Player Matchup

Arachne
Arachne
 
Arachne
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
 
Ganesha
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anhur
Anhur
M1st3rxD21
Anhur
Level 29
God Stats
12W - 4L
1,562 SR
Queue Stats
322W - 298L
1,496 Elo+
Party 2
Artio
Artio
MDNugearv2
Artio
Level 33
God Stats
5W - 4L
1,434 SR
Queue Stats
55W - 36L
1,467 Elo+
Party 3
Team Averages
Level 96
1,499 SR
1,493 Elo+

VS

Team Averages
Level 53
1,463 SR
1,523 Elo+
Cthulhu
Cthulhu
Jartasm
Cthulhu
Level 35
God Stats
0W - 2L
1,281 SR
Queue Stats
77W - 75L
1,581 Elo+
Party 1
Nu Wa
Nu Wa
TheBurningBush69
Nu Wa
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
214W - 215L
1,512 Elo+
Party 1
Izanami
Izanami
Thordaddy333
Izanami
Level 29
God Stats
5W - 4L
1,564 SR
Queue Stats
78W - 81L
1,602 Elo+
Party 1
Thanatos
Thanatos
Tocheon
Thanatos
Level 93
God Stats
20W - 18L
1,517 SR
Queue Stats
89W - 124L
1,392 Elo+
Solo
Horus
Horus
UnnamedSoldier00
Horus
Level 59
God Stats
3W - 6L
1,455 SR
Queue Stats
62W - 59L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
7 / 1 / 4
6,549
655
4,747
6,474
2,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
 
Merlin
12
3 / 0 / 2
6,398
640
3,567
3,201
910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ganesha
 
Ganesha
8
0 / 1 / 7
4,968
497
2,222
5,748
2,351
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anhur
9
6 / 0 / 1
5,655
566
4,280
3,860
951
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artio
10
2 / 0 / 0
5,816
582
4,353
8,446
5,789
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jartasm
Cthulhu
7
1 / 4 / 0
4,742
474
1,788
8,618
2,529
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
0 / 4 / 0
4,987
499
2,018
4,590
1,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
Thordaddy333
Izanami
7
0 / 3 / 1
4,692
469
4,158
5,021
1,087
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
Tocheon
Thanatos
7
0 / 4 / 1
4,660
466
1,348
5,820
1,699
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
1 / 3 / 0
5,324
532
4,291
6,658
3,979
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
4
18
Kills
2
2
Deaths
18
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
7
1
4
9
W
Merlin
 
Merlin
3
0
2
4
W
Ganesha
 
Ganesha
0
1
7
3.5
L
Cthulhu
Jartasm
Cthulhu
1
4
0
0.25
W
Anhur
6
0
1
6.5
W
Artio
2
0
0
2
L
0
4
0
0
L
Izanami
Thordaddy333
Izanami
0
3
1
0.17
L
Thanatos
Tocheon
Thanatos
0
4
1
0.13
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,169
Damage
13,603
27,729
Taken
30,707
12,583
Mitigated
10,566
11,558
Healing
5,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
4,747
3,515
44
2,823
6,474
2,582
0
601
5,873
0
33,307
W
Merlin
 
Merlin
3,567
151
0
904
3,201
910
1,021
927
2,274
40,751
0
W
Ganesha
 
Ganesha
2,222
69
0
765
5,748
2,351
0
716
4,988
15,841
0
L
Cthulhu
Jartasm
Cthulhu
1,788
211
0
170
8,618
2,529
44
1,021
7,597
10,846
0
W
Anhur
4,280
2,458
0
1,363
3,860
951
696
1,276
2,507
0
21,288
W
Artio
4,353
501
66
5,593
8,446
5,789
0
165
8,281
29,289
0
L
2,018
418
0
550
4,590
1,272
0
3,028
1,562
26,495
0
L
Izanami
Thordaddy333
Izanami
4,158
2,992
0
522
5,021
1,087
0
648
4,373
0
27,522
L
Thanatos
Tocheon
Thanatos
1,348
306
0
2,460
5,820
1,699
0
1,842
3,978
0
12,405
L
4,291
2,189
103
1,786
6,658
3,979
0
3,603
3,055
0
18,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,386
Gold Earned
24,405
274
Minions Killed
194
0
Camps Cleared
0
901,178
Distance Traveled
849,084
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,549
655
67
7
0
199,118
5
W
Merlin
6,398
640
71
7
0
170,636
2
W
Ganesha
4,968
497
5
1
0
190,771
3
L
Cthulhu
4,742
474
17
2
0
172,464
4
W
Anhur
5,655
566
58
6
0
144,950
0
W
Artio
5,816
582
73
7
0
195,703
2
L
Nu Wa
4,987
499
60
6
0
166,012
4
L
Izanami
4,692
469
58
6
0
177,497
1
L
Thanatos
4,660
466
22
2
0
152,669
0
L
Horus
5,324
532
37
4
0
180,442
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role