Player Matchup

Gilgamesh
Gilgamesh
HellcatStaxx
Gilgamesh
Level 27
God Stats
2W - 0L
1,558 SR
Queue Stats
105W - 96L
1,577 Elo+
Solo
Cthulhu
Cthulhu
Sol Rarity
Cthulhu
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,364 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
StarroPup
Morgan Le Fay
Level 26
God Stats
12W - 4L
1,672 SR
Queue Stats
86W - 66L
1,635 Elo+
Solo
Xing Tian
Xing Tian
Taco manson
Xing Tian
Level 27
God Stats
4W - 2L
1,766 SR
Queue Stats
173W - 188L
1,530 Elo+
Solo
Danzaburou
Danzaburou
UpperConch62679
Danzaburou
Level 9
God Stats
4W - 0L
1,715 SR
Queue Stats
106W - 51L
1,639 Elo+
Solo
Team Averages
Level 19
1,642 SR
1,549 Elo+

VS

Team Averages
Level 13
1,549 SR
1,477 Elo+
Danzaburou
Danzaburou
Hang_Man22
Danzaburou
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 128L
1,320 Elo+
Solo
Tiamat
Tiamat
LiLBunnBunnn
Tiamat
Level 16
God Stats
13W - 8L
1,743 SR
Queue Stats
38W - 21L
1,719 Elo+
Solo
Fafnir
Fafnir
Nicojeff
Fafnir
Level 12
God Stats
10W - 18L
1,500 SR
Queue Stats
30W - 44L
1,480 Elo+
Solo
Da Ji
Da Ji
Psychoaholics
Da Ji
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 44L
1,505 Elo+
Solo
Hachiman
Hachiman
VincTheMachine
Hachiman
Level 8
God Stats
1W - 5L
1,500 SR
Queue Stats
9W - 14L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
HellcatStaxx
Gilgamesh
16
3 / 0 / 1
10,402
578
4,649
10,130
8,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cthulhu
Sol Rarity
Cthulhu
16
2 / 1 / 5
10,498
583
3,396
11,799
9,718
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Morgan Le Fay
StarroPup
Morgan Le Fay
17
8 / 3 / 4
11,499
639
9,386
12,287
6,045
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
Taco manson
Xing Tian
15
2 / 0 / 3
10,189
566
3,787
8,373
5,867
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
UpperConch62679
Danzaburou
17
12 / 1 / 4
12,254
681
14,716
11,521
4,308
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Hang_Man22
Danzaburou
2
0 / 1 / 0
4,851
270
95
1,038
114
Short Bow

Short Bow

+15%
Attack Speed

Tiamat
17
3 / 1 / 1
10,412
578
14,052
12,071
9,389
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fafnir
Nicojeff
Fafnir
9
0 / 8 / 1
6,860
381
2,528
13,696
11,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
1 / 8 / 0
6,346
353
2,205
8,788
2,434
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
13
1 / 10 / 1
7,496
416
1,615
15,120
4,542
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
8
27
Kills
5
5
Deaths
28
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Hang_Man22
Danzaburou
0
1
0
0
W
Gilgamesh
HellcatStaxx
Gilgamesh
3
0
1
3.5
L
Tiamat
3
1
1
3.5
L
Fafnir
Nicojeff
Fafnir
0
8
1
0.06
L
1
8
0
0.13
W
Cthulhu
Sol Rarity
Cthulhu
2
1
5
4.5
W
Morgan Le Fay
StarroPup
Morgan Le Fay
8
3
4
3.33
W
Xing Tian
Taco manson
Xing Tian
2
0
3
3.5
W
Danzaburou
UpperConch62679
Danzaburou
12
1
4
14
L
Hachiman
1
10
1
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,934
Damage
20,495
54,110
Taken
50,713
34,247
Mitigated
27,966
17,372
Healing
8,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Hang_Man22
Danzaburou
95
0
0
26
1,038
114
0
94
944
0
1,175
W
Gilgamesh
HellcatStaxx
Gilgamesh
4,649
1,233
0
2,661
10,130
8,309
3,102
1,949
8,181
0
68,611
L
Tiamat
14,052
1,787
0
4,956
12,071
9,389
227
4,933
7,138
72,705
0
L
Fafnir
Nicojeff
Fafnir
2,528
819
0
1,169
13,696
11,487
0
5,764
7,932
13,478
0
L
2,205
923
0
260
8,788
2,434
0
2,663
6,125
0
23,822
W
Cthulhu
Sol Rarity
Cthulhu
3,396
311
201
2,805
11,799
9,718
0
3,027
8,772
77,679
0
W
Morgan Le Fay
StarroPup
Morgan Le Fay
9,386
1,133
340
4,362
12,287
6,045
4,766
3,991
8,296
74,931
0
W
Xing Tian
Taco manson
Xing Tian
3,787
403
0
505
8,373
5,867
0
3,672
4,701
37,356
0
W
Danzaburou
UpperConch62679
Danzaburou
14,716
6,899
0
6,498
11,521
4,308
5,876
3,941
7,580
0
88,657
L
Hachiman
1,615
883
0
2,370
15,120
4,542
0
3,115
12,005
0
31,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,842
Gold Earned
35,965
609
Minions Killed
260
0
Camps Cleared
0
1,688,622
Distance Traveled
1,094,564
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,851
270
1
0
0
35,084
0
W
Gilgamesh
10,402
578
129
7
0
366,086
0
L
Tiamat
10,412
578
146
8
0
357,518
1
L
Fafnir
6,860
381
20
1
0
288,098
0
L
Da Ji
6,346
353
40
2
0
155,116
4
W
Cthulhu
10,498
583
117
7
0
340,680
4
W
Morgan Le Fay
11,499
639
145
8
0
322,357
2
W
Xing Tian
10,189
566
82
5
0
346,224
3
W
Danzaburou
12,254
681
136
8
0
313,275
3
L
Hachiman
7,496
416
53
3
0
258,748
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role