Player Matchup

Discordia
Discordia
Gødsøn
Discordia
Level 147
God Stats
7W - 1L
1,887 SR
Queue Stats
111W - 63L
1,729 Elo+
Party 1
Mercury
Mercury
JazzyJazter
Mercury
Level 146
God Stats
1W - 0L
1,879 SR
Queue Stats
97W - 50L
1,761 Elo+
Party 1
Sun Wukong
Sun Wukong
TheLastVow
Sun Wukong
Level 149
God Stats
1W - 1L
1,353 SR
Queue Stats
119W - 59L
1,770 Elo+
Party 1
Team Averages
Level 147
1,706 SR
1,753 Elo+

VS

Team Averages
Level 99
1,678 SR
1,671 Elo+
Hercules
Hercules
 
Hercules
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
AnIntenseNapkin
Morgan Le Fay
Level 83
God Stats
8W - 5L
1,788 SR
Queue Stats
49W - 32L
1,738 Elo+
Solo
Xbalanque
Xbalanque
TempestStorm7
Xbalanque
Level 89
God Stats
13W - 3L
1,746 SR
Queue Stats
20W - 8L
1,774 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Gødsøn
Discordia
15
11 / 0 / 5
10,032
912
16,056
7,023
2,876
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
JazzyJazter
Mercury
11
2 / 4 / 12
8,624
784
4,721
9,081
3,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sun Wukong
TheLastVow
Sun Wukong
12
5 / 3 / 9
8,797
800
6,968
9,811
7,308
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
2 / 6 / 4
7,191
654
4,402
12,978
8,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Morgan Le Fay
AnIntenseNapkin
Morgan Le Fay
11
4 / 6 / 3
7,887
717
7,648
9,086
3,367
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
TempestStorm7
Xbalanque
10
1 / 6 / 5
7,276
661
7,736
10,639
4,043
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
19
18
Kills
7
7
Deaths
18
26
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
6
4
0.67
L
Morgan Le Fay
AnIntenseNapkin
Morgan Le Fay
4
6
3
0.92
W
Discordia
Gødsøn
Discordia
11
0
5
13.5
W
Mercury
JazzyJazter
Mercury
2
4
12
2
L
Xbalanque
TempestStorm7
Xbalanque
1
6
5
0.58
W
Sun Wukong
TheLastVow
Sun Wukong
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,745
Damage
19,786
25,915
Taken
32,703
13,985
Mitigated
16,267
7,387
Healing
4,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
4,402
513
0
1,838
12,978
8,857
0
5,735
7,243
0
10,534
L
Morgan Le Fay
AnIntenseNapkin
Morgan Le Fay
7,648
533
0
671
9,086
3,367
66
3,738
5,348
25,373
0
W
Discordia
Gødsøn
Discordia
16,056
592
198
3,126
7,023
2,876
599
1,881
4,931
45,900
0
W
Mercury
JazzyJazter
Mercury
4,721
1,854
0
2,026
9,081
3,801
852
2,681
6,193
0
18,530
L
Xbalanque
TempestStorm7
Xbalanque
7,736
3,151
0
1,663
10,639
4,043
0
6,583
4,056
0
31,822
W
Sun Wukong
TheLastVow
Sun Wukong
6,968
1,522
368
1,669
9,811
7,308
648
3,086
6,520
0
24,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,453
Gold Earned
22,354
124
Minions Killed
108
0
Camps Cleared
0
674,363
Distance Traveled
568,557
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,191
654
14
1
0
207,638
2
L
Morgan Le Fay
7,887
717
36
3
0
182,214
3
W
Discordia
10,032
912
58
5
0
225,012
0
W
Mercury
8,624
784
29
3
0
243,086
0
L
Xbalanque
7,276
661
58
5
0
178,705
2
W
Sun Wukong
8,797
800
37
3
0
206,265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role