Player Matchup

Chaac
Chaac
HerbbMan
Chaac
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 137L
1,412 Elo+
Solo
Nemesis
Nemesis
IcyPinkClam
Nemesis
Level 30
God Stats
1W - 3L
1,179 SR
Queue Stats
131W - 141L
1,476 Elo+
Solo
Gilgamesh
Gilgamesh
ItsMr Menace
Gilgamesh
Level 26
God Stats
4W - 8L
1,383 SR
Queue Stats
60W - 67L
1,401 Elo+
Solo
Chang'e
Chang'e
evycoelho02
Chang'e
Level 17
God Stats
4W - 4L
1,527 SR
Queue Stats
8W - 9L
1,501 Elo+
Solo
Hel
Hel
worth-nothing-
Hel
Level 18
God Stats
3W - 2L
1,608 SR
Queue Stats
37W - 31L
1,558 Elo+
Solo
Team Averages
Level 24
1,440 SR
1,470 Elo+

VS

Team Averages
Level 25
1,649 SR
1,491 Elo+
Neith
Neith
Casllux
Neith
Level 22
God Stats
33W - 19L
1,662 SR
Queue Stats
284W - 304L
1,495 Elo+
Party 1
Raijin
Raijin
CougarHunter138
Raijin
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
342W - 321L
1,541 Elo+
Solo
Kali
Kali
NorthernEclipse
Kali
Level 29
God Stats
28W - 15L
1,831 SR
Queue Stats
135W - 123L
1,451 Elo+
Solo
Ares
Ares
ScoobySnax21674
Ares
Level 17
God Stats
2W - 4L
1,530 SR
Queue Stats
24W - 35L
1,392 Elo+
Solo
Ganesha
Ganesha
uhmPinoleros
Ganesha
Level 27
God Stats
1W - 1L
1,720 SR
Queue Stats
73W - 59L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
HerbbMan
Chaac
9
2 / 1 / 2
5,739
522
5,602
10,343
5,753
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nemesis
IcyPinkClam
Nemesis
10
3 / 0 / 6
6,312
574
2,435
3,371
1,183
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
ItsMr Menace
Gilgamesh
12
1 / 2 / 2
7,143
649
4,424
6,185
3,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
evycoelho02
Chang'e
9
2 / 3 / 3
5,587
508
3,320
5,277
931
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
11 / 0 / 2
8,062
733
9,050
7,977
2,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Casllux
Neith
8
3 / 4 / 0
5,446
495
6,717
7,361
1,915
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8
0 / 5 / 0
5,030
457
2,788
6,629
2,237
8
0 / 4 / 2
5,011
456
1,991
6,770
2,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
2 / 2 / 0
6,024
548
3,298
6,973
6,769
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ganesha
uhmPinoleros
Ganesha
9
1 / 4 / 3
5,803
528
4,382
9,516
4,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
19
Kills
6
6
Deaths
19
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Neith
Casllux
Neith
3
4
0
0.75
L
0
5
0
0
W
Chaac
HerbbMan
Chaac
2
1
2
3
W
Nemesis
IcyPinkClam
Nemesis
3
0
6
6
W
Gilgamesh
ItsMr Menace
Gilgamesh
1
2
2
1
L
0
4
2
0.25
L
2
2
0
1
W
Chang'e
evycoelho02
Chang'e
2
3
3
1.17
L
Ganesha
uhmPinoleros
Ganesha
1
4
3
0.63
W
11
0
2
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,831
Damage
19,176
33,153
Taken
37,249
13,874
Mitigated
18,269
13,949
Healing
8,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Casllux
Neith
6,717
3,010
367
2,054
7,361
1,915
0
2,291
5,070
0
32,760
L
2,788
478
0
420
6,629
2,237
0
5,238
1,391
27,061
0
W
Chaac
HerbbMan
Chaac
5,602
685
0
2,467
10,343
5,753
252
2,489
7,854
0
20,632
W
Nemesis
IcyPinkClam
Nemesis
2,435
1,203
0
314
3,371
1,183
480
564
2,807
0
20,994
W
Gilgamesh
ItsMr Menace
Gilgamesh
4,424
1,955
0
626
6,185
3,276
956
2,891
3,294
0
39,084
L
1,991
878
0
1,590
6,770
2,405
0
2,001
4,769
0
25,065
L
3,298
289
0
1,120
6,973
6,769
0
0
6,973
22,518
0
W
Chang'e
evycoelho02
Chang'e
3,320
1
1,858
2,175
5,277
931
476
1,893
3,384
16,658
0
L
Ganesha
uhmPinoleros
Ganesha
4,382
912
307
2,721
9,516
4,943
0
2,840
6,676
14,984
0
W
9,050
403
629
5,880
7,977
2,731
620
2,631
5,346
48,122
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,843
Gold Earned
27,314
272
Minions Killed
205
0
Camps Cleared
0
1,110,185
Distance Traveled
944,136
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,446
495
68
6
0
165,105
2
L
Raijin
5,030
457
41
4
0
196,770
0
W
Chaac
5,739
522
26
2
0
200,079
3
W
Nemesis
6,312
574
47
4
0
240,371
3
W
Gilgamesh
7,143
649
75
7
0
215,773
0
L
Kali
5,011
456
46
4
0
208,578
0
L
Ares
6,024
548
45
4
0
193,421
3
W
Chang'e
5,587
508
36
3
0
208,790
2
L
Ganesha
5,803
528
5
0
0
180,262
2
W
Hel
8,062
733
88
8
0
245,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role