Player Matchup

Ymir
Ymir
TingedAnt
Ymir
Level 104
God Stats
7W - 9L
1,436 SR
Queue Stats
155W - 182L
1,417 Elo+
Party 2
Merlin
Merlin
TrySOs0ft
Merlin
Level 160
God Stats
7W - 3L
1,649 SR
Queue Stats
96W - 118L
1,340 Elo+
Party 2
Artemis
Artemis
yeetyeetbruh1
Artemis
Level 35
God Stats
19W - 12L
1,510 SR
Queue Stats
28W - 29L
1,466 Elo+
Party 2
Team Averages
Level 100
1,532 SR
1,408 Elo+

VS

Team Averages
Level 92
1,653 SR
1,433 Elo+
Horus
Horus
Bobby141Qc
Horus
Level 107
God Stats
5W - 3L
1,974 SR
Queue Stats
102W - 129L
1,432 Elo+
Party 1
Danzaburou
Danzaburou
Cap-moose
Danzaburou
Level 99
God Stats
9W - 11L
1,561 SR
Queue Stats
94W - 127L
1,441 Elo+
Party 1
Hel
Hel
GouletBoys
Hel
Level 69
God Stats
6W - 9L
1,423 SR
Queue Stats
106W - 114L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
2 / 3 / 11
11,250
662
5,688
19,922
16,291
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
TrySOs0ft
Merlin
17
7 / 4 / 7
12,392
729
20,170
11,326
3,883
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
16
8 / 7 / 7
12,405
730
20,115
18,413
5,440
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
14
4 / 4 / 8
10,918
642
10,351
21,260
22,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
Cap-moose
Danzaburou
15
7 / 7 / 4
11,589
682
19,492
19,594
6,823
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

15
3 / 6 / 9
11,068
651
8,744
13,572
4,545
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
35
17
Kills
14
14
Deaths
17
25
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Horus
4
4
8
2
L
Danzaburou
Cap-moose
Danzaburou
7
7
4
1.29
L
3
6
9
1.25
W
Ymir
2
3
11
2.5
W
Merlin
TrySOs0ft
Merlin
7
4
7
2.63
W
Artemis
8
7
7
1.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,973
Damage
38,587
49,661
Taken
54,426
25,614
Mitigated
33,862
17,238
Healing
23,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
10,351
4,144
2,903
6,351
21,260
22,494
140
9,452
11,808
0
17,223
L
Danzaburou
Cap-moose
Danzaburou
19,492
11,083
0
5,948
19,594
6,823
890
9,937
9,657
0
58,046
L
8,744
299
4,517
3,982
13,572
4,545
195
6,469
7,103
37,269
0
W
Ymir
5,688
796
74
8,045
19,922
16,291
156
2,017
17,292
25,478
0
W
Merlin
TrySOs0ft
Merlin
20,170
1,820
886
821
11,326
3,883
1,626
3,587
7,602
62,841
0
W
Artemis
20,115
12,417
503
6,909
18,413
5,440
1,296
3,140
14,835
0
49,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,047
Gold Earned
33,575
181
Minions Killed
143
0
Camps Cleared
0
785,772
Distance Traveled
787,469
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,918
642
22
1
0
286,728
1
L
Danzaburou
11,589
682
76
4
0
229,964
3
L
Hel
11,068
651
45
3
0
270,777
2
W
Ymir
11,250
662
18
1
0
303,000
4
W
Merlin
12,392
729
102
6
0
264,941
2
W
Artemis
12,405
730
61
4
0
217,831
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role