Player Matchup

Thor
Thor
FeedingMidLane
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,759 Elo+
Solo
King Arthur
King Arthur
FudgeSalad
King Arthur
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,791 Elo+
Solo
Ares
Ares
Hubert lnoir
Ares
Level 14
God Stats
2W - 3L
1,597 SR
Queue Stats
72W - 62L
1,623 Elo+
Solo
Skadi
Skadi
Zub7ero
Skadi
Level 18
God Stats
70W - 79L
1,623 SR
Queue Stats
77W - 84L
1,641 Elo+
Solo
The Morrigan
The Morrigan
iProfessorLoki
The Morrigan
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 18L
1,596 Elo+
Solo
Team Averages
Level 10
1,544 SR
1,682 Elo+

VS

Team Averages
Level 15
1,629 SR
1,590 Elo+
Ao Kuang
Ao Kuang
XCouthEel27147X
Ao Kuang
Level 18
God Stats
6W - 3L
1,592 SR
Queue Stats
205W - 131L
1,693 Elo+
Solo
Vamana
Vamana
Ykzacepi
Vamana
Level 17
God Stats
2W - 2L
1,448 SR
Queue Stats
144W - 141L
1,603 Elo+
Solo
Sol
Sol
kawaii_kobra
Sol
Level 26
God Stats
20W - 12L
1,477 SR
Queue Stats
288W - 297L
1,601 Elo+
Solo
Mulan
Mulan
rawfiletmignon
Mulan
Level 6
God Stats
6W - 0L
1,849 SR
Queue Stats
8W - 4L
1,408 Elo+
Party 1
Olorun
Olorun
thekewn_num1
Olorun
Level 8
God Stats
4W - 0L
1,778 SR
Queue Stats
10W - 6L
1,643 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 0
3,885
555
1,726
5,180
1,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
FudgeSalad
King Arthur
7
1 / 2 / 0
4,300
614
4,779
5,324
1,721
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

5
0 / 1 / 0
3,621
517
1,104
3,151
1,130
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Skadi
Zub7ero
Skadi
8
0 / 2 / 1
4,475
639
1,863
3,972
1,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

The Morrigan
iProfessorLoki
The Morrigan
8
1 / 2 / 0
4,569
653
3,818
3,323
963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
7
2 / 1 / 1
4,790
684
937
4,604
1,083
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Vamana
Ykzacepi
Vamana
9
1 / 1 / 1
5,212
745
3,035
6,113
2,033
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
1 / 0 / 3
4,820
689
2,848
4,633
1,231
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
4 / 1 / 2
4,568
653
2,177
5,058
2,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Olorun
9
2 / 0 / 1
4,969
710
2,185
3,736
1,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
2
Kills
10
11
Deaths
3
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
King Arthur
FudgeSalad
King Arthur
1
2
0
0.5
L
0
1
0
0
W
Ao Kuang
2
1
1
2.5
W
Vamana
Ykzacepi
Vamana
1
1
1
1.5
L
Skadi
Zub7ero
Skadi
0
2
1
0.25
L
The Morrigan
iProfessorLoki
The Morrigan
1
2
0
0.5
W
1
0
3
2.5
W
4
1
2
5
W
Olorun
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,290
Damage
11,182
20,950
Taken
24,144
6,607
Mitigated
7,780
4,518
Healing
11,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,726
382
0
982
5,180
1,461
0
2,062
2,966
0
12,475
L
King Arthur
FudgeSalad
King Arthur
4,779
1,481
0
1,032
5,324
1,721
0
141
5,183
0
22,971
L
1,104
0
0
1,000
3,151
1,130
0
790
2,283
10,106
0
W
Ao Kuang
937
272
0
1,739
4,604
1,083
0
98
4,470
21,496
0
W
Vamana
Ykzacepi
Vamana
3,035
1,635
0
3,517
6,113
2,033
0
0
6,113
0
26,125
L
Skadi
Zub7ero
Skadi
1,863
474
0
345
3,972
1,332
0
853
3,078
0
19,415
L
The Morrigan
iProfessorLoki
The Morrigan
3,818
836
0
1,159
3,323
963
0
1,966
1,158
22,509
0
W
2,848
569
0
2,377
4,633
1,231
953
2,147
2,304
21,830
0
W
2,177
190
0
1,166
5,058
2,345
86
1,478
3,550
0
11,043
W
Olorun
2,185
1,032
221
2,547
3,736
1,088
826
939
2,785
27,420
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,850
Gold Earned
24,359
184
Minions Killed
226
0
Camps Cleared
0
683,214
Distance Traveled
723,205
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
3,885
555
33
5
0
142,725
1
L
King Arthur
4,300
614
41
6
0
163,818
1
L
Ares
3,621
517
14
2
0
90,309
0
W
Ao Kuang
4,790
684
46
7
0
155,059
2
W
Vamana
5,212
745
56
8
0
137,429
0
L
Skadi
4,475
639
48
7
0
149,935
3
L
The Morrigan
4,569
653
48
7
0
136,427
3
W
Sol
4,820
689
46
7
0
145,404
0
W
Mulan
4,568
653
19
3
0
151,127
4
W
Olorun
4,969
710
59
8
0
134,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role