Player Matchup

Neith
Neith
BigChungus13
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Tiamat
Tiamat
JayToThe3rdPower
Tiamat
Level 18
God Stats
4W - 6L
1,445 SR
Queue Stats
29W - 26L
1,078 Elo+
Solo
Arachne
Arachne
SergeantPrimus
Arachne
Level 28
God Stats
10W - 16L
1,500 SR
Queue Stats
75W - 83L
1,299 Elo+
Solo
Sun Wukong
Sun Wukong
THE_RED_SUN3811
Sun Wukong
Level 29
God Stats
20W - 18L
1,404 SR
Queue Stats
356W - 348L
1,422 Elo+
Solo
Aphrodite
Aphrodite
lehey_
Aphrodite
Level 18
God Stats
4W - 8L
1,356 SR
Queue Stats
29W - 67L
1,123 Elo+
Solo
Team Averages
Level 19
1,441 SR
1,284 Elo+

VS

Team Averages
Level 16
1,458 SR
1,238 Elo+
Danzaburou
Danzaburou
HERRIN2311
Danzaburou
Level 14
God Stats
1W - 2L
1,299 SR
Queue Stats
1W - 6L
1,146 Elo+
Solo
Ra
Ra
JJfacedYA
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Nike
Nike
MatsunigaSoul
Nike
Level 18
God Stats
3W - 3L
1,349 SR
Queue Stats
6W - 13L
987 Elo+
Solo
Scylla
Scylla
TheSnowQueen167
Scylla
Level 25
God Stats
65W - 65L
1,547 SR
Queue Stats
110W - 121L
1,355 Elo+
Solo
Baron Samedi
Baron Samedi
avgust_Tabak3
Baron Samedi
Level 19
God Stats
7W - 9L
1,594 SR
Queue Stats
19W - 42L
1,203 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 1 / 9
12,223
531
16,654
11,879
4,913
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
11 / 3 / 5
12,339
536
9,682
13,261
8,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
14 / 2 / 5
13,286
578
11,188
18,829
10,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
THE_RED_SUN3811
Sun Wukong
20
8 / 2 / 5
13,956
607
10,778
17,652
16,103
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Aphrodite
lehey_
Aphrodite
12
1 / 9 / 12
9,494
413
4,460
14,431
5,531
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HERRIN2311
Danzaburou
12
0 / 4 / 3
8,211
357
2,917
11,224
2,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 15 / 2
6,718
292
2,792
10,947
2,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
0 / 4 / 1
6,542
284
1,179
7,060
2,726
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

18
12 / 7 / 1
12,150
528
15,875
16,383
4,708
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Baron Samedi
avgust_Tabak3
Baron Samedi
15
4 / 14 / 3
10,241
445
12,423
21,972
7,727
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
26
42
Kills
16
17
Deaths
44
36
Assists
10
Player
Kills
Deaths
Assists
KDA
W
8
1
9
12.5
L
Danzaburou
HERRIN2311
Danzaburou
0
4
3
0.38
L
0
15
2
0.07
W
11
3
5
4.5
L
0
4
1
0.13
W
14
2
5
8.25
W
Sun Wukong
THE_RED_SUN3811
Sun Wukong
8
2
5
5.25
L
12
7
1
1.79
L
Baron Samedi
avgust_Tabak3
Baron Samedi
4
14
3
0.39
W
Aphrodite
lehey_
Aphrodite
1
9
12
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,762
Damage
35,186
76,052
Taken
67,586
45,144
Mitigated
20,394
29,360
Healing
6,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,654
6,020
178
4,823
11,879
4,913
6,187
4,624
7,141
0
64,827
L
Danzaburou
HERRIN2311
Danzaburou
2,917
719
0
1,473
11,224
2,925
0
1,847
9,285
0
26,599
L
2,792
719
36
289
10,947
2,308
27
1,609
9,242
14,229
0
W
9,682
1,255
341
3,625
13,261
8,268
5,913
5,346
7,835
57,972
0
L
1,179
360
0
900
7,060
2,726
0
2,302
4,610
0
9,831
W
11,188
7,942
0
7,790
18,829
10,329
1,210
6,875
11,916
0
106,682
W
Sun Wukong
THE_RED_SUN3811
Sun Wukong
10,778
3,212
0
7,268
17,652
16,103
2,404
4,553
13,013
0
91,257
L
15,875
3,089
162
2,526
16,383
4,708
938
5,022
11,059
57,414
0
L
Baron Samedi
avgust_Tabak3
Baron Samedi
12,423
784
6
1,368
21,972
7,727
106
2,584
19,248
43,959
0
W
Aphrodite
lehey_
Aphrodite
4,460
1,240
406
4,929
14,431
5,531
335
9,294
5,057
24,109
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,298
Gold Earned
43,862
565
Minions Killed
227
0
Camps Cleared
0
2,143,249
Distance Traveled
1,425,206
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,223
531
104
5
0
406,395
2
L
Danzaburou
8,211
357
44
2
0
240,866
0
L
Ra
6,718
292
17
1
0
271,578
3
W
Tiamat
12,339
536
93
4
0
405,154
0
L
Nike
6,542
284
29
1
0
184,619
2
W
Arachne
13,286
578
136
6
0
512,042
1
W
Sun Wukong
13,956
607
199
9
0
446,108
0
L
Scylla
12,150
528
92
4
0
379,436
0
L
Baron Samedi
10,241
445
45
2
0
348,707
0
W
Aphrodite
9,494
413
33
1
0
373,550
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role