Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Echosdooract3
Chang'e
Level 83
God Stats
2W - 3L
1,500 SR
Queue Stats
186W - 197L
1,518 Elo+
Party 1
Set
Set
Many6000125
Set
Level 78
God Stats
12W - 13L
1,460 SR
Queue Stats
229W - 231L
1,531 Elo+
Solo
Apollo
Apollo
Zoocar123
Apollo
Level 101
God Stats
2W - 3L
1,372 SR
Queue Stats
354W - 333L
1,559 Elo+
Solo
Awilix
Awilix
predators 4
Awilix
Level 116
God Stats
3W - 4L
1,611 SR
Queue Stats
264W - 268L
1,468 Elo+
Party 1
Team Averages
Level 101
1,489 SR
1,515 Elo+

VS

Team Averages
Level 93
1,619 SR
1,553 Elo+
Bakasura
Bakasura
Anthony818
Bakasura
Level 70
God Stats
25W - 10L
1,646 SR
Queue Stats
215W - 208L
1,563 Elo+
Solo
Izanami
Izanami
Aydyan
Izanami
Level 57
God Stats
29W - 21L
1,627 SR
Queue Stats
248W - 226L
1,541 Elo+
Party 2
Loki
Loki
FaZeXxXRISKY
Loki
Level 89
God Stats
13W - 8L
1,636 SR
Queue Stats
191W - 171L
1,598 Elo+
Party 2
Ra
Ra
PushKush306
Ra
Level 124
God Stats
26W - 15L
1,633 SR
Queue Stats
186W - 174L
1,547 Elo+
Solo
Danzaburou
Danzaburou
TEAMVHP
Danzaburou
Level 127
God Stats
8W - 5L
1,554 SR
Queue Stats
134W - 140L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
1 / 2 / 0
4,746
475
1,741
4,364
3,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
10
1 / 2 / 3
5,606
561
4,998
6,116
1,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
3 / 0 / 0
6,729
673
4,798
5,449
3,402
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
Zoocar123
Apollo
7
0 / 3 / 1
4,449
445
2,752
6,780
1,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Awilix
8
2 / 4 / 2
5,338
534
3,642
6,989
1,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Anthony818
Bakasura
8
1 / 3 / 0
5,233
523
1,113
6,417
1,877
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
Aydyan
Izanami
10
5 / 0 / 2
6,162
616
6,957
6,151
1,529
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
2 / 1 / 6
5,912
591
2,713
4,941
2,182
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

11
2 / 1 / 1
6,253
625
2,862
4,260
1,917
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
TEAMVHP
Danzaburou
10
0 / 2 / 1
5,711
571
2,350
5,277
1,597
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
20
7
Kills
10
11
Deaths
7
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
2
0
0.5
W
Bakasura
Anthony818
Bakasura
1
3
0
0.33
W
Izanami
Aydyan
Izanami
5
0
2
6
L
Chang'e
1
2
3
1.25
W
2
1
6
5
L
3
0
0
3
W
2
1
1
2.5
W
Danzaburou
TEAMVHP
Danzaburou
0
2
1
0.25
L
Apollo
Zoocar123
Apollo
0
3
1
0.17
L
Awilix
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,931
Damage
15,995
29,698
Taken
27,046
11,307
Mitigated
9,102
8,853
Healing
6,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
1,741
225
0
803
4,364
3,032
0
0
4,364
12,994
0
W
Bakasura
Anthony818
Bakasura
1,113
938
0
983
6,417
1,877
0
1,653
4,764
0
20,693
W
Izanami
Aydyan
Izanami
6,957
4,348
0
2,506
6,151
1,529
802
1,458
4,693
0
33,976
L
Chang'e
4,998
295
126
2,257
6,116
1,883
84
1,647
4,459
31,971
0
W
2,713
1,043
0
270
4,941
2,182
330
2,453
2,488
0
17,228
L
4,798
2,295
0
2,073
5,449
3,402
520
0
5,389
0
49,074
W
2,862
278
76
1,263
4,260
1,917
0
1,267
2,993
37,561
0
W
Danzaburou
TEAMVHP
Danzaburou
2,350
730
0
1,139
5,277
1,597
0
0
5,277
0
31,983
L
Apollo
Zoocar123
Apollo
2,752
1,672
100
1,731
6,780
1,107
900
0
6,780
0
18,719
L
Awilix
3,642
1,360
0
1,763
6,989
1,883
0
1,215
5,774
0
20,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,868
Gold Earned
29,271
277
Minions Killed
305
0
Camps Cleared
0
953,204
Distance Traveled
925,474
6
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,746
475
17
2
0
181,492
2
W
Bakasura
5,233
523
54
5
0
159,284
2
W
Izanami
6,162
616
65
7
0
199,402
3
L
Chang'e
5,606
561
56
6
0
198,539
0
W
Loki
5,912
591
37
4
0
207,935
5
L
Set
6,729
673
122
12
0
189,778
1
W
Ra
6,253
625
85
9
0
185,286
5
W
Danzaburou
5,711
571
64
6
0
173,567
5
L
Apollo
4,449
445
39
4
0
185,130
0
L
Awilix
5,338
534
43
4
0
198,265
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role