Player Matchup

Achilles
Achilles
Gold V
GRAYtness_pooh
Achilles
Gold V
Level 114
God Stats
2W - 4L
1,312 SR
Queue Stats
533W - 546L
1,320 MMR
Solo
Cupid
Cupid
Gold V
ItzChuKiiee
Cupid
Gold V
Level 48
God Stats
8W - 9L
1,662 SR
Queue Stats
195W - 204L
1,329 MMR
Solo
Scylla
Scylla
Silver I
Lolitofornite
Scylla
Silver I
Level 124
God Stats
4W - 3L
1,577 SR
Queue Stats
89W - 83L
1,327 MMR
Solo
Ymir
Ymir
Silver I
Versatile Pain
Ymir
Silver I
Level 127
God Stats
25W - 22L
1,574 SR
Queue Stats
49W - 43L
1,387 MMR
Solo
Bellona
Bellona
Gold V
iBeanzilla
Bellona
Gold V
Level 123
God Stats
4W - 2L
1,703 SR
Queue Stats
38W - 51L
1,313 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 107
1,565 SR
1,335 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 147
1,546 SR
1,402 MMR
Khepri
Khepri
Silver II
 
Khepri
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hera
Hera
Silver I
Blaktino91
Hera
Silver I
Level 149
God Stats
1W - 2L
1,532 SR
Queue Stats
63W - 65L
1,315 MMR
Party 2
Neith
Neith
Bronze III
Giggide
Neith
Bronze III
Level 160
God Stats
0W - 1L
1,629 SR
Queue Stats
0W - 2L
1,460 MMR
Party 1
Gilgamesh
Gilgamesh
Gold V
MajesticDuragGod
Gilgamesh
Gold V
Level 156
God Stats
2W - 1L
1,655 SR
Queue Stats
54W - 59L
1,372 MMR
Party 2
Vulcan
Vulcan
Bronze III
abatista73
Vulcan
Bronze III
Level 109
God Stats
0W - 2L
1,413 SR
Queue Stats
2W - 6L
1,365 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
10
3 / 1 / 0
5,806
581
2,224
5,514
2,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
4 / 0 / 2
6,069
607
3,639
3,286
1,017
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 0 / 3
5,860
586
3,048
3,136
880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
1 / 2 / 2
4,709
471
3,308
5,828
2,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
iBeanzilla
Bellona
9
1 / 1 / 0
5,264
526
3,042
6,309
4,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
TiamatAphroditeSolMorgan Le FayBaba Yaga

VS

Bans
LokiCthulhuSylvanusHou YiAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
7
0 / 1 / 2
4,738
474
1,456
5,005
2,314
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

9
1 / 3 / 1
5,302
530
2,467
4,142
1,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Giggide
Neith
7
1 / 5 / 0
4,732
473
2,765
5,466
1,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Gilgamesh
8
1 / 0 / 2
5,190
519
1,832
4,704
2,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vulcan
abatista73
Vulcan
10
1 / 1 / 1
5,654
565
3,915
4,363
1,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
10
10
Kills
4
4
Deaths
10
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
0
1
2
1
L
1
3
1
0.5
W
Achilles
3
1
0
3
L
Neith
Giggide
Neith
1
5
0
0.2
W
4
0
2
5
W
1
0
3
2.5
L
Gilgamesh
1
0
2
2
W
1
2
2
1
L
Vulcan
abatista73
Vulcan
1
1
1
1.5
W
Bellona
iBeanzilla
Bellona
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,261
Damage
12,435
24,073
Taken
23,680
10,360
Mitigated
8,860
8,001
Healing
6,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
1,456
94
0
1,432
5,005
2,314
0
1,241
3,764
15,010
0
L
2,467
561
0
488
4,142
1,028
229
1,536
2,508
25,301
0
W
Achilles
2,224
1,189
0
2,508
5,514
2,004
0
1,068
4,376
0
26,710
L
Neith
Giggide
Neith
2,765
957
0
828
5,466
1,798
0
1,771
3,653
0
17,980
W
3,639
2,204
526
1,763
3,286
1,017
994
489
2,797
0
30,219
W
3,048
872
0
633
3,136
880
0
1,503
1,481
28,772
0
L
Gilgamesh
1,832
90
0
2,684
4,704
2,463
0
651
4,043
0
18,486
W
3,308
1,199
0
875
5,828
2,118
0
1,460
4,339
16,627
0
L
Vulcan
abatista73
Vulcan
3,915
1,220
0
1,418
4,363
1,257
0
979
2,956
31,091
0
W
Bellona
iBeanzilla
Bellona
3,042
586
0
1,696
6,309
4,341
0
3,088
3,019
0
25,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,708
Gold Earned
25,616
284
Minions Killed
242
0
Camps Cleared
0
879,533
Distance Traveled
922,692
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
4,738
474
26
3
0
192,102
1
L
Hera
5,302
530
61
6
0
180,269
1
W
Achilles
5,806
581
75
8
0
192,436
0
L
Neith
4,732
473
40
4
0
169,832
2
W
Cupid
6,069
607
71
7
0
166,389
3
W
Scylla
5,860
586
57
6
0
163,792
3
L
Gilgamesh
5,190
519
48
5
0
214,905
2
W
Ymir
4,709
471
25
3
0
170,188
3
L
Vulcan
5,654
565
67
7
0
165,584
3
W
Bellona
5,264
526
56
6
0
186,728
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role