Player Matchup

Thor
Thor
Buterrpancakes
Thor
Level 4
God Stats
2W - 1L
1,183 SR
Queue Stats
4W - 6L
1,664 Elo+
Party 1
Scylla
Scylla
LvYeti
Scylla
Level 20
God Stats
7W - 6L
1,579 SR
Queue Stats
106W - 128L
1,349 Elo+
Party 1
Bellona
Bellona
Sway20
Bellona
Level 7
God Stats
4W - 4L
1,719 SR
Queue Stats
26W - 28L
1,727 Elo+
Party 1
Ares
Ares
WhatUpsideDown
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,664 Elo+
Party 1
Jing Wei
Jing Wei
bearlovesyeti
Jing Wei
Level 14
God Stats
1W - 7L
1,401 SR
Queue Stats
39W - 54L
1,257 Elo+
Party 1
Team Averages
Level 10
1,476 SR
1,532 Elo+

VS

Team Averages
Level 27
1,551 SR
1,543 Elo+
Sol
Sol
AsianEatsRice
Sol
Level 22
God Stats
26W - 16L
1,683 SR
Queue Stats
356W - 312L
1,561 Elo+
Party 3
Achilles
Achilles
DaddyJimbo
Achilles
Level 18
God Stats
2W - 5L
1,253 SR
Queue Stats
342W - 306L
1,578 Elo+
Party 3
Fafnir
Fafnir
Denevae
Fafnir
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
108W - 89L
1,521 Elo+
Party 2
Chernobog
Chernobog
Kawree
Chernobog
Level 25
God Stats
17W - 9L
1,724 SR
Queue Stats
108W - 99L
1,524 Elo+
Party 2
Serqet
Serqet
austinator39
Serqet
Level 44
God Stats
8W - 8L
1,594 SR
Queue Stats
417W - 419L
1,530 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 7 / 1
5,470
391
1,283
10,318
3,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mace

Mace

+10
Physical Power

Scylla
LvYeti
Scylla
10
2 / 7 / 0
7,001
500
5,458
9,050
2,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bellona
Sway20
Bellona
11
0 / 3 / 0
5,903
422
4,329
9,678
6,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
0 / 7 / 1
5,807
415
2,004
10,980
5,592
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
bearlovesyeti
Jing Wei
9
1 / 5 / 0
5,685
406
3,144
8,237
2,144
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 2
9,255
661
11,347
9,303
3,201
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Achilles
DaddyJimbo
Achilles
15
4 / 0 / 1
8,754
625
5,170
7,712
6,606
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Fafnir
Denevae
Fafnir
13
4 / 1 / 10
8,325
595
4,283
7,179
9,001
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Chernobog
Kawree
Chernobog
13
9 / 1 / 4
8,497
607
10,012
6,126
2,844
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Serqet
14
5 / 0 / 3
8,487
606
5,271
9,602
3,492
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
49
3
Kills
29
29
Deaths
3
2
Assists
20
Player
Kills
Deaths
Assists
KDA
W
7
1
2
8
L
0
7
1
0.07
W
Achilles
DaddyJimbo
Achilles
4
0
1
4.5
W
Fafnir
Denevae
Fafnir
4
1
10
9
W
Chernobog
Kawree
Chernobog
9
1
4
11
L
Scylla
LvYeti
Scylla
2
7
0
0.29
L
Bellona
Sway20
Bellona
0
3
0
0
L
0
7
1
0.07
W
Serqet
5
0
3
6.5
L
Jing Wei
bearlovesyeti
Jing Wei
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,218
Damage
36,083
48,263
Taken
39,922
20,081
Mitigated
25,144
4,715
Healing
12,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,347
6,006
0
4,278
9,303
3,201
3,357
3,594
5,341
69,290
0
L
1,283
160
0
0
10,318
3,268
0
3,771
6,361
0
20,819
W
Achilles
DaddyJimbo
Achilles
5,170
979
0
2,293
7,712
6,606
1,064
0
7,712
0
45,045
W
Fafnir
Denevae
Fafnir
4,283
1,632
0
598
7,179
9,001
87
1,697
5,464
13,785
0
W
Chernobog
Kawree
Chernobog
10,012
7,878
0
1,889
6,126
2,844
1,259
1,217
4,865
0
53,742
L
Scylla
LvYeti
Scylla
5,458
1,270
0
129
9,050
2,934
0
6,123
2,521
19,349
0
L
Bellona
Sway20
Bellona
4,329
1,336
0
3,152
9,678
6,143
0
1,295
8,107
0
28,831
L
2,004
461
0
0
10,980
5,592
96
2,773
8,207
15,203
0
W
Serqet
5,271
1,178
0
3,878
9,602
3,492
0
490
9,078
0
55,120
L
Jing Wei
bearlovesyeti
Jing Wei
3,144
2,118
0
1,434
8,237
2,144
184
1,668
6,569
0
24,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,866
Gold Earned
43,318
209
Minions Killed
435
0
Camps Cleared
0
1,227,623
Distance Traveled
1,278,231
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,255
661
122
9
0
263,491
0
L
Thor
5,470
391
41
3
0
251,576
3
W
Achilles
8,754
625
85
6
0
248,811
2
W
Fafnir
8,325
595
22
2
0
239,615
0
W
Chernobog
8,497
607
93
7
0
229,659
2
L
Scylla
7,001
500
34
2
0
224,518
2
L
Bellona
5,903
422
69
5
0
257,014
4
L
Ares
5,807
415
21
2
0
252,784
1
W
Serqet
8,487
606
113
8
0
296,655
1
L
Jing Wei
5,685
406
44
3
0
241,731
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role