Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
 
Skadi
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
lordoffire912
Khepri
Level 152
God Stats
11W - 2L
1,774 SR
Queue Stats
294W - 268L
1,522 Elo+
Solo
Mercury
Mercury
Μyers
Mercury
Level 111
God Stats
2W - 0L
1,305 SR
Queue Stats
66W - 58L
1,544 Elo+
Solo
Team Averages
Level 136
1,516 SR
1,513 Elo+

VS

Team Averages
Level 97
1,466 SR
1,462 Elo+
Scylla
Scylla
Dunnzer
Scylla
Level 139
God Stats
12W - 6L
1,570 SR
Queue Stats
268W - 272L
1,519 Elo+
Party 1
Ares
Ares
JAMESBUTCHER
Ares
Level 140
God Stats
3W - 2L
1,703 SR
Queue Stats
159W - 169L
1,482 Elo+
Party 1
Bacchus
Bacchus
UltimateGuide
Bacchus
Level 22
God Stats
1W - 3L
1,276 SR
Queue Stats
26W - 35L
1,410 Elo+
Solo
Hachiman
Hachiman
damhar
Hachiman
Level 154
God Stats
1W - 2L
1,280 SR
Queue Stats
296W - 279L
1,477 Elo+
Solo
Nemesis
Nemesis
ocram080
Nemesis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
6 / 2 / 8
8,650
1,081
7,646
6,532
3,792
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Skadi
 
Skadi
15
4 / 1 / 12
8,343
1,043
12,682
6,362
4,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hel
 
Hel
14
4 / 1 / 12
8,096
1,012
5,385
5,660
5,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 3 / 12
7,964
996
3,356
11,687
13,877
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Μyers
Mercury
12
1 / 5 / 13
7,277
910
4,948
7,853
4,245
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Dunnzer
Scylla
13
3 / 3 / 4
7,506
938
6,359
5,377
2,350
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 3 / 7
7,206
901
6,576
9,992
11,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bacchus
13
3 / 6 / 7
7,486
936
6,831
9,829
7,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate

Breastplate

+20
Physical Protection

Hachiman
damhar
Hachiman
12
1 / 3 / 5
6,659
832
8,759
6,868
2,830
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Nemesis
ocram080
Nemesis
11
2 / 3 / 4
6,517
815
1,679
5,251
2,564
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
38
18
Kills
11
12
Deaths
18
57
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
6
2
8
5
W
Skadi
 
Skadi
4
1
12
10
W
Hel
 
Hel
4
1
12
10
L
Scylla
Dunnzer
Scylla
3
3
4
1.67
L
2
3
7
1.83
L
Bacchus
3
6
7
1.08
L
Hachiman
damhar
Hachiman
1
3
5
1.17
W
3
3
12
3
L
Nemesis
ocram080
Nemesis
2
3
4
1.33
W
Mercury
Μyers
Mercury
1
5
13
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,017
Damage
30,204
38,094
Taken
37,317
32,085
Mitigated
27,380
16,895
Healing
3,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
7,646
2,557
554
1,633
6,532
3,792
1,505
2,976
3,556
0
16,708
W
Skadi
 
Skadi
12,682
4,288
0
855
6,362
4,422
2,253
3,488
2,782
0
28,864
W
Hel
 
Hel
5,385
667
8,465
2,852
5,660
5,749
1,232
3,188
2,412
11,391
0
L
Scylla
Dunnzer
Scylla
6,359
228
443
229
5,377
2,350
1,152
1,237
4,140
20,750
0
L
6,576
26
0
647
9,992
11,867
0
1,833
8,159
8,144
0
L
Bacchus
6,831
360
549
703
9,829
7,769
0
2,244
7,585
13,503
0
L
Hachiman
damhar
Hachiman
8,759
3,471
0
1,249
6,868
2,830
987
1,978
4,890
0
17,830
W
3,356
415
403
1,073
11,687
13,877
296
5,199
6,386
11,395
0
L
Nemesis
ocram080
Nemesis
1,679
546
0
100
5,251
2,564
500
1,449
3,802
0
3,391
W
Mercury
Μyers
Mercury
4,948
1,581
446
614
7,853
4,245
0
4,661
3,192
0
7,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,330
Gold Earned
35,374
83
Minions Killed
81
0
Camps Cleared
0
773,181
Distance Traveled
700,016
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,650
1,081
19
2
0
148,054
2
W
Skadi
8,343
1,043
33
4
0
139,204
1
W
Hel
8,096
1,012
15
2
0
156,434
0
L
Scylla
7,506
938
44
6
0
150,636
1
L
Ares
7,206
901
2
0
0
133,530
0
L
Bacchus
7,486
936
9
1
0
133,139
0
L
Hachiman
6,659
832
23
3
0
129,302
2
W
Khepri
7,964
996
9
1
0
145,189
0
L
Nemesis
6,517
815
3
0
0
153,409
1
W
Mercury
7,277
910
7
1
0
184,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role