Player Matchup

King Arthur
King Arthur
Platinum II
 
King Arthur
Platinum II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ao Kuang
Ao Kuang
Silver II
 
Ao Kuang
Silver II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver V
 
Izanami
Silver V
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sylvanus
Sylvanus
Silver III
Goodcross
Sylvanus
Silver III
Level 141
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 21L
1,500 MMR
Party 2
Thoth
Thoth
Gold III
søïl
Thoth
Gold III
Level 117
God Stats
1W - 2L
1,532 SR
Queue Stats
57W - 62L
1,687 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 128
1,506 SR
1,537 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 136
1,501 SR
1,412 MMR
Neith
Neith
Silver IV
 
Neith
Silver IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Silver I
 
Horus
Silver I
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Platinum V
Lördinho
Artio
Platinum V
Level 144
God Stats
8W - 6L
1,690 SR
Queue Stats
328W - 321L
1,692 MMR
Solo
Tyr
Tyr
Gold V
REIDASDESGRAÇA
Tyr
Gold V
Level 125
God Stats
1W - 1L
1,302 SR
Queue Stats
67W - 88L
1,207 MMR
Solo
Chang'e
Chang'e
Silver I
TheMatgregor
Chang'e
Silver I
Level 141
God Stats
59W - 54L
1,513 SR
Queue Stats
288W - 289L
1,162 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
0 / 0 / 0
5,299
530
3,205
5,566
2,579
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ao Kuang
 
Ao Kuang
8
0 / 5 / 2
4,974
497
1,766
7,719
1,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
 
Izanami
8
1 / 4 / 1
4,715
472
3,449
6,204
1,479
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
Goodcross
Sylvanus
7
1 / 1 / 1
4,752
475
2,050
7,010
2,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Thoth
søïl
Thoth
10
2 / 3 / 1
5,873
587
4,538
4,033
1,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
SetMorgan Le FayTiamatAthenaTsukuyomi

VS

Bans
SolGebScyllaApolloNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
4 / 1 / 3
5,916
592
7,485
5,715
1,749
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
 
Horus
8
2 / 2 / 3
5,174
517
2,781
7,292
3,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Artio
Lördinho
Artio
11
0 / 0 / 1
5,676
568
3,529
7,157
3,860
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

9
2 / 0 / 4
5,580
558
2,371
6,408
2,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
TheMatgregor
Chang'e
11
5 / 2 / 1
6,517
652
4,222
5,883
1,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
4
Kills
13
13
Deaths
5
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
0
0
0
L
Ao Kuang
 
Ao Kuang
0
5
2
0.2
L
Izanami
 
Izanami
1
4
1
0.38
W
Neith
 
Neith
4
1
3
5.5
W
Horus
 
Horus
2
2
3
1.75
L
Sylvanus
Goodcross
Sylvanus
1
1
1
1.5
W
Artio
Lördinho
Artio
0
0
1
0.5
W
2
0
4
4
W
Chang'e
TheMatgregor
Chang'e
5
2
1
2.75
L
Thoth
søïl
Thoth
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,008
Damage
20,388
30,532
Taken
32,455
10,221
Mitigated
12,727
8,022
Healing
20,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
3,205
591
0
1,993
5,566
2,579
0
2,983
2,583
0
29,179
L
Ao Kuang
 
Ao Kuang
1,766
438
0
1,555
7,719
1,835
0
1,372
6,347
24,946
0
L
Izanami
 
Izanami
3,449
2,581
0
823
6,204
1,479
0
0
6,204
0
26,384
W
Neith
 
Neith
7,485
3,828
0
2,390
5,715
1,749
29
1,202
4,513
0
36,777
W
Horus
 
Horus
2,781
1,499
374
3,346
7,292
3,384
0
1,850
5,442
0
6,963
L
Sylvanus
Goodcross
Sylvanus
2,050
598
541
2,577
7,010
2,919
0
329
6,681
8,929
0
W
Artio
Lördinho
Artio
3,529
453
0
5,612
7,157
3,860
450
354
6,803
31,389
0
W
2,371
432
0
4,064
6,408
2,069
0
2,173
4,235
0
26,021
W
Chang'e
TheMatgregor
Chang'e
4,222
446
928
3,372
5,883
1,665
0
2,837
3,046
38,380
0
L
Thoth
søïl
Thoth
4,538
271
0
533
4,033
1,409
0
3,067
966
34,172
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,613
Gold Earned
28,863
253
Minions Killed
292
0
Camps Cleared
0
909,792
Distance Traveled
974,823
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,299
530
66
7
0
212,411
4
L
Ao Kuang
4,974
497
58
6
0
168,929
2
L
Izanami
4,715
472
51
5
0
157,368
3
W
Neith
5,916
592
80
8
0
165,704
2
W
Horus
5,174
517
7
1
0
190,212
2
L
Sylvanus
4,752
475
9
1
0
181,201
5
W
Artio
5,676
568
69
7
0
210,044
3
W
Tyr
5,580
558
55
6
0
209,131
1
W
Chang'e
6,517
652
81
8
0
199,732
3
L
Thoth
5,873
587
69
7
0
189,883
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role