Player Matchup

Loki
Loki
Chucho251096
Loki
Level 144
God Stats
62W - 39L
1,628 SR
Queue Stats
360W - 296L
1,618 Elo+
Party 3
Kukulkan
Kukulkan
FazeLilLee
Kukulkan
Level 45
God Stats
20W - 14L
1,494 SR
Queue Stats
40W - 40L
1,521 Elo+
Party 4
Cthulhu
Cthulhu
ManuelMallen
Cthulhu
Level 8
God Stats
1W - 1L
1,749 SR
Queue Stats
10W - 16L
1,421 Elo+
Solo
Hachiman
Hachiman
Nealstheman8
Hachiman
Level 15
God Stats
0W - 1L
1,535 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 4
Bellona
Bellona
zavvv
Bellona
Level 11
God Stats
3W - 2L
1,752 SR
Queue Stats
11W - 13L
1,433 Elo+
Party 3
Team Averages
Level 45
1,632 SR
1,498 Elo+

VS

Team Averages
Level 24
1,558 SR
1,391 Elo+
Hachiman
Hachiman
Lowkeysavage388
Hachiman
Level 25
God Stats
2W - 3L
1,742 SR
Queue Stats
55W - 55L
1,464 Elo+
Party 1
Mercury
Mercury
Pieopian
Mercury
Level 28
God Stats
46W - 36L
1,607 SR
Queue Stats
134W - 158L
1,445 Elo+
Party 2
Sol
Sol
ZEN02311
Sol
Level 26
God Stats
20W - 12L
1,538 SR
Queue Stats
77W - 82L
1,459 Elo+
Party 1
Ymir
Ymir
g0askalice
Ymir
Level 11
God Stats
3W - 0L
1,500 SR
Queue Stats
14W - 27L
1,201 Elo+
Party 2
Medusa
Medusa
quinnycat
Medusa
Level 29
God Stats
6W - 7L
1,403 SR
Queue Stats
95W - 121L
1,387 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 4 / 4
10,460
615
14,549
13,552
5,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
FazeLilLee
Kukulkan
13
4 / 4 / 1
8,762
515
3,797
7,912
3,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
ManuelMallen
Cthulhu
11
1 / 7 / 3
7,621
448
3,411
12,213
12,244
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hachiman
Nealstheman8
Hachiman
13
1 / 6 / 1
7,719
454
7,800
14,381
4,372
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
zavvv
Bellona
15
3 / 3 / 2
9,369
551
2,969
14,152
12,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
16
1 / 5 / 3
9,957
586
9,140
10,478
4,328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
Pieopian
Mercury
16
12 / 4 / 3
11,125
654
15,291
13,542
7,773
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
3 / 3 / 1
10,812
636
5,583
11,227
4,257
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
2 / 2 / 9
8,644
508
3,998
8,001
8,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
quinnycat
Medusa
14
6 / 3 / 4
9,019
531
10,901
8,103
3,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
44
17
Kills
24
24
Deaths
17
11
Assists
20
Player
Kills
Deaths
Assists
KDA
L
8
4
4
2.5
L
Kukulkan
FazeLilLee
Kukulkan
4
4
1
1.13
W
Hachiman
1
5
3
0.5
L
Cthulhu
ManuelMallen
Cthulhu
1
7
3
0.36
L
Hachiman
Nealstheman8
Hachiman
1
6
1
0.25
W
Mercury
Pieopian
Mercury
12
4
3
3.38
W
3
3
1
1.17
W
2
2
9
3.25
W
Medusa
quinnycat
Medusa
6
3
4
2.67
L
Bellona
zavvv
Bellona
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,526
Damage
44,913
62,210
Taken
51,351
37,493
Mitigated
27,945
11,333
Healing
10,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,549
6,450
0
2,934
13,552
5,358
165
2,828
10,724
0
58,944
L
Kukulkan
FazeLilLee
Kukulkan
3,797
652
0
290
7,912
3,035
434
2,811
5,101
46,062
0
W
Hachiman
9,140
6,403
0
2,020
10,478
4,328
906
276
10,202
0
58,382
L
Cthulhu
ManuelMallen
Cthulhu
3,411
127
0
40
12,213
12,244
0
2,821
9,392
18,698
0
L
Hachiman
Nealstheman8
Hachiman
7,800
5,294
0
3,105
14,381
4,372
0
1,121
13,260
0
51,334
W
Mercury
Pieopian
Mercury
15,291
11,131
0
1,564
13,542
7,773
0
1,322
12,220
0
73,290
W
5,583
3,377
0
3,861
11,227
4,257
1,502
2,614
8,613
81,031
0
W
3,998
767
0
729
8,001
8,035
60
1,551
6,450
15,630
0
W
Medusa
quinnycat
Medusa
10,901
5,919
0
2,275
8,103
3,552
674
1,563
6,540
0
50,387
L
Bellona
zavvv
Bellona
2,969
1,399
0
4,964
14,152
12,484
533
0
14,152
0
44,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,931
Gold Earned
49,557
418
Minions Killed
450
0
Camps Cleared
0
1,517,135
Distance Traveled
1,532,055
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
10,460
615
99
6
0
338,513
2
L
Kukulkan
8,762
515
104
6
0
271,694
1
W
Hachiman
9,957
586
105
6
0
267,457
0
L
Cthulhu
7,621
448
33
2
0
256,294
0
L
Hachiman
7,719
454
68
4
0
290,291
0
W
Mercury
11,125
654
84
5
0
373,339
2
W
Sol
10,812
636
149
9
0
309,757
0
W
Ymir
8,644
508
21
1
0
286,065
3
W
Medusa
9,019
531
91
5
0
295,437
4
L
Bellona
9,369
551
114
7
0
360,343
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role