC2001
Ymir
0
0
1
0.5
W
Izanami
Jasopayaso
Izanami
0
1
1
0.5
W
Tiamat
PATO71123
Tiamat
0
1
1
0.5
L
Cthulhu
Quotia
Cthulhu
0
0
1
0.5
L
Neith
Zardog
Neith
1
1
0
1
L
Nu Wa
zCasey
Nu Wa
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,767
Damage
15,890
25,458
Taken
24,973
9,889
Mitigated
8,922
7,297
Healing
11,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
1,283
336
0
0
6,586
3,561
0
0
6,586
0
19,534
W
Tsukuyomi
Blaze39
Tsukuyomi
3,609
530
0
335
5,672
1,431
0
1,204
4,338
0
34,625
W
Thanatos
5,088
2,095
0
5,527
4,110
1,826
0
284
3,802
0
37,223
L
Ravana
2,524
453
0
2,200
5,224
1,826
0
1,383
3,841
0
33,375
W
Ymir
EAC2001
Ymir
1,037
180
0
2,484
6,897
3,617
0
1,978
4,895
21,415
0
W
Izanami
Jasopayaso
Izanami
2,305
1,712
0
774
2,664
603
0
1,059
1,581
0
18,834
W
Tiamat
PATO71123
Tiamat
3,851
233
0
2,178
5,630
1,445
0
1,621
3,849
37,420
0
L
Cthulhu
Quotia
Cthulhu
2,757
366
228
2,274
4,706
2,267
0
548
4,158
15,870
0
L
Neith
Zardog
Neith
3,452
2,107
0
893
3,467
794
0
489
2,978
0
23,612
L
Nu Wa
zCasey
Nu Wa
3,751
631
0
1,702
5,475
1,441
0
2,468
3,007
24,230
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,433
Gold Earned
28,506
240
Minions Killed
300
0
Camps Cleared
0
893,856
Distance Traveled
992,165
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
4,706
471
43
4
0
173,568
0
W
Tsukuyomi
5,682
568
69
7
0
222,483
0
W
Thanatos
7,156
716
78
8
0
217,494
1
L
Ravana
5,465
547
77
8
0
194,053
5
W
Ymir
5,345
535
28
3
0
201,705
1
W
Izanami
4,633
463
51
5
0
176,839
3
W
Tiamat
5,690
569
74
7
0
173,644
1
L
Cthulhu
5,155
516
15
2
0
199,897
2
L
Neith
5,006
501
50
5
0
157,514
2
L
Nu Wa
5,101
510
55
6
0
168,824
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role