Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Nuck Chorris
Ymir
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
connor187killer
Chiron
Level 129
God Stats
1W - 0L
1,396 SR
Queue Stats
36W - 18L
1,256 Elo+
Party 1
Poseidon
Poseidon
withmyprayers69
Poseidon
Level 140
God Stats
1W - 0L
1,679 SR
Queue Stats
40W - 19L
1,597 Elo+
Party 1
Team Averages
Level 110
1,519 SR
1,463 Elo+

VS

Team Averages
Level 125
1,523 SR
1,387 Elo+
Neith
Neith
F-R-A-N-K-E-E
Neith
Level 160
God Stats
8W - 17L
1,468 SR
Queue Stats
60W - 99L
1,428 Elo+
Party 2
Mulan
Mulan
Nick64X64
Mulan
Level 81
God Stats
0W - 1L
1,301 SR
Queue Stats
13W - 21L
1,338 Elo+
Party 2
Ymir
Ymir
fullhallowshadow
Ymir
Level 128
God Stats
0W - 1L
1,575 SR
Queue Stats
15W - 30L
1,388 Elo+
Party 2
Discordia
Discordia
logan20011
Discordia
Level 129
God Stats
1W - 3L
1,748 SR
Queue Stats
46W - 68L
1,393 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
18
11 / 0 / 4
12,288
945
13,318
13,081
8,383
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 1 / 9
9,486
730
2,844
9,517
10,372
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
5 / 2 / 5
10,660
820
11,346
10,412
4,269
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Poseidon
17
4 / 3 / 8
11,422
879
14,642
8,064
2,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 2
8,715
670
4,992
12,251
5,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
Nick64X64
Mulan
13
1 / 6 / 1
7,877
606
6,766
14,043
8,700
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
3 / 4 / 2
9,162
705
4,614
16,248
16,417
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Discordia
logan20011
Discordia
14
1 / 4 / 0
8,253
635
11,026
7,519
2,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
11
20
Kills
6
6
Deaths
20
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
11
0
4
13
L
1
6
2
0.33
L
Mulan
Nick64X64
Mulan
1
6
1
0.25
W
0
1
9
4.5
W
5
2
5
3.75
L
3
4
2
1
L
Discordia
logan20011
Discordia
1
4
0
0.25
W
Poseidon
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,150
Damage
27,398
41,074
Taken
50,061
25,764
Mitigated
33,146
12,802
Healing
7,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
13,318
3,661
375
6,228
13,081
8,383
730
4,069
9,012
7,693
40,086
L
4,992
1,642
638
3,482
12,251
5,034
132
5,040
7,211
0
24,786
L
Mulan
Nick64X64
Mulan
6,766
849
0
377
14,043
8,700
121
3,335
10,708
0
17,491
W
2,844
0
0
0
9,517
10,372
314
3,321
6,196
7,922
0
W
11,346
3,926
494
3,791
10,412
4,269
2,398
4,964
5,448
0
45,500
L
4,614
483
239
2,221
16,248
16,417
88
8,557
7,691
29,401
0
L
Discordia
logan20011
Discordia
11,026
575
487
491
7,519
2,995
87
2,589
4,930
31,970
0
W
Poseidon
14,642
2,028
0
1,914
8,064
2,740
1,736
3,851
4,213
60,785
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,856
Gold Earned
34,007
252
Minions Killed
183
12
Camps Cleared
8
961,453
Distance Traveled
765,831
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,288
945
54
4
4
259,003
2
L
Neith
8,715
670
41
3
3
198,485
3
L
Mulan
7,877
606
29
2
0
198,565
3
W
Ymir
9,486
730
9
1
1
255,705
0
W
Chiron
10,660
820
89
7
3
227,279
1
L
Ymir
9,162
705
58
4
2
179,124
2
L
Discordia
8,253
635
55
4
3
189,657
3
W
Poseidon
11,422
879
100
8
4
219,466
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role