Player Matchup

Zeus
Zeus
ChallengedRino
Zeus
Level 89
God Stats
7W - 6L
1,651 SR
Queue Stats
21W - 18L
1,640 Elo+
Party 1
Scylla
Scylla
ColeMied
Scylla
Level 126
God Stats
1W - 2L
1,515 SR
Queue Stats
28W - 25L
1,637 Elo+
Party 1
Ah Puch
Ah Puch
PolarBearTruffle
Ah Puch
Level 125
God Stats
1W - 1L
1,748 SR
Queue Stats
30W - 27L
1,649 Elo+
Party 1
Team Averages
Level 113
1,638 SR
1,642 Elo+

VS

Team Averages
Level 126
1,566 SR
1,535 Elo+
Thoth
Thoth
 
Thoth
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
ThorinOake
Mulan
Level 125
God Stats
2W - 2L
1,654 SR
Queue Stats
11W - 21L
1,538 Elo+
Solo
Da Ji
Da Ji
WraithofChenz
Da Ji
Level 142
God Stats
82W - 71L
1,543 SR
Queue Stats
224W - 222L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 5 / 1
7,219
722
6,896
6,493
1,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
ColeMied
Scylla
10
0 / 6 / 3
6,563
656
4,594
8,648
2,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 4 / 2
6,976
698
5,467
9,109
3,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
13
4 / 2 / 9
8,166
817
10,544
6,300
1,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
11
5 / 2 / 6
8,007
801
6,691
11,952
12,754
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
6 / 1 / 8
8,265
827
5,876
8,922
5,764
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
38
5
Kills
15
15
Deaths
5
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
4
2
9
4.25
L
3
5
1
0.7
L
Scylla
ColeMied
Scylla
0
6
3
0.25
L
2
4
2
0.75
W
Mulan
5
2
6
4
W
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,957
Damage
23,111
24,250
Taken
27,174
7,289
Mitigated
20,411
3,946
Healing
5,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
10,544
125
0
1,523
6,300
1,893
780
4,133
1,915
37,359
0
L
6,896
951
0
603
6,493
1,766
0
2,598
3,705
11,455
0
L
Scylla
ColeMied
Scylla
4,594
523
0
1,248
8,648
2,488
0
4,382
3,802
17,699
0
L
5,467
332
0
2,095
9,109
3,035
0
2,768
6,199
22,725
0
W
Mulan
6,691
933
0
1,885
11,952
12,754
0
6,828
4,545
0
21,127
W
5,876
1,242
101
1,943
8,922
5,764
812
4,830
3,757
0
17,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,758
Gold Earned
24,438
97
Minions Killed
118
0
Camps Cleared
0
521,631
Distance Traveled
579,848
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
8,166
817
58
6
0
189,590
1
L
Zeus
7,219
722
15
2
0
170,531
4
L
Scylla
6,563
656
37
4
0
178,351
1
L
Ah Puch
6,976
698
45
5
0
172,749
3
W
Mulan
8,007
801
33
3
0
186,799
0
W
Da Ji
8,265
827
27
3
0
203,459
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role