Player Matchup

Chang'e
Chang'e
Modix_The_Beast
Chang'e
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 15L
1,437 Elo+
Party 2
Janus
Janus
ZekiMenkeki
Janus
Level 123
God Stats
8W - 13L
1,325 SR
Queue Stats
160W - 195L
1,473 Elo+
Party 2
Cthulhu
Cthulhu
theblackwolf456
Cthulhu
Level 4
God Stats
1W - 1L
1,287 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Team Averages
Level 48
1,371 SR
1,470 Elo+

VS

Team Averages
Level 64
1,329 SR
1,451 Elo+
Baron Samedi
Baron Samedi
MegaKingSombra
Baron Samedi
Level 68
God Stats
1W - 1L
1,251 SR
Queue Stats
11W - 10L
1,424 Elo+
Party 1
Fenrir
Fenrir
adrian_elcrak
Fenrir
Level 108
God Stats
2W - 2L
1,274 SR
Queue Stats
77W - 63L
1,445 Elo+
Party 1
Ymir
Ymir
iwon_yolo
Ymir
Level 16
God Stats
4W - 3L
1,461 SR
Queue Stats
4W - 3L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 7 / 1
8,412
647
4,821
11,222
2,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 2 / 3
8,458
651
12,073
6,514
1,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 7 / 2
7,169
551
4,360
12,629
5,500
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
MegaKingSombra
Baron Samedi
13
3 / 2 / 11
8,832
679
10,570
9,253
3,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
12 / 2 / 4
10,439
803
9,605
8,683
3,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
11
0 / 1 / 13
8,766
674
3,111
9,462
10,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
43
5
Kills
15
16
Deaths
5
6
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
MegaKingSombra
Baron Samedi
3
2
11
4.25
L
3
7
1
0.5
L
2
2
3
1.75
W
12
2
4
7
W
Ymir
0
1
13
6.5
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,254
Damage
23,286
30,365
Taken
27,398
9,770
Mitigated
17,550
4,307
Healing
9,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
MegaKingSombra
Baron Samedi
10,570
1,110
1,404
3,720
9,253
3,906
110
7,876
1,245
35,141
0
L
4,821
407
886
2,254
11,222
2,758
0
4,511
6,435
20,737
0
L
12,073
115
0
1,063
6,514
1,512
0
2,967
3,349
35,729
0
W
9,605
2,497
0
1,886
8,683
3,068
0
6,719
1,788
0
18,467
W
Ymir
3,111
429
375
1,717
9,462
10,576
0
6,179
3,111
15,542
0
L
4,360
444
104
0
12,629
5,500
0
5,463
6,900
11,634
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,039
Gold Earned
28,037
113
Minions Killed
104
0
Camps Cleared
0
667,524
Distance Traveled
678,435
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,832
679
68
5
0
215,849
1
L
Chang'e
8,412
647
45
3
0
209,791
2
L
Janus
8,458
651
47
4
0
244,619
3
W
Fenrir
10,439
803
23
2
0
244,751
4
W
Ymir
8,766
674
13
1
0
217,835
1
L
Cthulhu
7,169
551
21
2
0
213,114
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role