Player Matchup

Danzaburou
Danzaburou
Sutokkingu
Danzaburou
Level 113
God Stats
8W - 6L
1,518 SR
Queue Stats
743W - 686L
1,600 Elo+
Party 3
Ravana
Ravana
Verrvain
Ravana
Level 102
God Stats
9W - 5L
1,743 SR
Queue Stats
208W - 194L
1,598 Elo+
Party 3
Zhong Kui
Zhong Kui
Wetkid112
Zhong Kui
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 11L
1,687 Elo+
Party 3
Cerberus
Cerberus
chart0426
Cerberus
Level 121
God Stats
26W - 23L
1,740 SR
Queue Stats
626W - 547L
1,682 Elo+
Party 3
Mulan
Mulan
yoThatsTOXIC
Mulan
Level 28
God Stats
6W - 1L
1,873 SR
Queue Stats
90W - 23L
1,824 Elo+
Party 3
Team Averages
Level 76
1,675 SR
1,678 Elo+

VS

Team Averages
Level 67
1,498 SR
1,517 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
FlexTapeSponsor
Thanatos
Level 123
God Stats
9W - 10L
1,554 SR
Queue Stats
406W - 401L
1,532 Elo+
Party 2
Eset
Eset
LouieGabonza
Eset
Level 24
God Stats
0W - 2L
1,298 SR
Queue Stats
82W - 87L
1,455 Elo+
Party 1
Bellona
Bellona
Pencilvester420
Bellona
Level 30
God Stats
9W - 15L
1,425 SR
Queue Stats
183W - 196L
1,567 Elo+
Party 2
Khepri
Khepri
SteadiedHaydes
Khepri
Level 29
God Stats
21W - 15L
1,712 SR
Queue Stats
112W - 106L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Sutokkingu
Danzaburou
7
1 / 0 / 5
4,845
485
1,641
3,173
1,101
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ravana
Verrvain
Ravana
10
1 / 0 / 3
5,684
568
3,481
4,285
1,886
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Zhong Kui
Wetkid112
Zhong Kui
11
5 / 0 / 2
6,129
613
5,208
6,385
4,731
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
chart0426
Cerberus
11
2 / 0 / 7
6,455
646
5,368
4,629
2,123
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
7 / 1 / 3
6,506
651
4,960
6,391
1,827
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
8
0 / 5 / 0
4,829
483
3,173
7,948
2,277
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
9
1 / 4 / 0
5,369
537
1,405
6,812
2,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

8
0 / 4 / 0
4,844
484
1,737
5,109
1,845
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 3 / 0
5,030
503
3,929
6,702
4,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Short Bow

Short Bow

+15%
Attack Speed

8
0 / 0 / 0
4,836
484
2,094
4,756
1,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
1
16
Kills
1
1
Deaths
16
20
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
5
0
0
L
Thanatos
1
4
0
0.25
L
0
4
0
0
L
0
3
0
0
L
0
0
0
0
W
Danzaburou
Sutokkingu
Danzaburou
1
0
5
3.5
W
Ravana
Verrvain
Ravana
1
0
3
2.5
W
Zhong Kui
Wetkid112
Zhong Kui
5
0
2
6
W
Cerberus
chart0426
Cerberus
2
0
7
5.5
W
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,658
Damage
12,338
24,863
Taken
31,327
11,668
Mitigated
12,988
9,964
Healing
8,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
3,173
2,015
0
1,393
7,948
2,277
37
4,225
3,723
0
29,230
L
Thanatos
1,405
439
0
3,178
6,812
2,058
0
312
6,500
0
30,613
L
1,737
56
0
552
5,109
1,845
0
2,747
2,362
19,770
0
L
3,929
1,067
0
1,927
6,702
4,831
0
1,146
5,556
0
23,838
L
2,094
236
0
1,540
4,756
1,977
0
2,146
2,610
10,777
0
W
Danzaburou
Sutokkingu
Danzaburou
1,641
423
0
536
3,173
1,101
76
382
2,791
0
11,689
W
Ravana
Verrvain
Ravana
3,481
759
0
1,686
4,285
1,886
356
599
3,686
0
25,607
W
Zhong Kui
Wetkid112
Zhong Kui
5,208
657
0
3,900
6,385
4,731
209
687
5,698
35,831
0
W
Cerberus
chart0426
Cerberus
5,368
796
0
1,772
4,629
2,123
0
1,458
3,171
37,167
0
W
4,960
1,682
0
2,070
6,391
1,827
0
705
5,686
0
34,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,619
Gold Earned
24,908
311
Minions Killed
226
0
Camps Cleared
0
1,032,962
Distance Traveled
849,821
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
4,829
483
60
6
0
169,128
1
L
Thanatos
5,369
537
65
7
0
159,578
0
L
Eset
4,844
484
42
4
0
171,529
0
L
Bellona
5,030
503
52
5
0
171,595
0
L
Khepri
4,836
484
7
1
0
177,991
0
W
Danzaburou
4,845
485
25
3
0
198,133
3
W
Ravana
5,684
568
64
6
0
223,291
2
W
Zhong Kui
6,129
613
62
6
0
201,980
4
W
Cerberus
6,455
646
88
9
0
190,512
2
W
Mulan
6,506
651
72
7
0
219,046
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role