Player Matchup

Ymir
Ymir
Alexm254082
Ymir
Level 27
God Stats
2W - 0L
1,454 SR
Queue Stats
61W - 41L
1,737 Elo+
Solo
Olorun
Olorun
Anxiody
Olorun
Level 5
God Stats
2W - 1L
1,825 SR
Queue Stats
135W - 76L
1,700 Elo+
Party 2
Tyr
Tyr
Guerran
Tyr
Level 28
God Stats
4W - 0L
1,665 SR
Queue Stats
45W - 32L
1,516 Elo+
Solo
Arachne
Arachne
NutAnhurFace
Arachne
Level 4
God Stats
35W - 13L
1,831 SR
Queue Stats
200W - 134L
1,742 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
cunnect
Morgan Le Fay
Level 14
God Stats
9W - 3L
1,500 SR
Queue Stats
151W - 74L
1,725 Elo+
Party 2
Team Averages
Level 16
1,655 SR
1,684 Elo+

VS

Team Averages
Level 20
1,564 SR
1,668 Elo+
Da Ji
Da Ji
B3n1t0_xCaMeL4s
Da Ji
Level 25
God Stats
1W - 2L
1,699 SR
Queue Stats
152W - 68L
1,687 Elo+
Party 1
Hou Yi
Hou Yi
Givemecarry
Hou Yi
Level 11
God Stats
1W - 2L
1,500 SR
Queue Stats
56W - 23L
1,701 Elo+
Party 1
Kali
Kali
Kid Icuris
Kali
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,770 Elo+
Solo
Raijin
Raijin
Legaciezz
Raijin
Level 27
God Stats
9W - 7L
1,601 SR
Queue Stats
135W - 117L
1,641 Elo+
Solo
Odin
Odin
Lunerny
Odin
Level 29
God Stats
1W - 1L
1,520 SR
Queue Stats
95W - 88L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 4
8,784
549
5,421
10,395
8,976
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Olorun
Anxiody
Olorun
15
2 / 3 / 2
8,481
530
7,216
11,561
5,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tyr
12
1 / 3 / 3
7,087
443
1,976
8,472
7,619
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Arachne
NutAnhurFace
Arachne
15
10 / 2 / 9
9,732
608
14,769
12,000
7,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Morgan Le Fay
cunnect
Morgan Le Fay
16
10 / 1 / 6
9,825
614
10,427
8,467
5,272
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 5
7,520
470
8,166
14,551
6,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hou Yi
15
6 / 5 / 0
9,273
580
11,375
13,858
4,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

6
0 / 7 / 3
5,400
338
751
5,864
2,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Raijin
Legaciezz
Raijin
14
2 / 4 / 6
8,446
528
5,232
11,178
3,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
Lunerny
Odin
13
2 / 3 / 1
7,901
494
4,076
9,550
6,282
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
26
24
Kills
11
11
Deaths
26
24
Assists
15
Player
Kills
Deaths
Assists
KDA
W
1
2
4
1.5
W
Olorun
Anxiody
Olorun
2
3
2
1
L
1
7
5
0.5
L
Hou Yi
6
5
0
1.2
W
Tyr
1
3
3
0.83
L
0
7
3
0.21
L
Raijin
Legaciezz
Raijin
2
4
6
1.25
L
Odin
Lunerny
Odin
2
3
1
0.83
W
Arachne
NutAnhurFace
Arachne
10
2
9
7.25
W
Morgan Le Fay
cunnect
Morgan Le Fay
10
1
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,809
Damage
29,600
50,895
Taken
55,001
34,069
Mitigated
22,766
19,133
Healing
9,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,421
1,806
0
500
10,395
8,976
917
1,641
8,754
51,681
0
W
Olorun
Anxiody
Olorun
7,216
3,660
86
5,725
11,561
5,200
1,520
1,768
9,793
52,378
7,083
L
8,166
1,931
0
3,610
14,551
6,297
0
5,045
9,506
0
45,296
L
Hou Yi
11,375
4,887
0
3,486
13,858
4,710
0
6,704
7,154
0
52,778
W
Tyr
1,976
403
0
1,799
8,472
7,619
140
559
7,913
0
29,318
L
751
277
0
296
5,864
2,015
47
2,278
3,586
0
9,513
L
Raijin
Legaciezz
Raijin
5,232
807
0
1,312
11,178
3,462
0
2,420
8,758
55,263
0
L
Odin
Lunerny
Odin
4,076
1,209
0
750
9,550
6,282
0
5,646
3,904
0
40,069
W
Arachne
NutAnhurFace
Arachne
14,769
8,715
0
5,869
12,000
7,002
0
865
11,135
0
51,183
W
Morgan Le Fay
cunnect
Morgan Le Fay
10,427
1,698
0
5,154
8,467
5,272
0
399
8,068
59,366
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,909
Gold Earned
38,540
452
Minions Killed
419
0
Camps Cleared
0
1,458,219
Distance Traveled
1,197,271
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,784
549
112
7
0
229,218
0
W
Olorun
8,481
530
111
7
0
268,310
6
L
Da Ji
7,520
470
94
6
0
292,452
2
L
Hou Yi
9,273
580
101
6
0
223,809
1
W
Tyr
7,087
443
52
3
0
293,837
3
L
Kali
5,400
338
19
1
0
145,662
1
L
Raijin
8,446
528
101
6
0
271,883
2
L
Odin
7,901
494
104
7
0
263,465
3
W
Arachne
9,732
608
73
5
0
393,394
2
W
Morgan Le Fay
9,825
614
104
7
0
273,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role