Player Matchup

Anubis
Anubis
Silver III
 
Anubis
Silver III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Silver III
 
Bastet
Silver III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Silver IV
FinaLShoT95
Artemis
Silver IV
Level 43
God Stats
9W - 10L
1,513 SR
Queue Stats
46W - 58L
925 MMR
Solo
Vulcan
Vulcan
Silver III
HuMaNiTy999
Vulcan
Silver III
Level 160
God Stats
4W - 3L
1,338 SR
Queue Stats
269W - 270L
896 MMR
Solo
Cthulhu
Cthulhu
Silver III
Hyperization
Cthulhu
Silver III
Level 125
God Stats
1W - 2L
1,418 SR
Queue Stats
74W - 90L
773 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 122
1,454 SR
1,119 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 97
1,534 SR
863 MMR
Cabrakan
Cabrakan
Silver IV
GoodDay94
Cabrakan
Silver IV
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 64L
781 MMR
Solo
Apollo
Apollo
Silver II
Levis6
Apollo
Silver II
Level 157
God Stats
76W - 61L
1,528 SR
Queue Stats
644W - 664L
1,029 MMR
Party 1
Sol
Sol
Silver IV
LincherLight
Sol
Silver IV
Level 109
God Stats
17W - 27L
1,580 SR
Queue Stats
122W - 151L
824 MMR
Solo
Thor
Thor
Bronze III
NorbyPL
Thor
Bronze III
Level 38
God Stats
3W - 4L
1,429 SR
Queue Stats
27W - 60L
742 MMR
Solo
Merlin
Merlin
Silver II
Olixxx
Merlin
Silver II
Level 137
God Stats
9W - 9L
1,635 SR
Queue Stats
250W - 260L
939 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
7 / 1 / 0
7,357
613
5,502
7,386
3,436
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bastet
 
Bastet
12
4 / 2 / 7
6,828
569
7,067
8,948
2,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
FinaLShoT95
Artemis
11
2 / 1 / 2
6,573
548
6,083
5,640
1,665
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Vulcan
11
2 / 1 / 4
6,345
529
9,035
5,869
1,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Hyperization
Cthulhu
9
1 / 2 / 5
5,699
475
3,301
8,616
6,106
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
Morgan Le FayAthenaTiamatGilgameshTsukuyomi

VS

Bans
SetThanatosAresKaliKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
GoodDay94
Cabrakan
8
0 / 2 / 2
5,438
453
2,213
9,833
6,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
Levis6
Apollo
12
4 / 1 / 1
6,772
564
6,450
7,139
2,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 6 / 0
5,940
495
4,874
10,028
1,620
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
NorbyPL
Thor
10
1 / 3 / 2
6,004
500
2,743
8,391
2,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Merlin
Olixxx
Merlin
9
0 / 4 / 1
5,412
451
3,335
7,006
1,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
16
Kills
6
7
Deaths
16
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
7
1
0
7
W
Bastet
 
Bastet
4
2
7
3.75
W
Artemis
FinaLShoT95
Artemis
2
1
2
3
L
Cabrakan
GoodDay94
Cabrakan
0
2
2
0.5
W
Vulcan
2
1
4
4
W
Cthulhu
Hyperization
Cthulhu
1
2
5
1.75
L
Apollo
Levis6
Apollo
4
1
1
4.5
L
1
6
0
0.17
L
Thor
NorbyPL
Thor
1
3
2
0.67
L
Merlin
Olixxx
Merlin
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,988
Damage
19,615
36,459
Taken
42,397
15,491
Mitigated
15,582
13,816
Healing
10,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
5,502
265
0
3,644
7,386
3,436
464
4,379
3,007
33,771
0
W
Bastet
 
Bastet
7,067
2,136
0
4,082
8,948
2,523
11
1,706
7,242
0
32,745
W
Artemis
FinaLShoT95
Artemis
6,083
3,152
0
3,007
5,640
1,665
1,554
489
5,151
0
43,232
L
Cabrakan
GoodDay94
Cabrakan
2,213
178
0
1,378
9,833
6,893
25
5,345
4,283
12,360
0
W
Vulcan
9,035
2,262
0
2,333
5,869
1,761
248
2,003
3,866
34,800
0
W
Cthulhu
Hyperization
Cthulhu
3,301
260
0
750
8,616
6,106
0
1,845
6,771
12,832
0
L
Apollo
Levis6
Apollo
6,450
2,617
0
3,904
7,139
2,471
0
1,354
5,785
0
38,872
L
4,874
1,348
0
2,835
10,028
1,620
1,267
5,640
4,336
29,738
0
L
Thor
NorbyPL
Thor
2,743
131
0
773
8,391
2,681
0
1,376
6,965
0
36,742
L
Merlin
Olixxx
Merlin
3,335
41
0
1,570
7,006
1,917
0
3,504
3,190
25,063
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,802
Gold Earned
29,566
297
Minions Killed
288
0
Camps Cleared
0
1,134,160
Distance Traveled
1,047,431
22
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,357
613
71
6
0
203,343
5
W
Bastet
6,828
569
53
4
0
238,272
3
W
Artemis
6,573
548
79
7
0
202,058
3
L
Cabrakan
5,438
453
23
2
0
221,347
3
W
Vulcan
6,345
529
70
6
0
242,695
6
W
Cthulhu
5,699
475
24
2
0
247,792
5
L
Apollo
6,772
564
83
7
0
202,428
5
L
Sol
5,940
495
54
5
0
191,813
1
L
Thor
6,004
500
77
6
0
218,826
0
L
Merlin
5,412
451
51
4
0
213,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role