Player Matchup

Hachiman
Hachiman
JambyJT
Hachiman
Level 3
God Stats
0W - 2L
1,296 SR
Queue Stats
0W - 3L
1,129 Elo+
Party 1
Tiamat
Tiamat
Watsuhn-
Tiamat
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,129 Elo+
Party 1
Bellona
Bellona
colinjh2007
Bellona
Level 29
God Stats
31W - 25L
1,506 SR
Queue Stats
93W - 70L
1,423 Elo+
Solo
Ravana
Ravana
iGodSadistic-
Ravana
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Neith
Neith
xIveBenJamin
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 56L
1,383 Elo+
Solo
Team Averages
Level 15
1,460 SR
1,313 Elo+

VS

Team Averages
Level 17
1,501 SR
1,406 Elo+
Scylla
Scylla
Arkzik
Scylla
Level 7
God Stats
21W - 16L
1,536 SR
Queue Stats
37W - 28L
1,424 Elo+
Party 3
Ymir
Ymir
LordHaSteff
Ymir
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 39L
1,359 Elo+
Party 2
Erlang Shen
Erlang Shen
SirJaaRin
Erlang Shen
Level 27
God Stats
3W - 3L
1,500 SR
Queue Stats
125W - 108L
1,432 Elo+
Party 2
Nemesis
Nemesis
Syumn
Nemesis
Level 15
God Stats
10W - 3L
1,720 SR
Queue Stats
35W - 29L
1,401 Elo+
Party 3
Janus
Janus
TACOLAUNCHER69
Janus
Level 28
God Stats
6W - 6L
1,248 SR
Queue Stats
115W - 99L
1,413 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
JambyJT
Hachiman
20
4 / 10 / 6
13,706
1,054
29,666
23,508
9,474
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tiamat
Watsuhn-
Tiamat
19
4 / 12 / 6
12,742
980
15,195
18,106
12,997
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
colinjh2007
Bellona
18
2 / 11 / 4
11,647
896
11,433
26,031
21,103
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
2 / 8 / 5
11,884
914
3,900
13,994
6,382
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
0 / 9 / 1
9,805
754
3,248
11,129
3,551
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

0

VS

Team 2 Tickets

235

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Arkzik
Scylla
20
12 / 3 / 20
13,810
1,062
15,719
12,098
4,903
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

20
1 / 1 / 32
12,615
970
7,003
19,636
26,622
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Erlang Shen
SirJaaRin
Erlang Shen
20
14 / 4 / 22
14,765
1,136
22,585
17,339
12,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Nemesis
Syumn
Nemesis
20
15 / 1 / 17
13,950
1,073
16,144
12,121
6,744
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
6 / 3 / 33
13,694
1,053
19,667
9,110
3,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
172
12
Kills
48
50
Deaths
12
22
Assists
124
Player
Kills
Deaths
Assists
KDA
W
Scylla
Arkzik
Scylla
12
3
20
7.33
L
Hachiman
JambyJT
Hachiman
4
10
6
0.7
W
1
1
32
17
W
Erlang Shen
SirJaaRin
Erlang Shen
14
4
22
6.25
W
Nemesis
Syumn
Nemesis
15
1
17
23.5
W
6
3
33
7.5
L
Tiamat
Watsuhn-
Tiamat
4
12
6
0.58
L
Bellona
colinjh2007
Bellona
2
11
4
0.36
L
2
8
5
0.56
L
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,442
Damage
81,118
92,768
Taken
70,304
53,507
Mitigated
54,445
6,525
Healing
4,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Arkzik
Scylla
15,719
3,910
192
819
12,098
4,903
0
2,706
9,306
22,272
0
L
Hachiman
JambyJT
Hachiman
29,666
23,695
0
4,388
23,508
9,474
0
13,526
9,806
736
61,672
W
7,003
1,487
0
0
19,636
26,622
0
4,094
15,460
27,431
0
W
Erlang Shen
SirJaaRin
Erlang Shen
22,585
15,000
0
1,331
17,339
12,663
0
4,122
13,087
0
40,839
W
Nemesis
Syumn
Nemesis
16,144
12,036
0
1,652
12,121
6,744
0
2,159
9,873
0
29,323
W
19,667
1,891
0
103
9,110
3,513
0
3,081
5,988
40,628
0
L
Tiamat
Watsuhn-
Tiamat
15,195
1,075
0
1,030
18,106
12,997
0
8,217
9,739
29,288
0
L
Bellona
colinjh2007
Bellona
11,433
2,691
0
378
26,031
21,103
0
7,709
15,711
513
35,680
L
3,900
375
0
430
13,994
6,382
0
7,919
5,909
0
9,200
L
3,248
489
0
299
11,129
3,551
0
4,040
6,855
0
6,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,784
Gold Earned
68,834
163
Minions Killed
193
0
Camps Cleared
5
991,879
Distance Traveled
1,187,698
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,810
1,062
17
1
0
210,091
0
L
Hachiman
13,706
1,054
60
5
0
200,553
1
W
Ymir
12,615
970
38
3
1
241,038
1
W
Erlang Shen
14,765
1,136
43
3
1
237,932
0
W
Nemesis
13,950
1,073
26
2
2
259,367
0
W
Janus
13,694
1,053
69
5
1
239,270
0
L
Tiamat
12,742
980
38
3
0
255,358
0
L
Bellona
11,647
896
45
3
0
204,605
0
L
Ravana
11,884
914
14
1
0
191,397
2
L
Neith
9,805
754
6
0
0
139,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role