Player Matchup

Ymir
Ymir
AnarchistIB
Ymir
Level 67
God Stats
4W - 8L
1,401 SR
Queue Stats
381W - 351L
1,466 Elo+
Party 2
Hachiman
Hachiman
BattleLake6290
Hachiman
Level 27
God Stats
7W - 2L
1,492 SR
Queue Stats
45W - 42L
1,459 Elo+
Party 2
Ullr
Ullr
Xan Bennett
Ullr
Level 29
God Stats
55W - 35L
1,645 SR
Queue Stats
78W - 64L
1,527 Elo+
Party 3
Tsukuyomi
Tsukuyomi
callum175
Tsukuyomi
Level 123
God Stats
9W - 6L
1,551 SR
Queue Stats
22W - 27L
1,469 Elo+
Party 3
Set
Set
xRanoss
Set
Level 85
God Stats
209W - 187L
1,457 SR
Queue Stats
555W - 513L
1,460 Elo+
Party 2
Team Averages
Level 66
1,509 SR
1,476 Elo+

VS

Team Averages
Level 66
1,508 SR
1,463 Elo+
Pele
Pele
 
Pele
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
LordMarkquad69
Ne Zha
Level 148
God Stats
1W - 2L
1,733 SR
Queue Stats
210W - 199L
1,509 Elo+
Party 1
Danzaburou
Danzaburou
Spike SpiegeII
Danzaburou
Level 40
God Stats
82W - 62L
1,577 SR
Queue Stats
649W - 608L
1,477 Elo+
Party 1
Olorun
Olorun
TelegonicBee47
Olorun
Level 33
God Stats
2W - 6L
1,153 SR
Queue Stats
95W - 125L
1,337 Elo+
Solo
Athena
Athena
YDD MELO
Athena
Level 39
God Stats
67W - 45L
1,576 SR
Queue Stats
235W - 195L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 1 / 3
5,237
524
2,783
5,510
2,050
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
8
0 / 4 / 1
5,037
504
2,657
5,247
1,586
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
0 / 0 / 4
5,389
539
3,671
3,995
989
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
callum175
Tsukuyomi
11
6 / 1 / 0
6,620
662
2,721
4,742
1,214
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Set
11
2 / 1 / 2
6,393
639
4,385
4,493
2,553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
9
0 / 3 / 1
4,937
494
1,439
5,361
1,480
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

9
3 / 3 / 0
5,784
578
3,443
6,011
2,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Spike SpiegeII
Danzaburou
8
1 / 3 / 0
4,943
494
3,193
4,891
984
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
3 / 2 / 0
5,546
555
3,335
5,300
2,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Athena
YDD MELO
Athena
8
0 / 0 / 3
4,958
496
720
5,872
2,088
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
11
10
Kills
7
7
Deaths
11
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
3
1
0.17
W
2
1
3
3.5
W
Hachiman
0
4
1
0.13
L
3
3
0
1
L
Danzaburou
Spike SpiegeII
Danzaburou
1
3
0
0.33
L
3
2
0
1.5
W
0
0
4
2
L
Athena
YDD MELO
Athena
0
0
3
1.5
W
Tsukuyomi
callum175
Tsukuyomi
6
1
0
6
W
Set
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,217
Damage
12,130
23,987
Taken
27,435
8,392
Mitigated
8,952
4,339
Healing
6,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
1,439
265
0
1,110
5,361
1,480
0
0
5,361
0
22,194
W
2,783
520
197
1,569
5,510
2,050
0
792
4,718
12,007
0
W
Hachiman
2,657
1,533
0
250
5,247
1,586
170
2,504
2,743
0
21,141
L
3,443
1,559
0
1,229
6,011
2,189
0
0
6,011
0
28,020
L
Danzaburou
Spike SpiegeII
Danzaburou
3,193
1,821
0
1,306
4,891
984
36
913
3,978
0
27,266
L
3,335
1,176
192
1,610
5,300
2,211
544
470
4,830
24,176
1,938
W
3,671
1,729
0
755
3,995
989
0
134
3,861
0
28,811
L
Athena
YDD MELO
Athena
720
173
324
1,077
5,872
2,088
0
1,400
4,472
13,279
0
W
Tsukuyomi
callum175
Tsukuyomi
2,721
595
0
391
4,742
1,214
0
243
4,499
0
37,579
W
Set
4,385
2,420
132
1,045
4,493
2,553
405
162
4,331
0
37,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,676
Gold Earned
26,168
270
Minions Killed
227
0
Camps Cleared
0
929,235
Distance Traveled
915,804
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
4,937
494
48
5
0
184,270
1
W
Ymir
5,237
524
19
2
0
196,135
1
W
Hachiman
5,037
504
37
4
0
158,702
0
L
Ne Zha
5,784
578
58
6
0
187,944
2
L
Danzaburou
4,943
494
55
6
0
176,970
2
L
Olorun
5,546
555
46
5
0
155,817
2
W
Ullr
5,389
539
63
6
0
171,591
1
L
Athena
4,958
496
20
2
0
210,803
1
W
Tsukuyomi
6,620
662
73
7
0
207,557
3
W
Set
6,393
639
78
8
0
195,250
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role