Player Matchup

Rama
Rama
Gayzee
Rama
Level 49
God Stats
5W - 2L
1,764 SR
Queue Stats
96W - 88L
1,675 Elo+
Party 1
Discordia
Discordia
NubbieBubbie
Discordia
Level 128
God Stats
3W - 1L
1,803 SR
Queue Stats
554W - 290L
1,681 Elo+
Solo
Yemoja
Yemoja
SittinOnARock
Yemoja
Level 66
God Stats
40W - 33L
1,536 SR
Queue Stats
139W - 140L
1,635 Elo+
Party 1
Team Averages
Level 81
1,701 SR
1,664 Elo+

VS

Team Averages
Level 89
1,502 SR
1,608 Elo+
Achilles
Achilles
 
Achilles
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Odysseus21
Janus
Level 60
God Stats
1W - 3L
1,505 SR
Queue Stats
22W - 20L
1,657 Elo+
Party 2
Jing Wei
Jing Wei
Rückkehr
Jing Wei
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 19L
1,668 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Gayzee
Rama
13
6 / 1 / 5
8,357
836
12,509
7,775
2,678
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
NubbieBubbie
Discordia
12
3 / 0 / 6
7,743
774
10,628
3,771
1,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
2 / 1 / 8
8,218
822
4,109
8,793
6,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
8
1 / 2 / 1
6,470
647
6,926
15,474
11,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
10
1 / 3 / 1
6,929
693
5,714
6,806
2,038
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
Rückkehr
Jing Wei
9
0 / 6 / 1
6,297
630
2,750
9,584
3,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
11
Kills
2
2
Deaths
11
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
2
1
0.75
W
Rama
Gayzee
Rama
6
1
5
8.5
W
Discordia
NubbieBubbie
Discordia
3
0
6
6
L
Janus
1
3
1
0.5
L
Jing Wei
Rückkehr
Jing Wei
0
6
1
0.08
W
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,246
Damage
15,390
20,339
Taken
31,864
10,290
Mitigated
16,723
6,450
Healing
6,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
6,926
1,150
0
4,944
15,474
11,605
0
5,168
9,862
0
15,193
W
Rama
Gayzee
Rama
12,509
8,585
0
2,067
7,775
2,678
1,292
2,538
4,599
0
41,524
W
Discordia
NubbieBubbie
Discordia
10,628
587
0
617
3,771
1,027
498
251
3,317
32,043
0
L
Janus
5,714
199
0
580
6,806
2,038
0
4,233
2,329
21,730
0
L
Jing Wei
Rückkehr
Jing Wei
2,750
1,889
0
1,296
9,584
3,080
0
4,306
4,936
0
15,968
W
4,109
492
1,087
2,679
8,793
6,585
48
2,337
5,851
10,580
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,318
Gold Earned
19,696
122
Minions Killed
95
0
Camps Cleared
0
608,375
Distance Traveled
615,221
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,470
647
10
1
0
215,825
5
W
Rama
8,357
836
73
7
0
180,962
1
W
Discordia
7,743
774
41
4
0
203,601
2
L
Janus
6,929
693
50
5
0
201,467
1
L
Jing Wei
6,297
630
35
4
0
197,929
1
W
Yemoja
8,218
822
8
1
0
223,812
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role