Player Matchup

Cerberus
Cerberus
DreLeo4058
Cerberus
Level 38
God Stats
3W - 7L
1,392 SR
Queue Stats
72W - 87L
1,443 Elo+
Party 2
Izanami
Izanami
EB VIKINGS 46
Izanami
Level 89
God Stats
2W - 3L
1,500 SR
Queue Stats
79W - 84L
1,446 Elo+
Party 2
Scylla
Scylla
Franco5266
Scylla
Level 64
God Stats
0W - 1L
1,503 SR
Queue Stats
74W - 77L
1,426 Elo+
Party 2
Da Ji
Da Ji
Ohh Eclipsee
Da Ji
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 78L
1,430 Elo+
Party 2
Mulan
Mulan
Wiam5085
Mulan
Level 100
God Stats
3W - 8L
1,212 SR
Queue Stats
77W - 87L
1,411 Elo+
Party 2
Team Averages
Level 75
1,421 SR
1,431 Elo+

VS

Team Averages
Level 73
1,626 SR
1,440 Elo+
Merlin
Merlin
 
Merlin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
DredgenSenpai
Sol
Level 27
God Stats
37W - 26L
1,673 SR
Queue Stats
138W - 152L
1,435 Elo+
Party 1
Neith
Neith
LeftmostShip
Neith
Level 127
God Stats
2W - 1L
1,731 SR
Queue Stats
25W - 30L
1,371 Elo+
Solo
Achilles
Achilles
classifiedid63
Achilles
Level 28
God Stats
7W - 9L
1,725 SR
Queue Stats
253W - 295L
1,439 Elo+
Solo
Guan Yu
Guan Yu
gNald
Guan Yu
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DreLeo4058
Cerberus
13
1 / 4 / 10
8,176
743
3,796
12,889
7,655
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
17
6 / 3 / 6
10,418
947
12,538
8,107
3,002
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
Franco5266
Scylla
13
1 / 5 / 9
7,774
707
6,487
6,857
1,958
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 9 / 6
8,514
774
8,617
11,796
5,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mulan
Wiam5085
Mulan
14
2 / 5 / 8
8,369
761
8,174
12,425
7,009
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
6 / 2 / 9
10,013
910
9,815
7,537
3,100
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
8 / 3 / 8
10,328
939
12,898
9,540
3,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 3 / 11
8,229
748
6,202
7,986
2,893
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
13
6 / 5 / 10
9,190
835
8,583
11,430
13,085
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Guan Yu
gNald
Guan Yu
15
4 / 1 / 11
9,226
839
9,032
13,859
13,595
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
75
13
Kills
26
26
Deaths
14
39
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
6
2
9
5.25
L
Cerberus
DreLeo4058
Cerberus
1
4
10
1.5
W
8
3
8
4
L
Izanami
6
3
6
3
L
Scylla
Franco5266
Scylla
1
5
9
1.1
W
2
3
11
2.5
L
3
9
6
0.67
L
Mulan
Wiam5085
Mulan
2
5
8
1.2
W
Achilles
6
5
10
2.2
W
Guan Yu
gNald
Guan Yu
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,612
Damage
46,530
52,074
Taken
50,352
24,760
Mitigated
35,879
4,894
Healing
9,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
9,815
226
0
500
7,537
3,100
814
597
6,940
41,177
0
L
Cerberus
DreLeo4058
Cerberus
3,796
358
0
2,086
12,889
7,655
0
5,663
7,226
8,772
0
W
12,898
2,790
0
2,635
9,540
3,206
42
1,122
8,418
39,074
0
L
Izanami
12,538
9,112
0
1,086
8,107
3,002
966
3,244
4,863
0
45,329
L
Scylla
Franco5266
Scylla
6,487
883
0
0
6,857
1,958
302
2,559
4,298
22,663
0
W
6,202
2,657
0
928
7,986
2,893
1
2,443
5,543
0
22,522
L
8,617
1,770
0
483
11,796
5,136
0
4,304
7,492
0
11,583
L
Mulan
Wiam5085
Mulan
8,174
1,992
0
1,239
12,425
7,009
473
6,943
5,482
0
18,413
W
Achilles
8,583
2,235
0
320
11,430
13,085
1
3,153
8,277
0
11,802
W
Guan Yu
gNald
Guan Yu
9,032
1,376
668
4,091
13,859
13,595
78
3,341
10,518
0
20,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,251
Gold Earned
46,986
187
Minions Killed
235
5
Camps Cleared
10
930,868
Distance Traveled
1,016,148
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,013
910
93
8
1
168,575
0
L
Cerberus
8,176
743
13
1
0
205,979
1
W
Sol
10,328
939
66
6
5
199,297
3
L
Izanami
10,418
947
87
8
1
202,592
1
L
Scylla
7,774
707
43
4
1
174,017
2
W
Neith
8,229
748
47
4
3
177,744
0
L
Da Ji
8,514
774
9
1
1
165,996
2
L
Mulan
8,369
761
35
3
2
182,284
0
W
Achilles
9,190
835
8
1
0
214,320
0
W
Guan Yu
9,226
839
21
2
1
256,212
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role