Player Matchup

Scylla
Scylla
 
Scylla
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
Frappe98
Cupid
Level 142
God Stats
6W - 2L
1,903 SR
Queue Stats
237W - 225L
1,547 Elo+
Party 1
Cthulhu
Cthulhu
Geston
Cthulhu
Level 127
God Stats
3W - 0L
1,883 SR
Queue Stats
99W - 94L
1,503 Elo+
Solo
Ravana
Ravana
backinwhite101
Ravana
Level 134
God Stats
4W - 3L
1,561 SR
Queue Stats
401W - 348L
1,638 Elo+
Solo
Zhong Kui
Zhong Kui
mnkyDwef
Zhong Kui
Level 84
God Stats
7W - 2L
1,708 SR
Queue Stats
530W - 519L
1,551 Elo+
Solo
Team Averages
Level 125
1,711 SR
1,548 Elo+

VS

Team Averages
Level 107
1,463 SR
1,530 Elo+
Janus
Janus
 
Janus
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Rezark04
Heimdallr
Level 104
God Stats
0W - 3L
1,500 SR
Queue Stats
161W - 141L
1,561 Elo+
Solo
Sobek
Sobek
TheKneeCapps
Sobek
Level 108
God Stats
1W - 3L
1,305 SR
Queue Stats
254W - 234L
1,528 Elo+
Solo
Chang'e
Chang'e
Zalaara
Chang'e
Level 81
God Stats
0W - 1L
1,462 SR
Queue Stats
112W - 120L
1,532 Elo+
Party 2
Gilgamesh
Gilgamesh
Zaroba
Gilgamesh
Level 128
God Stats
10W - 11L
1,551 SR
Queue Stats
118W - 131L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
4 / 1 / 2
8,489
566
5,254
6,148
1,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cupid
Frappe98
Cupid
15
4 / 2 / 4
9,099
607
8,799
10,368
3,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Geston
Cthulhu
10
1 / 3 / 3
6,390
426
4,464
9,475
4,251
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

14
3 / 4 / 7
8,677
578
8,780
7,009
2,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Zhong Kui
mnkyDwef
Zhong Kui
15
4 / 0 / 3
8,973
598
9,629
7,345
6,299
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
2 / 3 / 2
7,815
521
5,033
7,957
2,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
Rezark04
Heimdallr
13
1 / 5 / 2
7,517
501
4,319
9,899
2,766
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
3 / 2 / 4
7,695
513
4,343
11,560
9,508
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chang'e
Zalaara
Chang'e
13
1 / 3 / 1
7,518
501
5,122
11,515
7,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Gilgamesh
Zaroba
Gilgamesh
13
2 / 3 / 3
7,838
523
4,147
10,807
4,757
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
21
16
Kills
9
10
Deaths
16
19
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
4
1
2
5
L
Janus
 
Janus
2
3
2
1
W
Cupid
Frappe98
Cupid
4
2
4
3
W
Cthulhu
Geston
Cthulhu
1
3
3
0.83
L
Heimdallr
Rezark04
Heimdallr
1
5
2
0.4
L
3
2
4
2.5
L
Chang'e
Zalaara
Chang'e
1
3
1
0.5
L
Gilgamesh
Zaroba
Gilgamesh
2
3
3
1.17
W
3
4
7
1.63
W
Zhong Kui
mnkyDwef
Zhong Kui
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,926
Damage
22,964
40,345
Taken
51,738
19,031
Mitigated
26,239
11,761
Healing
15,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
5,254
595
0
502
6,148
1,991
802
2,253
3,690
53,048
0
L
Janus
 
Janus
5,033
123
0
1,111
7,957
2,003
0
3,813
3,924
41,151
0
W
Cupid
Frappe98
Cupid
8,799
5,298
331
5,215
10,368
3,608
0
2,101
8,237
0
68,717
W
Cthulhu
Geston
Cthulhu
4,464
463
155
250
9,475
4,251
0
3,132
6,096
20,196
0
L
Heimdallr
Rezark04
Heimdallr
4,319
2,459
0
3,315
9,899
2,766
0
2,112
7,787
0
48,514
L
4,343
565
0
4,020
11,560
9,508
0
4,432
6,994
19,600
0
L
Chang'e
Zalaara
Chang'e
5,122
564
254
5,582
11,515
7,205
396
5,350
6,165
40,225
0
L
Gilgamesh
Zaroba
Gilgamesh
4,147
1,459
0
853
10,807
4,757
0
3,252
7,521
0
52,544
W
8,780
2,124
0
438
7,009
2,882
0
2,764
4,045
0
63,855
W
Zhong Kui
mnkyDwef
Zhong Kui
9,629
1,349
0
4,870
7,345
6,299
296
2,883
3,717
52,392
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,628
Gold Earned
38,383
476
Minions Killed
405
0
Camps Cleared
0
1,444,951
Distance Traveled
1,465,305
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,489
566
106
7
0
293,682
3
L
Janus
7,815
521
100
7
0
291,510
6
W
Cupid
9,099
607
122
8
0
287,201
2
W
Cthulhu
6,390
426
31
2
0
288,670
5
L
Heimdallr
7,517
501
93
6
0
283,442
3
L
Sobek
7,695
513
29
2
0
301,773
8
L
Chang'e
7,518
501
85
6
0
283,249
3
L
Gilgamesh
7,838
523
98
7
0
305,331
0
W
Ravana
8,677
578
107
7
0
323,320
8
W
Zhong Kui
8,973
598
110
7
0
252,078
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role