Player Matchup

Rama
Rama
AN7H0N9-R0M3O-
Rama
Level 15
God Stats
1W - 0L
1,277 SR
Queue Stats
8W - 12L
1,399 Elo+
Party 1
Ra
Ra
Maloqueflipa
Ra
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 10L
1,523 Elo+
Solo
Ne Zha
Ne Zha
MarkMc996390
Ne Zha
Level 27
God Stats
3W - 8L
1,385 SR
Queue Stats
222W - 170L
1,516 Elo+
Solo
Kuzenbo
Kuzenbo
XxRAMMSxX
Kuzenbo
Level 29
God Stats
2W - 4L
1,335 SR
Queue Stats
27W - 38L
1,386 Elo+
Party 1
Izanami
Izanami
kingjustice435
Izanami
Level 27
God Stats
3W - 4L
1,468 SR
Queue Stats
138W - 131L
1,431 Elo+
Solo
Team Averages
Level 21
1,393 SR
1,451 Elo+

VS

Team Averages
Level 14
1,478 SR
1,545 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Hedastrikru
Loki
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 2L
1,692 Elo+
Solo
Anubis
Anubis
Sheytankiller72
Anubis
Level 29
God Stats
0W - 4L
1,390 SR
Queue Stats
100W - 100L
1,487 Elo+
Solo
Cu Chulainn
Cu Chulainn
bledou59ktt
Cu Chulainn
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
ronaldweesley
Neith
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 10L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 1
5,378
489
1,322
4,457
999
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
1 / 2 / 4
5,807
528
2,852
5,380
2,235
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ne Zha
10
6 / 1 / 0
6,799
618
4,715
7,585
2,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Kuzenbo
XxRAMMSxX
Kuzenbo
8
1 / 1 / 1
4,999
454
2,893
6,096
3,642
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
1 / 1 / 2
6,651
605
2,954
5,058
1,287
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
3 / 0 / 1
5,972
543
3,285
7,322
2,574
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

9
2 / 3 / 0
5,918
538
4,353
5,943
1,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
1 / 2 / 1
5,691
517
4,122
5,804
1,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cu Chulainn
bledou59ktt
Cu Chulainn
4
0 / 7 / 1
4,071
370
1,374
6,778
2,481
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
2 / 0 / 1
5,784
526
4,022
5,595
1,496
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
12
10
Kills
8
8
Deaths
12
8
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
3
0
1
3.5
W
1
3
1
0.5
L
2
3
0
0.67
W
1
2
4
1.5
W
Ne Zha
6
1
0
6
L
1
2
1
0.75
W
Kuzenbo
XxRAMMSxX
Kuzenbo
1
1
1
1.5
L
Cu Chulainn
bledou59ktt
Cu Chulainn
0
7
1
0.07
W
1
1
2
2
L
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,736
Damage
17,156
28,576
Taken
31,442
10,192
Mitigated
9,595
8,335
Healing
8,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
3,285
1,071
154
2,312
7,322
2,574
37
1,097
6,225
0
20,023
W
1,322
1,167
0
0
4,457
999
148
0
4,457
0
16,624
L
4,353
780
0
1,469
5,943
1,364
0
469
5,474
0
23,058
W
2,852
573
358
1,693
5,380
2,235
0
1,241
3,903
25,762
0
W
Ne Zha
4,715
1,781
0
3,776
7,585
2,029
0
1,245
6,152
0
33,799
L
4,122
174
0
2,509
5,804
1,680
164
1,147
4,657
27,472
0
W
Kuzenbo
XxRAMMSxX
Kuzenbo
2,893
1,536
0
2,190
6,096
3,642
13
607
5,384
17,575
0
L
Cu Chulainn
bledou59ktt
Cu Chulainn
1,374
858
0
70
6,778
2,481
67
1,648
5,130
0
6,785
W
2,954
1,699
0
318
5,058
1,287
2,865
462
4,558
0
36,718
L
4,022
1,462
0
1,606
5,595
1,496
745
1,545
4,050
0
36,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,634
Gold Earned
27,436
275
Minions Killed
209
0
Camps Cleared
0
1,000,515
Distance Traveled
962,632
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,972
543
29
3
0
195,565
0
W
Rama
5,378
489
33
3
0
194,496
3
L
Loki
5,918
538
45
4
0
225,231
0
W
Ra
5,807
528
54
5
0
182,341
1
W
Ne Zha
6,799
618
78
7
0
215,986
3
L
Anubis
5,691
517
56
5
0
186,354
3
W
Kuzenbo
4,999
454
22
2
0
219,563
3
L
Cu Chulainn
4,071
370
9
1
0
156,136
2
W
Izanami
6,651
605
88
8
0
188,129
2
L
Neith
5,784
526
70
6
0
199,346
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role