Player Matchup

Bacchus
Bacchus
Dragoknight21
Bacchus
Level 89
God Stats
1W - 1L
1,708 SR
Queue Stats
14W - 32L
1,314 Elo+
Solo
Loki
Loki
PheonixDolphin6
Loki
Level 52
God Stats
1W - 1L
1,736 SR
Queue Stats
4W - 3L
1,559 Elo+
Party 2
Zhong Kui
Zhong Kui
SbAtmcPly
Zhong Kui
Level 145
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,305 Elo+
Solo
Bellona
Bellona
SwichtWarior
Bellona
Level 85
God Stats
16W - 13L
1,669 SR
Queue Stats
91W - 95L
1,447 Elo+
Solo
Apollo
Apollo
VintagePlayer
Apollo
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 87
1,622 SR
1,425 Elo+

VS

Team Averages
Level 84
1,471 SR
1,441 Elo+
Merlin
Merlin
Asbestus
Merlin
Level 109
God Stats
18W - 31L
1,308 SR
Queue Stats
387W - 429L
1,412 Elo+
Solo
Jormungandr
Jormungandr
Enderamp
Jormungandr
Level 65
God Stats
2W - 1L
1,463 SR
Queue Stats
85W - 108L
1,427 Elo+
Party 1
Achilles
Achilles
Hopelesslionboy
Achilles
Level 88
God Stats
9W - 15L
1,290 SR
Queue Stats
232W - 260L
1,454 Elo+
Party 1
Ratatoskr
Ratatoskr
SyderasHotept
Ratatoskr
Level 69
God Stats
7W - 2L
1,690 SR
Queue Stats
88W - 100L
1,444 Elo+
Party 1
Chernobog
Chernobog
kaon2013
Chernobog
Level 88
God Stats
2W - 1L
1,606 SR
Queue Stats
103W - 101L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
9
1 / 6 / 3
6,627
414
4,592
11,885
9,431
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
4 / 4 / 2
7,732
483
2,857
9,065
2,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
SbAtmcPly
Zhong Kui
16
6 / 1 / 4
10,183
636
11,813
12,165
9,741
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bellona
SwichtWarior
Bellona
15
9 / 3 / 4
9,816
614
14,410
15,184
12,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 8 / 1
6,549
409
7,299
12,407
3,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Asbestus
Merlin
13
1 / 2 / 6
8,161
510
6,249
6,082
2,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jormungandr
Enderamp
Jormungandr
13
6 / 1 / 10
8,798
550
9,425
13,032
11,650
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
12
3 / 8 / 3
7,853
491
8,876
14,338
6,698
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ratatoskr
SyderasHotept
Ratatoskr
10
1 / 8 / 6
6,994
437
3,804
10,523
3,744
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chernobog
kaon2013
Chernobog
16
10 / 2 / 8
10,074
630
14,047
13,449
6,002
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
54
20
Kills
21
22
Deaths
21
14
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Merlin
Asbestus
Merlin
1
2
6
2
L
Bacchus
1
6
3
0.42
W
Jormungandr
Enderamp
Jormungandr
6
1
10
11
W
Achilles
3
8
3
0.56
L
4
4
2
1.25
L
Zhong Kui
SbAtmcPly
Zhong Kui
6
1
4
8
L
Bellona
SwichtWarior
Bellona
9
3
4
3.67
W
Ratatoskr
SyderasHotept
Ratatoskr
1
8
6
0.5
L
0
8
1
0.06
W
Chernobog
kaon2013
Chernobog
10
2
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,971
Damage
42,401
60,706
Taken
57,424
37,517
Mitigated
30,338
16,401
Healing
7,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Asbestus
Merlin
6,249
263
0
960
6,082
2,244
59
976
5,037
50,967
0
L
Bacchus
4,592
419
0
600
11,885
9,431
0
5,054
6,831
13,152
0
W
Jormungandr
Enderamp
Jormungandr
9,425
2,731
0
1,394
13,032
11,650
42
5,160
7,872
31,213
0
W
Achilles
8,876
3,784
0
1,209
14,338
6,698
90
3,357
10,981
0
40,079
L
2,857
509
0
3,634
9,065
2,823
325
1,454
7,611
0
37,083
L
Zhong Kui
SbAtmcPly
Zhong Kui
11,813
1,345
0
6,670
12,165
9,741
1,230
3,707
8,458
71,935
0
L
Bellona
SwichtWarior
Bellona
14,410
4,926
128
2,349
15,184
12,012
499
3,116
12,068
0
52,943
W
Ratatoskr
SyderasHotept
Ratatoskr
3,804
408
0
149
10,523
3,744
0
2,810
7,713
0
32,377
L
7,299
4,647
0
3,020
12,407
3,510
0
2,343
10,064
0
31,352
W
Chernobog
kaon2013
Chernobog
14,047
10,758
0
4,031
13,449
6,002
72
3,887
9,416
0
64,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,907
Gold Earned
41,880
380
Minions Killed
403
0
Camps Cleared
0
1,501,527
Distance Traveled
1,468,737
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,161
510
105
7
0
292,619
0
L
Bacchus
6,627
414
10
1
0
311,176
6
W
Jormungandr
8,798
550
50
3
0
284,431
2
W
Achilles
7,853
491
82
5
0
282,355
7
L
Loki
7,732
483
61
4
0
307,871
0
L
Zhong Kui
10,183
636
144
9
0
320,663
3
L
Bellona
9,816
614
106
7
0
297,427
1
W
Ratatoskr
6,994
437
54
3
0
283,444
3
L
Apollo
6,549
409
59
4
0
264,390
4
W
Chernobog
10,074
630
112
7
0
325,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role