Player Matchup

Artemis
Artemis
 
Artemis
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Bllizzard69
Ymir
Level 20
God Stats
18W - 30L
1,359 SR
Queue Stats
24W - 38L
1,324 Elo+
Solo
Thanatos
Thanatos
Oliver_Wick98
Thanatos
Level 29
God Stats
22W - 27L
1,449 SR
Queue Stats
157W - 244L
1,278 Elo+
Solo
Sun Wukong
Sun Wukong
WizardPath49189
Sun Wukong
Level 30
God Stats
9W - 7L
1,483 SR
Queue Stats
71W - 66L
1,442 Elo+
Solo
Sol
Sol
shaokkan
Sol
Level 19
God Stats
8W - 4L
1,657 SR
Queue Stats
126W - 166L
1,350 Elo+
Solo
Team Averages
Level 23
1,490 SR
1,379 Elo+

VS

Team Averages
Level 18
1,458 SR
1,337 Elo+
Heimdallr
Heimdallr
Hurum-jj
Heimdallr
Level 26
God Stats
3W - 4L
1,500 SR
Queue Stats
66W - 62L
1,244 Elo+
Party 1
Yemoja
Yemoja
Johnny Black216
Yemoja
Level 3
God Stats
0W - 2L
1,241 SR
Queue Stats
1W - 5L
1,067 Elo+
Solo
Medusa
Medusa
Sedeugs
Medusa
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 31L
1,535 Elo+
Solo
Olorun
Olorun
lodsait
Olorun
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Mercury
Mercury
xXNunesBoy_xX
Mercury
Level 26
God Stats
3W - 2L
1,547 SR
Queue Stats
49W - 48L
1,338 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
20
8 / 2 / 5
14,192
645
11,216
11,264
4,701
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
7 / 2 / 13
11,150
507
14,628
16,211
19,165
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Oliver_Wick98
Thanatos
10
0 / 4 / 1
8,171
371
1,794
7,885
3,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
WizardPath49189
Sun Wukong
17
6 / 2 / 6
11,297
514
13,181
16,858
9,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
7 / 6 / 8
10,731
488
14,780
12,482
4,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Hurum-jj
Heimdallr
14
2 / 6 / 3
9,257
421
9,644
14,227
4,953
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
0 / 10 / 3
8,050
366
2,136
16,227
12,621
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
Sedeugs
Medusa
14
1 / 3 / 1
8,889
404
5,931
11,936
4,124
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Olorun
lodsait
Olorun
15
9 / 4 / 1
10,664
485
16,047
15,783
6,542
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
13
4 / 5 / 4
9,322
424
10,290
14,119
4,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
28
28
Kills
16
16
Deaths
28
33
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
8
2
5
5.25
W
7
2
13
6.75
L
Heimdallr
Hurum-jj
Heimdallr
2
6
3
0.58
L
0
10
3
0.15
W
Thanatos
Oliver_Wick98
Thanatos
0
4
1
0.13
L
Medusa
Sedeugs
Medusa
1
3
1
0.5
W
Sun Wukong
WizardPath49189
Sun Wukong
6
2
6
4.5
L
Olorun
lodsait
Olorun
9
4
1
2.38
W
7
6
8
1.83
L
Mercury
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,599
Damage
44,048
64,700
Taken
72,292
40,581
Mitigated
32,676
17,584
Healing
14,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
11,216
6,231
0
2,645
11,264
4,701
9,339
1,279
9,985
0
105,914
W
14,628
3,814
0
2,642
16,211
19,165
195
4,821
11,390
42,318
0
L
Heimdallr
Hurum-jj
Heimdallr
9,644
4,213
0
899
14,227
4,953
200
5,306
8,729
0
44,474
L
2,136
1,041
1,029
0
16,227
12,621
469
8,137
7,790
12,013
0
W
Thanatos
Oliver_Wick98
Thanatos
1,794
247
0
3,258
7,885
3,091
0
2,121
5,764
103
25,571
L
Medusa
Sedeugs
Medusa
5,931
2,764
0
1,761
11,936
4,124
1,313
5,165
6,590
0
43,943
W
Sun Wukong
WizardPath49189
Sun Wukong
13,181
3,257
0
5,816
16,858
9,459
688
4,555
12,303
0
57,748
L
Olorun
lodsait
Olorun
16,047
7,868
326
7,663
15,783
6,542
1,741
5,736
9,799
66,790
2,501
W
14,780
3,498
0
3,223
12,482
4,165
1,837
4,760
7,722
51,394
0
L
Mercury
10,290
4,480
0
2,334
14,119
4,436
0
4,149
9,852
0
48,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,541
Gold Earned
46,182
426
Minions Killed
344
0
Camps Cleared
0
1,925,501
Distance Traveled
1,902,371
14
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
14,192
645
189
9
0
395,770
5
W
Ymir
11,150
507
47
2
0
452,809
4
L
Heimdallr
9,257
421
65
3
0
387,959
3
L
Yemoja
8,050
366
13
1
0
347,964
19
W
Thanatos
8,171
371
34
2
0
216,878
1
L
Medusa
8,889
404
94
4
0
384,484
2
W
Sun Wukong
11,297
514
92
4
0
444,855
4
L
Olorun
10,664
485
109
5
0
333,397
1
W
Sol
10,731
488
64
3
0
415,189
0
L
Mercury
9,322
424
63
3
0
448,567
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role