Player Matchup

Fenrir
Fenrir
Anxiody
Fenrir
Level 5
God Stats
19W - 11L
1,500 SR
Queue Stats
135W - 76L
1,758 Elo+
Party 2
Kukulkan
Kukulkan
Caviros
Kukulkan
Level 7
God Stats
4W - 3L
1,599 SR
Queue Stats
17W - 23L
1,585 Elo+
Solo
Chang'e
Chang'e
NutAnhurFace
Chang'e
Level 5
God Stats
46W - 12L
1,500 SR
Queue Stats
200W - 134L
1,828 Elo+
Party 2
Ares
Ares
UnnownReckless
Ares
Level 8
God Stats
1W - 5L
1,342 SR
Queue Stats
42W - 43L
1,769 Elo+
Solo
Scylla
Scylla
cunnect
Scylla
Level 15
God Stats
9W - 2L
1,500 SR
Queue Stats
151W - 74L
1,740 Elo+
Party 2
Team Averages
Level 8
1,488 SR
1,736 Elo+

VS

Team Averages
Level 17
1,516 SR
1,650 Elo+
Merlin
Merlin
B3n1t0_xCaMeL4s
Merlin
Level 25
God Stats
3W - 4L
1,500 SR
Queue Stats
152W - 68L
1,675 Elo+
Party 1
Da Ji
Da Ji
BigChungus13
Da Ji
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,618 Elo+
Solo
Ares
Ares
FrostyDivine
Ares
Level 24
God Stats
16W - 12L
1,686 SR
Queue Stats
131W - 118L
1,670 Elo+
Solo
Neith
Neith
Givemecarry
Neith
Level 11
God Stats
1W - 2L
1,307 SR
Queue Stats
56W - 23L
1,675 Elo+
Party 1
Guan Yu
Guan Yu
MrSleepyZombie
Guan Yu
Level 22
God Stats
4W - 5L
1,585 SR
Queue Stats
11W - 11L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Anxiody
Fenrir
15
6 / 2 / 3
9,037
532
9,597
10,838
5,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
Caviros
Kukulkan
9
0 / 9 / 3
6,590
388
2,025
8,265
2,111
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chang'e
NutAnhurFace
Chang'e
14
16 / 4 / 2
9,678
569
15,088
15,131
7,203
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
5 / 2 / 13
9,183
540
9,826
15,367
14,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
cunnect
Scylla
16
3 / 1 / 2
9,304
547
5,670
9,835
3,732
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 3
9,318
548
10,920
10,988
4,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
2 / 9 / 5
7,422
437
2,920
11,162
3,819
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
4 / 9 / 5
7,258
427
5,893
16,390
10,657
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
9 / 3 / 4
10,175
599
14,679
9,817
3,294
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 6 / 0
7,307
430
3,330
11,920
10,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
35
30
Kills
18
18
Deaths
30
23
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Anxiody
Fenrir
6
2
3
3.75
L
2
3
3
1.17
L
2
9
5
0.5
W
Kukulkan
Caviros
Kukulkan
0
9
3
0.17
L
4
9
5
0.72
L
9
3
4
3.67
L
1
6
0
0.17
W
Chang'e
NutAnhurFace
Chang'e
16
4
2
4.25
W
5
2
13
5.75
W
Scylla
cunnect
Scylla
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,206
Damage
37,742
59,436
Taken
60,277
33,094
Mitigated
32,884
20,622
Healing
8,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Anxiody
Fenrir
9,597
3,278
0
4,261
10,838
5,111
1,270
3,707
6,746
0
57,630
L
10,920
386
0
2,384
10,988
4,249
0
6,043
4,945
72,501
0
L
2,920
370
0
796
11,162
3,819
198
7,009
4,153
0
22,342
W
Kukulkan
Caviros
Kukulkan
2,025
758
0
193
8,265
2,111
1,058
2,470
5,795
20,213
0
L
5,893
176
90
955
16,390
10,657
0
10,267
6,123
27,016
0
L
14,679
4,586
0
2,246
9,817
3,294
0
7,502
2,315
0
69,791
L
3,330
492
50
2,383
11,920
10,865
370
1,788
10,132
0
20,508
W
Chang'e
NutAnhurFace
Chang'e
15,088
1,488
2,083
7,385
15,131
7,203
177
2,699
12,432
57,844
0
W
9,826
614
0
1,291
15,367
14,937
59
2,843
12,398
25,677
0
W
Scylla
cunnect
Scylla
5,670
280
0
5,409
9,835
3,732
0
5,094
4,741
63,816
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,792
Gold Earned
41,480
391
Minions Killed
359
0
Camps Cleared
0
1,539,856
Distance Traveled
1,455,275
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,037
532
96
6
0
337,280
9
L
Merlin
9,318
548
135
8
0
305,760
1
L
Da Ji
7,422
437
42
2
0
301,778
5
W
Kukulkan
6,590
388
32
2
0
286,447
1
L
Ares
7,258
427
38
2
0
291,640
4
L
Neith
10,175
599
99
6
0
275,497
1
L
Guan Yu
7,307
430
45
3
0
280,600
1
W
Chang'e
9,678
569
90
5
0
303,469
3
W
Ares
9,183
540
37
2
0
302,863
5
W
Scylla
9,304
547
136
8
0
309,797
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role