Player Matchup

Da Ji
Da Ji
DemonMarkZeldris
Da Ji
Level 100
God Stats
7W - 10L
1,533 SR
Queue Stats
312W - 311L
1,462 Elo+
Solo
Fafnir
Fafnir
I--HoXzZ--I
Fafnir
Level 123
God Stats
7W - 4L
1,728 SR
Queue Stats
1,050W - 1,109L
1,422 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Pichu Uchiha
Ah Muzen Cab
Level 160
God Stats
17W - 6L
1,804 SR
Queue Stats
942W - 972L
1,465 Elo+
Party 2
Mulan
Mulan
SirDinoRawRs
Mulan
Level 148
God Stats
3W - 2L
1,500 SR
Queue Stats
215W - 216L
1,470 Elo+
Party 2
Raijin
Raijin
mrgravity96
Raijin
Level 64
God Stats
5W - 8L
1,381 SR
Queue Stats
412W - 428L
1,362 Elo+
Solo
Team Averages
Level 119
1,589 SR
1,436 Elo+

VS

Team Averages
Level 88
1,577 SR
1,420 Elo+
Chaac
Chaac
Davegawdii
Chaac
Level 86
God Stats
1W - 2L
1,543 SR
Queue Stats
19W - 32L
1,360 Elo+
Solo
Hachiman
Hachiman
NYTE_RYDER_98
Hachiman
Level 85
God Stats
6W - 4L
1,593 SR
Queue Stats
86W - 87L
1,406 Elo+
Party 1
King Arthur
King Arthur
NeonShark45
King Arthur
Level 85
God Stats
0W - 1L
1,833 SR
Queue Stats
172W - 194L
1,429 Elo+
Party 1
Arachne
Arachne
Wallybot215
Arachne
Level 63
God Stats
47W - 36L
1,599 SR
Queue Stats
143W - 181L
1,436 Elo+
Solo
Scylla
Scylla
ninjamonkey_911
Scylla
Level 122
God Stats
2W - 2L
1,316 SR
Queue Stats
340W - 332L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 4 / 6
13,205
508
9,485
16,084
7,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fafnir
18
4 / 3 / 6
12,068
464
7,955
21,569
32,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
Pichu Uchiha
Ah Muzen Cab
20
6 / 2 / 7
13,223
509
17,453
15,599
7,223
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
7 / 3 / 5
15,142
582
21,556
24,664
34,966
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
20
7 / 4 / 2
13,923
536
13,212
16,044
6,263
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
18
1 / 2 / 4
11,425
439
13,262
20,056
21,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
NYTE_RYDER_98
Hachiman
15
1 / 6 / 5
10,065
387
7,630
18,807
5,497
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
NeonShark45
King Arthur
13
0 / 8 / 2
8,681
334
3,005
18,410
12,979
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Arachne
Wallybot215
Arachne
20
9 / 4 / 1
13,913
535
18,373
17,008
10,325
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
5 / 8 / 3
12,388
476
15,292
20,365
7,962
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
31
28
Kills
16
16
Deaths
28
26
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Chaac
1
2
4
1.5
W
4
4
6
1.75
W
Fafnir
4
3
6
2.33
L
Hachiman
NYTE_RYDER_98
Hachiman
1
6
5
0.58
L
King Arthur
NeonShark45
King Arthur
0
8
2
0.13
W
Ah Muzen Cab
Pichu Uchiha
Ah Muzen Cab
6
2
7
4.75
W
7
3
5
3.17
L
Arachne
Wallybot215
Arachne
9
4
1
2.38
W
Raijin
7
4
2
2
L
5
8
3
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,661
Damage
57,562
93,960
Taken
94,646
88,268
Mitigated
58,456
35,573
Healing
24,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
13,262
4,274
0
6,643
20,056
21,693
901
1,360
18,644
0
58,150
W
9,485
2,714
0
4,868
16,084
7,276
1,880
2,573
13,425
0
82,754
W
Fafnir
7,955
2,193
0
5,670
21,569
32,540
1,065
3,266
18,101
47,046
5,946
L
Hachiman
NYTE_RYDER_98
Hachiman
7,630
3,722
544
4,961
18,807
5,497
879
3,617
15,009
0
60,541
L
King Arthur
NeonShark45
King Arthur
3,005
834
0
1,873
18,410
12,979
41
4,222
14,016
0
30,342
W
Ah Muzen Cab
Pichu Uchiha
Ah Muzen Cab
17,453
6,769
0
9,218
15,599
7,223
4,589
3,187
12,412
0
105,723
W
21,556
4,914
0
9,823
24,664
34,966
724
1,881
21,131
0
134,895
L
Arachne
Wallybot215
Arachne
18,373
11,617
0
6,574
17,008
10,325
0
2,861
14,103
0
115,110
W
Raijin
13,212
892
0
5,994
16,044
6,263
1,920
4,467
11,577
92,707
0
L
15,292
1,339
0
4,133
20,365
7,962
332
7,670
11,949
76,343
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,561
Gold Earned
56,472
757
Minions Killed
594
0
Camps Cleared
0
2,442,410
Distance Traveled
2,271,012
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
11,425
439
119
5
0
436,261
3
W
Da Ji
13,205
508
123
5
0
518,092
5
W
Fafnir
12,068
464
87
3
0
470,337
1
L
Hachiman
10,065
387
111
4
0
445,320
3
L
King Arthur
8,681
334
57
2
0
440,195
3
W
Ah Muzen Cab
13,223
509
161
6
0
516,294
3
W
Mulan
15,142
582
225
9
0
475,456
0
L
Arachne
13,913
535
184
7
0
528,106
0
W
Raijin
13,923
536
161
6
0
462,231
6
L
Scylla
12,388
476
123
5
0
421,130
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role