Player Matchup

Da Ji
Da Ji
Gabalito
Da Ji
Level 25
God Stats
1W - 1L
1,866 SR
Queue Stats
102W - 94L
1,608 Elo+
Solo
Sylvanus
Sylvanus
Sylwe3k
Sylvanus
Level 18
God Stats
4W - 7L
1,761 SR
Queue Stats
79W - 82L
1,551 Elo+
Solo
Danzaburou
Danzaburou
Yohikori
Danzaburou
Level 7
God Stats
11W - 9L
1,466 SR
Queue Stats
16W - 22L
1,411 Elo+
Solo
Sun Wukong
Sun Wukong
crocology23
Sun Wukong
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
197W - 198L
1,543 Elo+
Solo
Ymir
Ymir
frilandsfluen
Ymir
Level 28
God Stats
48W - 57L
1,551 SR
Queue Stats
126W - 144L
1,535 Elo+
Solo
Team Averages
Level 21
1,629 SR
1,530 Elo+

VS

Team Averages
Level 22
1,478 SR
1,580 Elo+
Ra
Ra
 
Ra
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
Abystry
Da Ji
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 23L
1,645 Elo+
Solo
Chernobog
Chernobog
Ackestrom
Chernobog
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
58W - 36L
1,642 Elo+
Solo
Merlin
Merlin
Fikto15
Merlin
Level 25
God Stats
19W - 20L
1,389 SR
Queue Stats
22W - 21L
1,319 Elo+
Solo
Bellona
Bellona
Stonehiz
Bellona
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,797 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Gabalito
Da Ji
2
0 / 1 / 1
2,895
579
528
1,035
313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Sylvanus
Sylwe3k
Sylvanus
5
0 / 0 / 1
3,469
694
1,088
4,418
1,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
Yohikori
Danzaburou
5
1 / 2 / 0
3,335
667
1,612
3,668
727
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
crocology23
Sun Wukong
6
1 / 2 / 0
3,490
698
1,070
3,470
1,187
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

6
0 / 2 / 1
3,468
694
1,772
4,507
2,219
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
8
1 / 0 / 2
4,363
873
1,818
2,496
604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
Abystry
Da Ji
6
1 / 1 / 2
4,000
800
2,442
3,015
805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chernobog
Ackestrom
Chernobog
7
2 / 0 / 1
3,660
732
3,436
3,423
885
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
Fikto15
Merlin
5
1 / 1 / 1
3,426
685
864
1,635
581
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Stonehiz
Bellona
7
2 / 1 / 0
4,057
811
3,006
4,552
2,549
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
13
2
Kills
7
7
Deaths
3
3
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
1
0
2
2
W
Da Ji
Abystry
Da Ji
1
1
2
2
W
Chernobog
Ackestrom
Chernobog
2
0
1
2.5
W
Merlin
Fikto15
Merlin
1
1
1
1.5
L
Da Ji
Gabalito
Da Ji
0
1
1
0.5
W
Bellona
Stonehiz
Bellona
2
1
0
2
L
Sylvanus
Sylwe3k
Sylvanus
0
0
1
0.5
L
Danzaburou
Yohikori
Danzaburou
1
2
0
0.5
L
Sun Wukong
crocology23
Sun Wukong
1
2
0
0.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,070
Damage
11,566
17,098
Taken
15,121
6,214
Mitigated
5,424
5,831
Healing
5,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
1,818
409
42
1,173
2,496
604
36
0
2,496
22,943
0
W
Da Ji
Abystry
Da Ji
2,442
921
0
639
3,015
805
0
288
2,727
0
15,508
W
Chernobog
Ackestrom
Chernobog
3,436
1,789
0
1,580
3,423
885
43
536
2,887
0
14,360
W
Merlin
Fikto15
Merlin
864
0
0
487
1,635
581
409
302
1,333
9,551
0
L
Da Ji
Gabalito
Da Ji
528
116
0
316
1,035
313
0
93
934
0
3,543
W
Bellona
Stonehiz
Bellona
3,006
1,513
0
1,520
4,552
2,549
128
1,734
2,818
0
16,160
L
Sylvanus
Sylwe3k
Sylvanus
1,088
323
599
1,972
4,418
1,768
23
573
3,845
9,110
0
L
Danzaburou
Yohikori
Danzaburou
1,612
957
0
1,011
3,668
727
137
219
3,449
0
12,171
L
Sun Wukong
crocology23
Sun Wukong
1,070
92
0
544
3,470
1,187
0
1,495
1,753
0
12,660
L
1,772
1,075
0
1,389
4,507
2,219
0
72
4,435
11,778
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,657
Gold Earned
19,506
107
Minions Killed
159
0
Camps Cleared
0
426,585
Distance Traveled
558,897
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
4,363
873
47
9
0
112,239
3
W
Da Ji
4,000
800
37
7
0
116,812
1
W
Chernobog
3,660
732
22
4
0
128,718
1
W
Merlin
3,426
685
17
3
0
101,669
0
L
Da Ji
2,895
579
10
2
0
38,158
1
W
Bellona
4,057
811
36
7
0
99,459
0
L
Sylvanus
3,469
694
19
4
0
87,452
0
L
Danzaburou
3,335
667
28
6
0
101,581
1
L
Sun Wukong
3,490
698
23
5
0
101,532
1
L
Ymir
3,468
694
27
5
0
97,862
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role