Player Matchup

Neith
Neith
BeardGod09
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 13L
1,500 Elo+
Party 1
Nemesis
Nemesis
DragonOrthos
Nemesis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 16L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
OrcustG1ru5
Baron Samedi
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 10L
1,500 Elo+
Solo
Nike
Nike
Zeniarmr
Nike
Level 10
God Stats
1W - 0L
1,745 SR
Queue Stats
14W - 18L
1,299 Elo+
Solo
Guan Yu
Guan Yu
老人头12
Guan Yu
Level 6
God Stats
1W - 2L
1,301 SR
Queue Stats
5W - 15L
1,033 Elo+
Solo
Team Averages
Level 5
1,509 SR
1,366 Elo+

VS

Team Averages
Level 14
1,439 SR
1,406 Elo+
Danzaburou
Danzaburou
ITACHI412516
Danzaburou
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Medusa
Medusa
LECHEdeBOLA
Medusa
Level 17
God Stats
1W - 8L
1,465 SR
Queue Stats
4W - 10L
1,380 Elo+
Party 2
Ra
Ra
Muridis
Ra
Level 9
God Stats
0W - 5L
1,500 SR
Queue Stats
2W - 8L
1,603 Elo+
Party 2
Hercules
Hercules
O5Empyros
Hercules
Level 16
God Stats
1W - 5L
1,339 SR
Queue Stats
8W - 18L
1,249 Elo+
Solo
Zhong Kui
Zhong Kui
ReryRp
Zhong Kui
Level 29
God Stats
2W - 7L
1,389 SR
Queue Stats
73W - 111L
1,297 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
16
5 / 7 / 4
10,484
437
13,169
15,460
6,432
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
DragonOrthos
Nemesis
16
2 / 3 / 3
10,359
432
12,339
17,525
7,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
OrcustG1ru5
Baron Samedi
20
10 / 1 / 3
14,345
598
20,213
21,078
15,770
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Nike
19
12 / 2 / 9
12,764
532
20,781
17,838
18,470
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Guan Yu
老人头12
Guan Yu
11
0 / 2 / 3
8,366
349
595
5,572
5,871
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ITACHI412516
Danzaburou
4
0 / 0 / 1
6,582
274
0
487
76
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Medusa
13
0 / 9 / 1
8,666
361
4,139
12,724
4,292
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

17
4 / 14 / 2
11,198
467
11,773
16,731
6,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
O5Empyros
Hercules
15
3 / 4 / 4
10,006
417
7,415
32,739
25,591
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Zhong Kui
ReryRp
Zhong Kui
18
7 / 4 / 2
12,813
534
18,925
22,218
19,389
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
24
29
Kills
14
15
Deaths
31
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Neith
5
7
4
1
W
Nemesis
DragonOrthos
Nemesis
2
3
3
1.17
L
Danzaburou
ITACHI412516
Danzaburou
0
0
1
0.5
L
Medusa
0
9
1
0.06
L
4
14
2
0.36
L
Hercules
O5Empyros
Hercules
3
4
4
1.25
W
Baron Samedi
OrcustG1ru5
Baron Samedi
10
1
3
11.5
L
Zhong Kui
ReryRp
Zhong Kui
7
4
2
2
W
Nike
12
2
9
8.25
W
Guan Yu
老人头12
Guan Yu
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,097
Damage
42,252
77,473
Taken
84,899
54,536
Mitigated
55,718
24,742
Healing
16,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
13,169
6,671
0
3,139
15,460
6,432
1,335
5,238
10,162
0
49,880
W
Nemesis
DragonOrthos
Nemesis
12,339
5,164
0
4,542
17,525
7,993
0
5,357
12,044
0
75,706
L
Danzaburou
ITACHI412516
Danzaburou
0
0
0
250
487
76
0
0
487
0
260
L
Medusa
4,139
1,992
0
0
12,724
4,292
669
4,222
8,502
110
28,997
L
11,773
2,105
1,177
1,302
16,731
6,370
1,567
1,548
15,183
64,353
0
L
Hercules
O5Empyros
Hercules
7,415
2,800
126
9,810
32,739
25,591
454
4,604
28,135
0
33,461
W
Baron Samedi
OrcustG1ru5
Baron Samedi
20,213
2,350
1,498
13,304
21,078
15,770
1,968
8,523
11,354
106,063
0
L
Zhong Kui
ReryRp
Zhong Kui
18,925
2,526
245
3,703
22,218
19,389
489
9,839
12,379
64,159
0
W
Nike
20,781
3,906
0
1,720
17,838
18,470
1,524
9,307
8,215
0
74,038
W
Guan Yu
老人头12
Guan Yu
595
90
145
394
5,572
5,871
290
1,661
3,911
0
14,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,318
Gold Earned
49,265
469
Minions Killed
329
0
Camps Cleared
0
1,839,686
Distance Traveled
1,629,113
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,484
437
80
3
0
323,101
3
W
Nemesis
10,359
432
95
4
0
498,346
2
L
Danzaburou
6,582
274
0
0
0
26,634
1
L
Medusa
8,666
361
62
3
0
357,029
1
L
Ra
11,198
467
111
5
0
375,577
2
L
Hercules
10,006
417
54
2
0
442,010
1
W
Baron Samedi
14,345
598
163
7
0
398,055
0
L
Zhong Kui
12,813
534
102
4
0
427,863
0
W
Nike
12,764
532
108
5
0
472,355
2
W
Guan Yu
8,366
349
23
1
0
147,829
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role