Player Matchup

Zeus
Zeus
BerkLele
Zeus
Level 14
God Stats
1W - 4L
1,343 SR
Queue Stats
14W - 17L
1,444 Elo+
Party 1
Scylla
Scylla
HalyconShade
Scylla
Level 27
God Stats
20W - 29L
1,281 SR
Queue Stats
92W - 102L
1,559 Elo+
Solo
Izanami
Izanami
ZekanN
Izanami
Level 4
God Stats
1W - 1L
1,705 SR
Queue Stats
5W - 9L
1,406 Elo+
Party 1
Osiris
Osiris
sonofmithra
Osiris
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,584 Elo+
Party 2
Kukulkan
Kukulkan
thewhitedark75
Kukulkan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,584 Elo+
Party 2
Team Averages
Level 16
1,466 SR
1,516 Elo+

VS

Team Averages
Level 13
1,500 SR
1,438 Elo+
Ares
Ares
BardolphTilter
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,429 Elo+
Party 3
Loki
Loki
DrakulaVG
Loki
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,301 Elo+
Solo
Merlin
Merlin
TheGipsiKing
Merlin
Level 25
God Stats
1W - 1L
1,242 SR
Queue Stats
4W - 5L
1,429 Elo+
Party 3
Vamana
Vamana
TwitFraggle27
Vamana
Level 16
God Stats
6W - 3L
1,706 SR
Queue Stats
64W - 49L
1,574 Elo+
Solo
Odin
Odin
dharke7
Odin
Level 17
God Stats
16W - 11L
1,551 SR
Queue Stats
16W - 11L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
19
9 / 7 / 8
13,970
1,075
19,704
20,676
6,454
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
18
1 / 10 / 8
10,936
841
3,753
14,321
4,295
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
ZekanN
Izanami
18
4 / 7 / 12
12,861
989
17,356
20,165
6,818
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
19
1 / 4 / 16
11,877
914
3,897
25,395
15,695
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
18
4 / 5 / 9
12,160
935
5,965
14,572
4,371
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Team 1 Tickets

0

VS

Team 2 Tickets

210

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 7 / 15
11,095
853
9,443
16,477
14,469
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Loki
20
10 / 6 / 15
13,823
1,063
15,727
12,644
4,699
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
20
10 / 2 / 18
14,594
1,123
37,855
9,255
3,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
6 / 2 / 11
12,891
992
17,448
21,333
19,326
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Odin
dharke7
Odin
19
6 / 2 / 17
13,044
1,003
10,152
12,044
9,173
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
109
19
Kills
33
33
Deaths
19
53
Assists
76
Player
Kills
Deaths
Assists
KDA
W
1
7
15
1.21
L
Zeus
9
7
8
1.86
W
Loki
10
6
15
2.92
L
Scylla
1
10
8
0.5
W
Merlin
10
2
18
9.5
W
6
2
11
5.75
L
Izanami
ZekanN
Izanami
4
7
12
1.43
W
Odin
dharke7
Odin
6
2
17
7.25
L
Osiris
1
4
16
2.25
L
Kukulkan
4
5
9
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,675
Damage
90,625
95,129
Taken
71,753
37,633
Mitigated
51,482
2,604
Healing
7,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,443
1,072
0
0
16,477
14,469
0
6,527
7,230
16,323
0
L
Zeus
19,704
5,009
0
432
20,676
6,454
0
9,963
10,513
40,439
0
W
Loki
15,727
1,738
0
0
12,644
4,699
0
7,432
5,212
0
34,799
L
Scylla
3,753
1,430
0
0
14,321
4,295
0
6,526
7,591
7,089
0
W
Merlin
37,855
2,291
707
2,453
9,255
3,815
0
4,110
5,145
69,641
0
W
17,448
5,429
0
3,943
21,333
19,326
0
4,457
14,451
2,281
39,850
L
Izanami
ZekanN
Izanami
17,356
9,327
0
905
20,165
6,818
0
9,810
10,111
0
48,813
W
Odin
dharke7
Odin
10,152
2,216
0
0
12,044
9,173
0
6,896
3,790
1,634
15,421
L
Osiris
3,897
2,226
219
779
25,395
15,695
0
16,756
8,251
0
12,017
L
Kukulkan
5,965
1,097
0
269
14,572
4,371
0
5,674
8,722
17,713
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,804
Gold Earned
65,447
166
Minions Killed
217
7
Camps Cleared
7
1,004,914
Distance Traveled
1,179,490
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
11,095
853
5
0
0
190,761
2
L
Zeus
13,970
1,075
50
4
3
211,023
0
W
Loki
13,823
1,063
48
4
2
233,296
1
L
Scylla
10,936
841
10
1
1
145,994
0
W
Merlin
14,594
1,123
94
7
2
238,426
1
W
Vamana
12,891
992
49
4
3
262,521
0
L
Izanami
12,861
989
72
6
3
226,526
0
W
Odin
13,044
1,003
21
2
0
254,486
0
L
Osiris
11,877
914
13
1
0
252,524
1
L
Kukulkan
12,160
935
21
2
0
168,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role