Player Matchup

Sol
Sol
 
Sol
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
H4nsh4
Yemoja
Level 28
God Stats
2W - 1L
1,568 SR
Queue Stats
31W - 41L
1,469 Elo+
Party 2
Hou Yi
Hou Yi
RuiSr
Hou Yi
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,484 Elo+
Party 2
Nike
Nike
SirBanTheUndead
Nike
Level 24
God Stats
11W - 10L
1,315 SR
Queue Stats
377W - 502L
1,310 Elo+
Party 1
Gilgamesh
Gilgamesh
TGODHUMMELS
Gilgamesh
Level 25
God Stats
9W - 5L
1,315 SR
Queue Stats
338W - 449L
1,301 Elo+
Party 1
Team Averages
Level 28
1,440 SR
1,413 Elo+

VS

Team Averages
Level 20
1,518 SR
1,369 Elo+
Ymir
Ymir
Aleex221422
Ymir
Level 26
God Stats
1W - 1L
1,721 SR
Queue Stats
138W - 164L
1,436 Elo+
Solo
Bellona
Bellona
Altoins
Bellona
Level 28
God Stats
30W - 28L
1,439 SR
Queue Stats
98W - 125L
1,264 Elo+
Solo
The Morrigan
The Morrigan
Dofflan
The Morrigan
Level 4
God Stats
1W - 1L
1,757 SR
Queue Stats
11W - 9L
1,499 Elo+
Party 3
Arachne
Arachne
Grimkresh
Arachne
Level 16
God Stats
12W - 9L
1,243 SR
Queue Stats
84W - 83L
1,208 Elo+
Party 3
Artemis
Artemis
PicoJames
Artemis
Level 25
God Stats
5W - 12L
1,433 SR
Queue Stats
12W - 17L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
8 / 1 / 3
10,037
627
13,136
8,687
2,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yemoja
H4nsh4
Yemoja
11
0 / 0 / 8
7,486
468
4,191
7,056
4,096
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hou Yi
RuiSr
Hou Yi
16
9 / 0 / 0
10,108
632
8,724
5,447
2,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
2 / 6 / 3
8,581
536
4,843
9,241
4,561
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
TGODHUMMELS
Gilgamesh
13
3 / 3 / 3
8,425
527
7,736
11,171
5,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 1
6,523
408
4,255
10,334
9,977
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
Altoins
Bellona
12
5 / 4 / 4
8,334
521
4,734
13,870
9,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

The Morrigan
Dofflan
The Morrigan
12
0 / 5 / 1
7,210
451
5,175
9,031
2,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Arachne
Grimkresh
Arachne
12
5 / 4 / 2
7,846
490
7,291
11,799
5,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artemis
PicoJames
Artemis
10
0 / 4 / 1
6,491
406
2,616
8,014
2,086
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
19
22
Kills
10
10
Deaths
22
17
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
8
1
3
9.5
L
0
5
1
0.1
L
Bellona
Altoins
Bellona
5
4
4
1.75
L
The Morrigan
Dofflan
The Morrigan
0
5
1
0.1
L
Arachne
Grimkresh
Arachne
5
4
2
1.5
W
Yemoja
H4nsh4
Yemoja
0
0
8
4
L
Artemis
PicoJames
Artemis
0
4
1
0.13
W
Hou Yi
RuiSr
Hou Yi
9
0
0
9
W
2
6
3
0.58
W
Gilgamesh
TGODHUMMELS
Gilgamesh
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,630
Damage
24,071
41,602
Taken
53,048
19,451
Mitigated
29,525
11,476
Healing
12,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,136
4,113
0
4,957
8,687
2,890
2,406
2,095
6,592
61,764
0
L
4,255
478
296
942
10,334
9,977
225
2,712
7,533
28,672
0
L
Bellona
Altoins
Bellona
4,734
991
0
3,796
13,870
9,543
438
4,945
8,729
0
27,289
L
The Morrigan
Dofflan
The Morrigan
5,175
967
0
2,351
9,031
2,826
205
3,537
5,393
43,494
1,766
L
Arachne
Grimkresh
Arachne
7,291
3,897
0
4,044
11,799
5,093
0
4,468
7,076
0
37,137
W
Yemoja
H4nsh4
Yemoja
4,191
667
1,483
750
7,056
4,096
174
3,441
3,603
13,844
0
L
Artemis
PicoJames
Artemis
2,616
1,051
0
1,189
8,014
2,086
486
984
6,990
0
26,826
W
Hou Yi
RuiSr
Hou Yi
8,724
4,752
0
996
5,447
2,328
3,544
881
4,560
0
69,480
W
4,843
1,847
0
609
9,241
4,561
1,219
997
8,244
0
36,651
W
Gilgamesh
TGODHUMMELS
Gilgamesh
7,736
2,897
0
2,681
11,171
5,576
0
1,532
9,639
0
53,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,637
Gold Earned
36,404
440
Minions Killed
293
0
Camps Cleared
0
1,426,529
Distance Traveled
1,361,328
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,037
627
130
8
0
289,024
1
L
Ymir
6,523
408
42
3
0
252,159
3
L
Bellona
8,334
521
61
4
0
262,970
8
L
The Morrigan
7,210
451
82
5
0
278,796
4
L
Arachne
7,846
490
57
4
0
314,106
3
W
Yemoja
7,486
468
15
1
0
253,387
2
L
Artemis
6,491
406
51
3
0
253,297
1
W
Hou Yi
10,108
632
134
8
0
241,026
0
W
Nike
8,581
536
77
5
0
311,372
4
W
Gilgamesh
8,425
527
84
5
0
331,720
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role