Player Matchup

Ne Zha
Ne Zha
WolfShrin3
Ne Zha
Level 27
God Stats
5W - 1L
1,666 SR
Queue Stats
24W - 22L
1,533 Elo+
Party 1
Danzaburou
Danzaburou
ZeusJohnson
Danzaburou
Level 18
God Stats
6W - 2L
1,788 SR
Queue Stats
17W - 19L
1,433 Elo+
Party 1
Tiamat
Tiamat
spud3rp00der
Tiamat
Level 16
God Stats
4W - 2L
1,591 SR
Queue Stats
12W - 15L
1,377 Elo+
Party 1
Team Averages
Level 20
1,682 SR
1,448 Elo+

VS

Team Averages
Level 48
1,602 SR
1,484 Elo+
Nox
Nox
XxUnoUnoSeisxX
Nox
Level 105
God Stats
1W - 1L
1,701 SR
Queue Stats
57W - 53L
1,641 Elo+
Solo
Nike
Nike
rawrxd67
Nike
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,403 Elo+
Party 2
Horus
Horus
truebud
Horus
Level 28
God Stats
3W - 2L
1,604 SR
Queue Stats
131W - 146L
1,408 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
WolfShrin3
Ne Zha
16
6 / 7 / 12
13,197
695
14,911
14,438
5,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Danzaburou
ZeusJohnson
Danzaburou
19
13 / 1 / 8
14,887
784
25,980
18,167
7,968
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tiamat
18
3 / 4 / 18
13,143
692
11,404
14,028
9,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 8 / 7
12,150
639
14,558
16,017
8,067
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nike
16
7 / 9 / 3
12,414
653
13,050
23,750
28,072
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Horus
truebud
Horus
15
2 / 6 / 6
11,179
588
9,152
23,634
21,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
28
22
Kills
12
12
Deaths
23
38
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
WolfShrin3
Ne Zha
6
7
12
1.71
L
3
8
7
0.81
W
Danzaburou
ZeusJohnson
Danzaburou
13
1
8
17
L
Nike
7
9
3
0.94
W
Tiamat
3
4
18
3
L
Horus
truebud
Horus
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,295
Damage
36,760
46,633
Taken
63,401
23,391
Mitigated
57,646
17,901
Healing
6,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
WolfShrin3
Ne Zha
14,911
5,265
0
1,572
14,438
5,993
584
4,085
10,353
0
36,248
L
14,558
1,320
0
2,870
16,017
8,067
0
2,329
13,530
62,851
0
W
Danzaburou
ZeusJohnson
Danzaburou
25,980
18,583
0
11,766
18,167
7,968
1,449
6,579
11,588
0
81,435
L
Nike
13,050
1,293
0
240
23,750
28,072
0
3,563
19,727
0
32,192
W
Tiamat
11,404
556
350
4,213
14,028
9,430
644
3,894
10,134
38,203
0
L
Horus
truebud
Horus
9,152
3,295
751
2,295
23,634
21,507
0
4,484
18,740
0
27,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,227
Gold Earned
35,743
214
Minions Killed
170
0
Camps Cleared
0
1,006,305
Distance Traveled
901,213
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
13,197
695
27
1
0
333,284
2
L
Nox
12,150
639
90
5
0
309,576
3
W
Danzaburou
14,887
784
107
6
0
334,838
1
L
Nike
12,414
653
35
2
0
290,129
0
W
Tiamat
13,143
692
80
4
0
338,183
0
L
Horus
11,179
588
45
2
0
301,508
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role