Player Matchup

Awilix
Awilix
Silver II
 
Awilix
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Silver V
Crusher0706
Skadi
Silver V
Level 89
God Stats
0W - 1L
1,305 SR
Queue Stats
7W - 24L
983 MMR
Solo
Raijin
Raijin
Silver III
Flashy Step
Raijin
Silver III
Level 42
God Stats
3W - 5L
1,420 SR
Queue Stats
16W - 26L
1,055 MMR
Solo
Artio
Artio
Silver II
Polaris6
Artio
Silver II
Level 141
God Stats
2W - 4L
1,626 SR
Queue Stats
60W - 78L
1,003 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
SquarishShark70
Sun Wukong
Silver II
Level 137
God Stats
28W - 25L
1,600 SR
Queue Stats
135W - 149L
1,020 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 114
1,490 SR
1,112 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 142
1,556 SR
1,116 MMR
Hou Yi
Hou Yi
Silver II
 
Hou Yi
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tyr
Tyr
Silver I
DaddyXzibit
Tyr
Silver I
Level 116
God Stats
16W - 15L
1,467 SR
Queue Stats
126W - 139L
1,036 MMR
Solo
Ymir
Ymir
Silver I
Fixer0328
Ymir
Silver I
Level 147
God Stats
24W - 19L
1,475 SR
Queue Stats
559W - 577L
1,047 MMR
Party 1
Agni
Agni
Silver III
ProphetWorm
Agni
Silver III
Level 125
God Stats
3W - 2L
1,670 SR
Queue Stats
176W - 178L
976 MMR
Solo
Sol
Sol
Silver II
WickedZomb1e
Sol
Silver II
Level 160
God Stats
28W - 21L
1,668 SR
Queue Stats
1,276W - 1,293L
1,022 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
15
2 / 7 / 5
9,250
514
6,173
15,060
5,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
3 / 7 / 3
7,970
443
7,428
13,100
4,036
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Raijin
15
7 / 7 / 3
9,446
525
13,016
14,119
6,469
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artio
Polaris6
Artio
13
1 / 3 / 5
7,623
424
9,961
16,247
16,825
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
SquarishShark70
Sun Wukong
15
0 / 1 / 1
8,790
488
5,173
13,232
12,432
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
Morgan Le FayAthenaSetGuan YuGilgamesh

VS

Bans
LokiDanzaburouArtemisCthulhuTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
16
2 / 0 / 6
9,594
533
6,375
10,060
3,276
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 1 / 4
10,344
575
8,768
14,647
15,924
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ymir
14
1 / 1 / 8
9,191
511
3,843
13,845
9,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

13
8 / 4 / 7
9,729
541
10,845
13,807
5,647
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

18
12 / 7 / 3
11,653
647
23,562
21,829
7,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
53
13
Kills
25
25
Deaths
13
17
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
2
7
5
0.64
W
Hou Yi
 
Hou Yi
2
0
6
5
L
3
7
3
0.64
W
2
1
4
4
W
Ymir
1
1
8
5
L
Raijin
7
7
3
1.21
L
Artio
Polaris6
Artio
1
3
5
1.17
W
8
4
7
2.88
L
Sun Wukong
SquarishShark70
Sun Wukong
0
1
1
0.5
W
12
7
3
1.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,751
Damage
53,393
71,758
Taken
74,188
44,933
Mitigated
41,928
17,709
Healing
36,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
6,173
2,154
0
3,430
15,060
5,171
1,588
7,155
7,905
0
58,351
W
Hou Yi
 
Hou Yi
6,375
3,782
0
7,298
10,060
3,276
2,766
2,737
7,323
0
64,235
L
7,428
2,907
0
1,712
13,100
4,036
0
6,059
7,041
0
29,065
W
8,768
406
0
6,759
14,647
15,924
112
1,672
12,975
0
64,894
W
Ymir
3,843
1,360
0
4,674
13,845
9,866
29
7,158
6,687
25,976
0
L
Raijin
13,016
2,061
0
3,443
14,119
6,469
0
9,438
4,681
45,299
0
L
Artio
Polaris6
Artio
9,961
909
739
5,147
16,247
16,825
0
9,047
7,200
36,785
0
W
10,845
782
224
3,338
13,807
5,647
425
2,608
11,199
47,473
0
L
Sun Wukong
SquarishShark70
Sun Wukong
5,173
507
0
3,238
13,232
12,432
0
4,137
9,095
0
62,967
W
23,562
10,313
395
13,681
21,829
7,215
3,685
8,802
13,027
84,195
8,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,079
Gold Earned
50,511
403
Minions Killed
484
0
Camps Cleared
0
1,621,167
Distance Traveled
1,606,643
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
9,250
514
108
6
0
349,824
8
W
Hou Yi
9,594
533
124
7
0
284,536
5
L
Skadi
7,970
443
45
3
0
298,930
2
W
Tyr
10,344
575
136
8
0
346,144
10
W
Ymir
9,191
511
38
2
0
326,883
3
L
Raijin
9,446
525
67
4
0
297,932
5
L
Artio
7,623
424
42
2
0
339,442
2
W
Agni
9,729
541
75
4
0
357,751
0
L
Sun Wukong
8,790
488
141
8
0
335,039
2
W
Sol
11,653
647
111
6
0
291,329
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role