Player Matchup

Horus
Horus
FinnDarkGamer
Horus
Level 24
God Stats
2W - 0L
1,280 SR
Queue Stats
6W - 2L
1,580 Elo+
Party 1
Sobek
Sobek
Ismamell
Sobek
Level 17
God Stats
2W - 2L
1,430 SR
Queue Stats
6W - 7L
1,344 Elo+
Party 1
Nemesis
Nemesis
LilHK
Nemesis
Level 85
God Stats
3W - 1L
1,537 SR
Queue Stats
193W - 187L
1,444 Elo+
Party 1
Artemis
Artemis
Taybae28
Artemis
Level 29
God Stats
2W - 0L
1,720 SR
Queue Stats
15W - 13L
1,515 Elo+
Solo
Ra
Ra
felipexp
Ra
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,431 Elo+
Party 1
Team Averages
Level 34
1,494 SR
1,463 Elo+

VS

Team Averages
Level 20
1,619 SR
1,430 Elo+
Hachiman
Hachiman
AP3X7S
Hachiman
Level 3
God Stats
0W - 4L
1,233 SR
Queue Stats
11W - 19L
1,120 Elo+
Solo
Cernunnos
Cernunnos
Ambiiguousjayy
Cernunnos
Level 22
God Stats
4W - 6L
1,605 SR
Queue Stats
8W - 10L
1,365 Elo+
Solo
Fenrir
Fenrir
MrStealYoBih
Fenrir
Level 23
God Stats
6W - 3L
1,682 SR
Queue Stats
150W - 128L
1,600 Elo+
Party 2
Guan Yu
Guan Yu
TwichBomberzz
Guan Yu
Level 26
God Stats
6W - 5L
1,675 SR
Queue Stats
36W - 43L
1,592 Elo+
Party 2
Sol
Sol
kasouga96
Sol
Level 26
God Stats
4W - 1L
1,903 SR
Queue Stats
34W - 29L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 5 / 11
12,521
501
10,947
20,211
18,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sobek
Ismamell
Sobek
16
6 / 5 / 16
11,488
460
7,802
18,842
22,182
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nemesis
LilHK
Nemesis
20
8 / 3 / 9
15,408
616
20,574
24,876
15,228
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
Taybae28
Artemis
20
12 / 2 / 8
13,450
538
22,310
16,488
6,805
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
7 / 7 / 6
12,181
487
17,969
17,929
6,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AP3X7S
Hachiman
14
2 / 12 / 5
10,107
404
9,579
19,637
5,443
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cernunnos
Ambiiguousjayy
Cernunnos
13
0 / 10 / 1
9,179
367
8,989
15,072
4,983
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Fenrir
20
14 / 3 / 7
13,849
554
25,126
25,903
17,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Guan Yu
19
4 / 4 / 9
12,885
515
12,709
23,207
24,400
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
2 / 10 / 6
11,019
441
13,763
20,518
8,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
50
38
Kills
22
22
Deaths
39
50
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Hachiman
AP3X7S
Hachiman
2
12
5
0.38
L
Cernunnos
Ambiiguousjayy
Cernunnos
0
10
1
0.05
W
5
5
11
2.1
W
Sobek
Ismamell
Sobek
6
5
16
2.8
W
Nemesis
LilHK
Nemesis
8
3
9
4.17
L
Fenrir
14
3
7
5.83
W
Artemis
Taybae28
Artemis
12
2
8
8
L
Guan Yu
4
4
9
2.13
W
7
7
6
1.43
L
2
10
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,602
Damage
70,166
98,346
Taken
104,337
69,279
Mitigated
60,888
37,895
Healing
24,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
AP3X7S
Hachiman
9,579
6,778
0
974
19,637
5,443
524
7,622
12,015
0
42,121
L
Cernunnos
Ambiiguousjayy
Cernunnos
8,989
2,625
0
537
15,072
4,983
303
3,206
11,866
0
47,923
W
10,947
4,672
3,971
6,754
20,211
18,430
927
2,494
16,655
219
66,089
W
Sobek
Ismamell
Sobek
7,802
1,226
0
1,395
18,842
22,182
132
2,630
16,002
19,051
0
W
Nemesis
LilHK
Nemesis
20,574
11,446
0
10,267
24,876
15,228
2,462
5,265
19,187
0
152,242
L
Fenrir
25,126
4,368
0
8,251
25,903
17,677
0
6,978
18,925
0
95,256
W
Artemis
Taybae28
Artemis
22,310
11,505
0
5,130
16,488
6,805
4,642
1,867
14,621
0
95,070
L
Guan Yu
12,709
1,942
1,579
7,465
23,207
24,400
487
6,865
16,342
9,163
44,337
W
17,969
2,241
5,120
5,258
17,929
6,634
901
3,237
14,545
82,235
0
L
13,763
5,304
0
5,766
20,518
8,385
752
4,542
15,976
69,991
7,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,048
Gold Earned
57,039
645
Minions Killed
459
0
Camps Cleared
0
2,281,400
Distance Traveled
2,128,048
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
10,107
404
68
3
0
363,400
0
L
Cernunnos
9,179
367
78
3
0
370,238
0
W
Horus
12,521
501
102
4
0
497,160
3
W
Sobek
11,488
460
19
1
0
402,528
0
W
Nemesis
15,408
616
220
9
0
550,264
2
L
Fenrir
13,849
554
126
5
0
543,798
2
W
Artemis
13,450
538
148
6
0
407,954
5
L
Guan Yu
12,885
515
90
4
0
473,398
3
W
Ra
12,181
487
156
6
0
423,494
2
L
Sol
11,019
441
97
4
0
377,214
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role