Player Matchup

Anubis
Anubis
 
Anubis
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
 
Ares
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
 
Danzaburou
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Avatarr001
Gilgamesh
Level 128
God Stats
0W - 1L
1,431 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Fenrir
Fenrir
SlitWristsNChill
Fenrir
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 92
1,486 SR
1,500 Elo+

VS

Team Averages
Level 120
1,540 SR
1,450 Elo+
Sol
Sol
Akrinov
Sol
Level 83
God Stats
3W - 0L
1,801 SR
Queue Stats
23W - 23L
1,492 Elo+
Solo
Tsukuyomi
Tsukuyomi
Himkaa
Tsukuyomi
Level 148
God Stats
3W - 4L
1,400 SR
Queue Stats
216W - 213L
1,464 Elo+
Party 2
Khepri
Khepri
Krimson_Loli
Khepri
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 21L
1,366 Elo+
Party 2
Erlang Shen
Erlang Shen
TheDaneMan
Erlang Shen
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
200W - 201L
1,482 Elo+
Solo
Cupid
Cupid
WAR28MASTER
Cupid
Level 127
God Stats
4W - 6L
1,500 SR
Queue Stats
326W - 347L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
4 / 5 / 5
7,841
784
10,358
10,103
5,182
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
 
Ares
12
2 / 5 / 6
7,207
721
4,666
11,888
10,641
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
 
Danzaburou
13
1 / 0 / 3
6,876
688
3,171
4,606
1,521
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilgamesh
Avatarr001
Gilgamesh
13
3 / 5 / 6
8,202
820
7,957
13,100
11,173
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
2 / 8 / 7
7,308
731
6,855
12,126
4,275
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
15
7 / 0 / 8
9,495
950
12,311
7,180
2,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
Himkaa
Tsukuyomi
15
9 / 3 / 9
9,635
964
12,813
7,844
4,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
13
0 / 3 / 15
7,803
780
2,964
9,734
9,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Erlang Shen
TheDaneMan
Erlang Shen
12
2 / 6 / 12
7,897
790
8,619
12,164
6,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
5 / 0 / 11
9,156
916
8,209
4,680
2,113
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
78
12
Kills
23
23
Deaths
12
27
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
4
5
5
1.3
L
Ares
 
Ares
2
5
6
1
L
Danzaburou
 
Danzaburou
1
0
3
2.5
W
Sol
7
0
8
11
L
Gilgamesh
Avatarr001
Gilgamesh
3
5
6
1.2
W
Tsukuyomi
Himkaa
Tsukuyomi
9
3
9
4.5
W
Khepri
0
3
15
2.5
L
2
8
7
0.69
W
Erlang Shen
TheDaneMan
Erlang Shen
2
6
12
1.33
W
5
0
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,007
Damage
44,916
51,823
Taken
41,602
32,792
Mitigated
24,262
7,243
Healing
12,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
10,358
499
0
2,780
10,103
5,182
0
3,652
6,258
32,394
0
L
Ares
 
Ares
4,666
450
0
213
11,888
10,641
0
2,673
9,064
8,902
0
L
Danzaburou
 
Danzaburou
3,171
599
0
1,446
4,606
1,521
0
1,738
2,819
0
19,674
W
Sol
12,311
4,684
0
3,379
7,180
2,666
2,952
3,027
4,153
29,490
0
L
Gilgamesh
Avatarr001
Gilgamesh
7,957
1,054
773
808
13,100
11,173
0
3,682
9,198
0
18,328
W
Tsukuyomi
Himkaa
Tsukuyomi
12,813
4,082
0
1,447
7,844
4,052
761
2,164
5,680
0
25,565
W
Khepri
2,964
293
0
2,462
9,734
9,033
367
4,450
5,284
10,529
0
L
6,855
2,005
0
1,223
12,126
4,275
0
3,250
8,766
0
13,773
W
Erlang Shen
TheDaneMan
Erlang Shen
8,619
4,615
0
2,121
12,164
6,398
0
4,069
8,095
0
18,438
W
8,209
5,076
514
2,245
4,680
2,113
394
1,322
3,358
0
29,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,434
Gold Earned
43,986
169
Minions Killed
184
6
Camps Cleared
9
826,247
Distance Traveled
902,351
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,841
784
67
7
2
161,520
0
L
Ares
7,207
721
12
1
0
166,528
0
L
Danzaburou
6,876
688
44
4
1
128,607
3
W
Sol
9,495
950
51
5
2
180,526
1
L
Gilgamesh
8,202
820
32
3
0
189,788
0
W
Tsukuyomi
9,635
964
34
3
3
182,258
2
W
Khepri
7,803
780
13
1
0
176,223
0
L
Fenrir
7,308
731
14
1
3
179,804
0
W
Erlang Shen
7,897
790
19
2
4
178,625
2
W
Cupid
9,156
916
67
7
0
184,719
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role