Player Matchup

Hera
Hera
Gold V
Giantaze
Hera
Gold V
Level 128
God Stats
7W - 4L
1,741 SR
Queue Stats
151W - 150L
1,377 MMR
Party 1
Fafnir
Fafnir
Gold V
OneLittleFool
Fafnir
Gold V
Level 37
God Stats
36W - 33L
1,649 SR
Queue Stats
138W - 120L
1,539 MMR
Solo
Chiron
Chiron
Gold IV
Sebski1234
Chiron
Gold IV
Level 107
God Stats
21W - 14L
1,687 SR
Queue Stats
200W - 190L
1,541 MMR
Solo
Mulan
Mulan
Bronze III
callumrowan
Mulan
Bronze III
Level 69
God Stats
0W - 1L
1,375 SR
Queue Stats
1W - 2L
1,540 MMR
Solo
Nemesis
Nemesis
Platinum V
xSkillgamingx
Nemesis
Platinum V
Level 147
God Stats
0W - 1L
1,808 SR
Queue Stats
71W - 70L
1,749 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 98
1,652 SR
1,549 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 94
1,548 SR
1,554 MMR
Agni
Agni
Platinum V
FraNchesco
Agni
Platinum V
Level 146
God Stats
160W - 118L
1,651 SR
Queue Stats
289W - 285L
1,580 MMR
Solo
Fenrir
Fenrir
Silver I
Hercc
Fenrir
Silver I
Level 66
God Stats
7W - 5L
1,514 SR
Queue Stats
38W - 41L
1,639 MMR
Party 2
Geb
Geb
Gold III
TroppoBuono
Geb
Gold III
Level 85
God Stats
3W - 0L
1,821 SR
Queue Stats
302W - 308L
1,568 MMR
Party 2
Osiris
Osiris
Gold IV
flusa
Osiris
Gold IV
Level 57
God Stats
1W - 3L
1,237 SR
Queue Stats
44W - 44L
1,528 MMR
Solo
Neith
Neith
Gold III
invirtune
Neith
Gold III
Level 116
God Stats
9W - 9L
1,517 SR
Queue Stats
107W - 102L
1,458 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
18
4 / 7 / 4
12,153
506
18,352
14,738
6,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
5 / 4 / 8
11,660
486
13,786
24,772
33,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Chiron
Sebski1234
Chiron
18
5 / 9 / 3
12,129
505
16,919
21,871
10,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
3 / 9 / 4
11,445
477
12,799
28,182
25,422
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nemesis
20
9 / 8 / 3
13,264
553
13,644
22,438
13,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bans
Morgan Le FayGilgameshTiamatKaliAthena

VS

Bans
SetSolApolloJanusIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 6 / 9
13,092
546
13,624
17,663
7,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
Hercc
Fenrir
20
12 / 6 / 10
14,063
586
18,654
23,428
22,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

17
4 / 5 / 19
12,519
522
9,059
27,683
28,215
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Osiris
flusa
Osiris
20
10 / 4 / 5
13,380
558
23,226
22,988
16,113
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Neith
invirtune
Neith
20
4 / 5 / 12
13,109
546
17,571
17,002
6,968
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
91
26
Kills
36
37
Deaths
26
22
Assists
55
Player
Kills
Deaths
Assists
KDA
W
6
6
9
1.75
L
Hera
4
7
4
0.86
W
Fenrir
Hercc
Fenrir
12
6
10
2.83
L
5
4
8
2.25
L
Chiron
Sebski1234
Chiron
5
9
3
0.72
W
4
5
19
2.7
L
3
9
4
0.56
W
Osiris
flusa
Osiris
10
4
5
3.13
W
Neith
invirtune
Neith
4
5
12
2
L
Nemesis
9
8
3
1.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,500
Damage
82,134
112,001
Taken
108,764
89,960
Mitigated
81,159
25,547
Healing
29,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,624
1,244
257
6,297
17,663
7,215
1,077
8,505
9,020
105,173
0
L
Hera
18,352
4,712
0
1,273
14,738
6,170
0
4,921
9,679
89,262
0
W
Fenrir
Hercc
Fenrir
18,654
4,761
0
7,828
23,428
22,648
1,070
7,160
16,268
8,302
81,411
L
13,786
3,434
0
7,236
24,772
33,909
0
8,723
15,918
28,125
0
L
Chiron
Sebski1234
Chiron
16,919
6,498
627
6,787
21,871
10,931
960
3,108
18,632
0
99,222
W
9,059
1,408
0
3,318
27,683
28,215
368
10,126
17,023
30,241
0
L
12,799
2,129
0
7,407
28,182
25,422
860
3,267
24,915
0
70,625
W
Osiris
flusa
Osiris
23,226
9,112
0
8,606
22,988
16,113
2,012
5,251
17,737
0
84,894
W
Neith
invirtune
Neith
17,571
9,708
0
3,318
17,002
6,968
3,259
3,766
13,094
0
97,553
L
Nemesis
13,644
7,023
0
2,217
22,438
13,528
0
4,423
17,808
0
82,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,651
Gold Earned
66,163
591
Minions Killed
548
0
Camps Cleared
0
2,092,713
Distance Traveled
2,243,227
32
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
13,092
546
169
7
0
420,116
5
L
Hera
12,153
506
137
6
0
416,675
8
W
Fenrir
14,063
586
102
4
0
455,817
3
L
Fafnir
11,660
486
15
1
0
446,737
13
L
Chiron
12,129
505
166
7
0
395,999
7
W
Geb
12,519
522
30
1
0
482,295
6
L
Mulan
11,445
477
138
6
0
371,499
4
W
Osiris
13,380
558
113
5
0
492,723
5
W
Neith
13,109
546
134
6
0
392,276
1
L
Nemesis
13,264
553
135
6
0
461,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role