Player Matchup

Cerberus
Cerberus
ChilitoChili
Cerberus
Level 87
God Stats
9W - 7L
1,508 SR
Queue Stats
255W - 239L
1,479 Elo+
Party 3
Sol
Sol
JDINGERS
Sol
Level 24
God Stats
49W - 42L
1,393 SR
Queue Stats
192W - 215L
1,416 Elo+
Party 2
Mulan
Mulan
KatsAndTats
Mulan
Level 62
God Stats
49W - 64L
1,424 SR
Queue Stats
305W - 380L
1,397 Elo+
Party 2
Thanatos
Thanatos
Tomspike
Thanatos
Level 28
God Stats
7W - 8L
1,509 SR
Queue Stats
59W - 65L
1,450 Elo+
Party 2
Zhong Kui
Zhong Kui
Vodkachili
Zhong Kui
Level 48
God Stats
35W - 35L
1,530 SR
Queue Stats
356W - 352L
1,478 Elo+
Party 3
Team Averages
Level 50
1,473 SR
1,444 Elo+

VS

Team Averages
Level 52
1,507 SR
1,503 Elo+
Nemesis
Nemesis
 
Nemesis
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
JackOldDaniels
Janus
Level 32
God Stats
2W - 2L
1,500 SR
Queue Stats
465W - 424L
1,494 Elo+
Solo
Osiris
Osiris
SanSabaSongBird2
Osiris
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 27L
1,586 Elo+
Solo
Danzaburou
Danzaburou
TheAirMattress
Danzaburou
Level 52
God Stats
14W - 15L
1,466 SR
Queue Stats
64W - 69L
1,459 Elo+
Party 1
Khepri
Khepri
ZacAttackx
Khepri
Level 48
God Stats
7W - 6L
1,567 SR
Queue Stats
44W - 44L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ChilitoChili
Cerberus
9
0 / 4 / 3
5,620
432
3,019
11,674
4,269
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 5 / 2
6,937
534
4,116
9,840
2,727
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 5 / 0
5,572
429
1,631
7,536
4,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thanatos
Tomspike
Thanatos
11
6 / 5 / 0
6,946
534
7,400
9,384
3,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zhong Kui
Vodkachili
Zhong Kui
12
0 / 2 / 3
6,634
510
5,430
5,488
3,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
6 / 2 / 4
7,592
584
7,912
8,021
2,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
0 / 2 / 3
7,476
575
2,514
6,821
2,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
11 / 0 / 0
9,276
714
10,685
5,854
5,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Danzaburou
TheAirMattress
Danzaburou
11
3 / 2 / 2
7,215
555
5,209
7,047
1,991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Khepri
ZacAttackx
Khepri
10
1 / 2 / 4
6,341
488
2,277
6,968
2,742
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
34
7
Kills
21
21
Deaths
8
8
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
6
2
4
4
L
Cerberus
ChilitoChili
Cerberus
0
4
3
0.38
L
1
5
2
0.4
W
0
2
3
0.75
L
0
5
0
0
W
11
0
0
11
W
Danzaburou
TheAirMattress
Danzaburou
3
2
2
2
L
Thanatos
Tomspike
Thanatos
6
5
0
1.2
L
Zhong Kui
Vodkachili
Zhong Kui
0
2
3
0.75
W
Khepri
ZacAttackx
Khepri
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,596
Damage
28,597
43,922
Taken
34,711
19,015
Mitigated
14,434
12,955
Healing
7,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
7,912
3,653
0
494
8,021
2,575
157
3,416
4,605
0
42,468
L
Cerberus
ChilitoChili
Cerberus
3,019
284
45
2,517
11,674
4,269
308
914
10,760
21,059
0
L
4,116
1,153
0
1,999
9,840
2,727
976
2,144
7,500
34,659
0
W
2,514
0
19
1,423
6,821
2,050
68
2,337
4,484
45,094
0
L
1,631
320
0
866
7,536
4,757
0
0
7,536
3,135
19,433
W
10,685
5,112
0
2,109
5,854
5,076
0
723
4,844
0
59,923
W
Danzaburou
TheAirMattress
Danzaburou
5,209
2,250
148
1,879
7,047
1,991
1,020
3,175
3,872
0
40,943
L
Thanatos
Tomspike
Thanatos
7,400
3,241
0
5,015
9,384
3,432
0
1,240
8,106
0
37,272
L
Zhong Kui
Vodkachili
Zhong Kui
5,430
2,082
0
2,513
5,488
3,830
570
435
5,053
38,159
10,327
W
Khepri
ZacAttackx
Khepri
2,277
263
0
1,475
6,968
2,742
417
2,313
4,655
18,904
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,709
Gold Earned
37,900
324
Minions Killed
386
0
Camps Cleared
0
1,171,567
Distance Traveled
1,235,535
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,592
584
69
5
0
258,190
0
L
Cerberus
5,620
432
41
3
0
247,043
6
L
Sol
6,937
534
74
6
0
201,398
5
W
Janus
7,476
575
98
8
0
236,153
4
L
Mulan
5,572
429
48
4
0
232,437
4
W
Osiris
9,276
714
114
9
0
283,073
4
W
Danzaburou
7,215
555
77
6
0
223,344
1
L
Thanatos
6,946
534
59
5
0
271,921
1
L
Zhong Kui
6,634
510
102
8
0
218,768
2
W
Khepri
6,341
488
28
2
0
234,775
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role