Player Matchup

Izanami
Izanami
SlowWalrus
Izanami
Level 126
God Stats
16W - 15L
1,531 SR
Queue Stats
111W - 123L
1,479 Elo+
Party 1
Horus
Horus
Wikem
Horus
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
62W - 72L
1,449 Elo+
Party 1
Zhong Kui
Zhong Kui
cburg88
Zhong Kui
Level 45
God Stats
26W - 20L
1,586 SR
Queue Stats
101W - 120L
1,443 Elo+
Party 1
Fenrir
Fenrir
lock208
Fenrir
Level 135
God Stats
12W - 6L
1,705 SR
Queue Stats
144W - 147L
1,607 Elo+
Party 1
Ra
Ra
shieldguard
Ra
Level 121
God Stats
2W - 3L
1,643 SR
Queue Stats
111W - 125L
1,611 Elo+
Party 1
Team Averages
Level 110
1,593 SR
1,518 Elo+

VS

Team Averages
Level 84
1,567 SR
1,553 Elo+
Thor
Thor
Crazy4Acid
Thor
Level 109
God Stats
13W - 12L
1,554 SR
Queue Stats
497W - 449L
1,579 Elo+
Party 2
Chronos
Chronos
Flaming_Comet
Chronos
Level 105
God Stats
2W - 3L
1,650 SR
Queue Stats
153W - 167L
1,538 Elo+
Party 3
Sobek
Sobek
Geraldino93
Sobek
Level 104
God Stats
45W - 43L
1,562 SR
Queue Stats
621W - 517L
1,573 Elo+
Party 2
Mulan
Mulan
SuperArik
Mulan
Level 64
God Stats
37W - 36L
1,571 SR
Queue Stats
296W - 321L
1,550 Elo+
Party 3
Hel
Hel
bobisboby
Hel
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 113L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
SlowWalrus
Izanami
16
3 / 1 / 3
9,786
612
9,263
8,655
3,142
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Horus
Wikem
Horus
14
3 / 0 / 12
9,036
565
9,593
8,944
8,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
cburg88
Zhong Kui
16
5 / 0 / 3
9,508
594
8,927
11,747
9,672
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
lock208
Fenrir
17
11 / 0 / 6
10,313
645
17,689
10,722
4,169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
1 / 1 / 5
9,676
605
5,891
5,897
2,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
6,888
431
3,471
13,687
5,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chronos
13
0 / 4 / 0
7,517
470
7,027
15,739
3,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
1 / 3 / 0
7,559
472
2,900
14,171
8,081
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mulan
SuperArik
Mulan
14
0 / 3 / 0
8,178
511
7,975
12,418
9,768
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

13
1 / 9 / 1
8,102
506
6,567
15,327
5,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
3
23
Kills
2
2
Deaths
23
29
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
Chronos
0
4
0
0
L
1
3
0
0.33
W
Izanami
SlowWalrus
Izanami
3
1
3
4.5
L
Mulan
SuperArik
Mulan
0
3
0
0
W
Horus
Wikem
Horus
3
0
12
9
L
1
9
1
0.17
W
Zhong Kui
cburg88
Zhong Kui
5
0
3
6.5
W
Fenrir
lock208
Fenrir
11
0
6
14
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,363
Damage
27,940
45,965
Taken
71,342
27,745
Mitigated
31,633
22,568
Healing
22,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,471
213
0
3,716
13,687
5,112
0
1,386
12,301
0
43,587
L
Chronos
7,027
3,446
0
6,287
15,739
3,572
369
994
14,745
65,974
0
L
2,900
213
0
2,881
14,171
8,081
0
3,350
10,821
14,398
0
W
Izanami
SlowWalrus
Izanami
9,263
7,624
0
3,517
8,655
3,142
138
5,230
3,425
0
82,923
L
Mulan
SuperArik
Mulan
7,975
2,042
0
5,170
12,418
9,768
0
6,085
6,333
0
52,664
W
Horus
Wikem
Horus
9,593
3,658
1,402
4,122
8,944
8,451
614
4,378
4,399
0
23,544
L
6,567
693
465
4,181
15,327
5,100
0
3,234
12,093
51,597
0
W
Zhong Kui
cburg88
Zhong Kui
8,927
1,352
0
7,519
11,747
9,672
0
755
10,992
54,453
0
W
Fenrir
lock208
Fenrir
17,689
4,455
0
2,444
10,722
4,169
0
3,445
7,165
0
77,231
W
5,891
556
1,056
2,508
5,897
2,311
0
2,407
3,490
84,507
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,319
Gold Earned
38,244
556
Minions Killed
447
0
Camps Cleared
0
1,663,053
Distance Traveled
1,424,666
24
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,888
431
80
5
0
315,531
1
L
Chronos
7,517
470
108
7
0
275,865
3
L
Sobek
7,559
472
37
2
0
324,040
7
W
Izanami
9,786
612
162
10
0
297,066
4
L
Mulan
8,178
511
113
7
0
263,473
3
W
Horus
9,036
565
20
1
0
335,154
9
L
Hel
8,102
506
109
7
0
245,757
0
W
Zhong Kui
9,508
594
116
7
0
265,677
0
W
Fenrir
10,313
645
95
6
0
395,118
6
W
Ra
9,676
605
163
10
0
370,038
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role