Player Matchup

Danzaburou
Danzaburou
Andrew AFC 02
Danzaburou
Level 45
God Stats
3W - 3L
1,819 SR
Queue Stats
11W - 12L
1,353 Elo+
Party 1
Ymir
Ymir
SheepOnSpeed
Ymir
Level 36
God Stats
3W - 6L
1,418 SR
Queue Stats
5W - 9L
1,332 Elo+
Party 1
Chaac
Chaac
TinTin242479
Chaac
Level 60
God Stats
53W - 82L
1,405 SR
Queue Stats
191W - 351L
1,338 Elo+
Solo
Team Averages
Level 47
1,547 SR
1,341 Elo+

VS

Team Averages
Level 67
1,647 SR
1,420 Elo+
Fenrir
Fenrir
NONOHEARSHEL
Fenrir
Level 16
God Stats
1W - 0L
1,547 SR
Queue Stats
37W - 41L
1,276 Elo+
Party 2
Discordia
Discordia
Uredide
Discordia
Level 27
God Stats
2W - 3L
1,905 SR
Queue Stats
60W - 78L
1,383 Elo+
Party 2
Artemis
Artemis
xXdownpinXx
Artemis
Level 158
God Stats
3W - 3L
1,490 SR
Queue Stats
184W - 147L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Andrew AFC 02
Danzaburou
9
2 / 5 / 1
6,999
636
4,982
8,440
2,702
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
1 / 4 / 2
6,858
623
2,451
9,411
4,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
0 / 0 / 2
6,720
611
6,626
10,093
5,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
2 / 1 / 3
7,133
648
2,028
7,792
2,955
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
Uredide
Discordia
11
2 / 2 / 6
7,598
691
9,865
4,673
1,308
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Artemis
xXdownpinXx
Artemis
13
5 / 0 / 3
8,120
738
11,512
5,098
1,751
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
3
Kills
9
9
Deaths
3
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Andrew AFC 02
Danzaburou
2
5
1
0.5
W
Fenrir
2
1
3
3.5
L
1
4
2
0.5
L
0
0
2
1
W
Discordia
Uredide
Discordia
2
2
6
2.5
W
Artemis
xXdownpinXx
Artemis
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,059
Damage
23,405
27,944
Taken
17,563
13,264
Mitigated
6,014
6,940
Healing
4,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Andrew AFC 02
Danzaburou
4,982
1,883
0
982
8,440
2,702
0
3,016
5,424
0
19,856
W
Fenrir
2,028
468
47
1,238
7,792
2,955
0
1,053
6,445
0
6,364
L
2,451
1,009
0
797
9,411
4,607
0
3,213
6,198
14,428
891
L
6,626
543
0
5,161
10,093
5,955
0
3,636
6,457
0
24,029
W
Discordia
Uredide
Discordia
9,865
278
160
925
4,673
1,308
274
351
4,231
29,569
0
W
Artemis
xXdownpinXx
Artemis
11,512
4,244
0
1,943
5,098
1,751
1,017
817
3,993
0
40,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,577
Gold Earned
22,851
104
Minions Killed
113
0
Camps Cleared
0
562,858
Distance Traveled
593,233
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,999
636
37
3
0
151,584
0
W
Fenrir
7,133
648
8
1
0
208,504
1
L
Ymir
6,858
623
19
2
0
197,044
0
L
Chaac
6,720
611
48
4
0
214,230
1
W
Discordia
7,598
691
34
3
0
199,806
1
W
Artemis
8,120
738
71
6
0
184,923
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role